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/*************************************************************************/
/*  collision_solver_sat.h                                               */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
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/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
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/*************************************************************************/
#ifndef COLLISION_SOLVER_SAT_H
#define COLLISION_SOLVER_SAT_H

#include "collision_solver_sw.h"

bool sat_calculate_penetration(const ShapeSW *p_shape_A, const Transform &p_transform_A, const ShapeSW *p_shape_B, const Transform &p_transform_B, CollisionSolverSW::CallbackResult p_result_callback, void *p_userdata, bool p_swap = false, Vector3 *r_prev_axis = NULL, real_t p_margin_a = 0, real_t p_margin_b = 0);

#endif // COLLISION_SOLVER_SAT_H