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path: root/servers/navigation/navigation_path_query_result_3d.cpp
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/*************************************************************************/
/*  navigation_path_query_result_3d.cpp                                  */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#include "navigation_path_query_result_3d.h"

void NavigationPathQueryResult3D::set_path(const Vector<Vector3> &p_path) {
	path = p_path;
}

const Vector<Vector3> &NavigationPathQueryResult3D::get_path() const {
	return path;
}

void NavigationPathQueryResult3D::set_path_types(const Vector<int32_t> &p_path_types) {
	path_types = p_path_types;
}

const Vector<int32_t> &NavigationPathQueryResult3D::get_path_types() const {
	return path_types;
}

void NavigationPathQueryResult3D::set_path_rids(const TypedArray<RID> &p_path_rids) {
	path_rids = p_path_rids;
}

TypedArray<RID> NavigationPathQueryResult3D::get_path_rids() const {
	return path_rids;
}

void NavigationPathQueryResult3D::set_path_owner_ids(const Vector<int64_t> &p_path_owner_ids) {
	path_owner_ids = p_path_owner_ids;
}

const Vector<int64_t> &NavigationPathQueryResult3D::get_path_owner_ids() const {
	return path_owner_ids;
}

void NavigationPathQueryResult3D::reset() {
	path.clear();
	path_types.clear();
	path_rids.clear();
	path_owner_ids.clear();
}

void NavigationPathQueryResult3D::_bind_methods() {
	ClassDB::bind_method(D_METHOD("set_path", "path"), &NavigationPathQueryResult3D::set_path);
	ClassDB::bind_method(D_METHOD("get_path"), &NavigationPathQueryResult3D::get_path);

	ClassDB::bind_method(D_METHOD("set_path_types", "path_types"), &NavigationPathQueryResult3D::set_path_types);
	ClassDB::bind_method(D_METHOD("get_path_types"), &NavigationPathQueryResult3D::get_path_types);

	ClassDB::bind_method(D_METHOD("set_path_rids", "path_rids"), &NavigationPathQueryResult3D::set_path_rids);
	ClassDB::bind_method(D_METHOD("get_path_rids"), &NavigationPathQueryResult3D::get_path_rids);

	ClassDB::bind_method(D_METHOD("set_path_owner_ids", "path_owner_ids"), &NavigationPathQueryResult3D::set_path_owner_ids);
	ClassDB::bind_method(D_METHOD("get_path_owner_ids"), &NavigationPathQueryResult3D::get_path_owner_ids);

	ClassDB::bind_method(D_METHOD("reset"), &NavigationPathQueryResult3D::reset);

	ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "path"), "set_path", "get_path");
	ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "path_types"), "set_path_types", "get_path_types");
	ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "path_rids", PROPERTY_HINT_ARRAY_TYPE, "RID"), "set_path_rids", "get_path_rids");
	ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT64_ARRAY, "path_owner_ids"), "set_path_owner_ids", "get_path_owner_ids");

	BIND_ENUM_CONSTANT(PATH_SEGMENT_TYPE_REGION);
	BIND_ENUM_CONSTANT(PATH_SEGMENT_TYPE_LINK);
}