summaryrefslogtreecommitdiff
path: root/servers/audio_server.h
blob: c199a337eb89b267ba4888354e622376f35e178c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
/*************************************************************************/
/*  audio_server.h                                                       */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#ifndef AUDIO_SERVER_H
#define AUDIO_SERVER_H

#include "audio_frame.h"
#include "object.h"
#include "os/os.h"
#include "servers/audio/audio_effect.h"
#include "variant.h"

class AudioDriverDummy;
class AudioStream;
class AudioStreamSample;

class AudioDriver {

	static AudioDriver *singleton;
	uint64_t _last_mix_time;
	uint64_t _mix_amount;

#ifdef DEBUG_ENABLED
	uint64_t prof_ticks;
	uint64_t prof_time;
#endif

protected:
	Vector<int32_t> audio_input_buffer;
	unsigned int audio_input_position;

	void audio_server_process(int p_frames, int32_t *p_buffer, bool p_update_mix_time = true);
	void update_mix_time(int p_frames);

#ifdef DEBUG_ENABLED
	_FORCE_INLINE_ void start_counting_ticks() { prof_ticks = OS::get_singleton()->get_ticks_usec(); }
	_FORCE_INLINE_ void stop_counting_ticks() { prof_time += OS::get_singleton()->get_ticks_usec() - prof_ticks; }
#else
	_FORCE_INLINE_ void start_counting_ticks() {}
	_FORCE_INLINE_ void stop_counting_ticks() {}
#endif

public:
	double get_mix_time() const; //useful for video -> audio sync

	enum SpeakerMode {
		SPEAKER_MODE_STEREO,
		SPEAKER_SURROUND_31,
		SPEAKER_SURROUND_51,
		SPEAKER_SURROUND_71,
	};

	static const int DEFAULT_MIX_RATE = 44100;
	static const int DEFAULT_OUTPUT_LATENCY = 15;

	static AudioDriver *get_singleton();
	void set_singleton();

	virtual const char *get_name() const = 0;

	virtual Error init() = 0;
	virtual void start() = 0;
	virtual int get_mix_rate() const = 0;
	virtual SpeakerMode get_speaker_mode() const = 0;
	virtual Array get_device_list();
	virtual String get_device();
	virtual void set_device(String device) {}
	virtual void lock() = 0;
	virtual void unlock() = 0;
	virtual void finish() = 0;

	virtual Error capture_start() { return FAILED; }
	virtual Error capture_stop() { return FAILED; }
	virtual void capture_set_device(const String &p_name) {}
	virtual String capture_get_device() { return "Default"; }
	virtual Array capture_get_device_list(); // TODO: convert this and get_device_list to PoolStringArray

	virtual float get_latency() { return 0; }

	SpeakerMode get_speaker_mode_by_total_channels(int p_channels) const;
	int get_total_channels_by_speaker_mode(SpeakerMode) const;

	Vector<int32_t> get_audio_input_buffer() { return audio_input_buffer; }
	unsigned int get_audio_input_position() { return audio_input_position; }

#ifdef DEBUG_ENABLED
	uint64_t get_profiling_time() const { return prof_time; }
	void reset_profiling_time() { prof_time = 0; }
#endif

	AudioDriver();
	virtual ~AudioDriver() {}
};

class AudioDriverManager {

	enum {

		MAX_DRIVERS = 10
	};

	static AudioDriver *drivers[MAX_DRIVERS];
	static int driver_count;

	static AudioDriverDummy dummy_driver;

public:
	static void add_driver(AudioDriver *p_driver);
	static void initialize(int p_driver);
	static int get_driver_count();
	static AudioDriver *get_driver(int p_driver);
};

class AudioBusLayout;

class AudioServer : public Object {

	GDCLASS(AudioServer, Object)
public:
	//re-expose this her, as AudioDriver is not exposed to script
	enum SpeakerMode {
		SPEAKER_MODE_STEREO,
		SPEAKER_SURROUND_31,
		SPEAKER_SURROUND_51,
		SPEAKER_SURROUND_71,
	};

	enum {
		AUDIO_DATA_INVALID_ID = -1
	};

	typedef void (*AudioCallback)(void *p_userdata);

private:
	uint32_t buffer_size;
	uint64_t mix_count;
	uint64_t mix_frames;
#ifdef DEBUG_ENABLED
	uint64_t prof_time;
#endif

	float channel_disable_threshold_db;
	uint32_t channel_disable_frames;

	int channel_count;
	int to_mix;

	struct Bus {

		StringName name;
		bool solo;
		bool mute;
		bool bypass;

		bool soloed;

		//Each channel is a stereo pair.
		struct Channel {
			bool used;
			bool active;
			AudioFrame peak_volume;
			Vector<AudioFrame> buffer;
			Vector<Ref<AudioEffectInstance> > effect_instances;
			uint64_t last_mix_with_audio;
			Channel() {
				last_mix_with_audio = 0;
				used = false;
				active = false;
				peak_volume = AudioFrame(0, 0);
			}
		};

		Vector<Channel> channels;

		struct Effect {
			Ref<AudioEffect> effect;
			bool enabled;
#ifdef DEBUG_ENABLED
			uint64_t prof_time;
#endif
		};

		Vector<Effect> effects;
		float volume_db;
		StringName send;
		int index_cache;
	};

	Vector<Vector<AudioFrame> > temp_buffer; //temp_buffer for each level
	Vector<Bus *> buses;
	Map<StringName, Bus *> bus_map;

	void _update_bus_effects(int p_bus);

	static AudioServer *singleton;

	// TODO create an audiodata pool to optimize memory

	Map<void *, uint32_t> audio_data;
	size_t audio_data_total_mem;
	size_t audio_data_max_mem;

	Mutex *audio_data_lock;

	float output_latency;
	uint64_t output_latency_ticks;

	void init_channels_and_buffers();

	void _mix_step();

#if 0
	struct AudioInBlock {

		Ref<AudioStreamSample> audio_stream;
		int current_position;
		bool loops;
	};

	Map<StringName, AudioInBlock *> audio_in_block_map;
	Vector<AudioInBlock *> audio_in_blocks;
#endif

	struct CallbackItem {

		AudioCallback callback;
		void *userdata;

		bool operator<(const CallbackItem &p_item) const {
			return (callback == p_item.callback ? userdata < p_item.userdata : callback < p_item.callback);
		}
	};

	Set<CallbackItem> callbacks;

	friend class AudioDriver;
	void _driver_process(int p_frames, int32_t *p_buffer);

protected:
	static void _bind_methods();

public:
	_FORCE_INLINE_ int get_channel_count() const {
		switch (get_speaker_mode()) {
			case SPEAKER_MODE_STEREO: return 1;
			case SPEAKER_SURROUND_31: return 2;
			case SPEAKER_SURROUND_51: return 3;
			case SPEAKER_SURROUND_71: return 4;
		}
		ERR_FAIL_V(1);
	}

	//do not use from outside audio thread
	AudioFrame *thread_get_channel_mix_buffer(int p_bus, int p_buffer);
	int thread_get_mix_buffer_size() const;
	int thread_find_bus_index(const StringName &p_name);

	void set_bus_count(int p_count);
	int get_bus_count() const;

	void remove_bus(int p_index);
	void add_bus(int p_at_pos = -1);

	void move_bus(int p_bus, int p_to_pos);

	void set_bus_name(int p_bus, const String &p_name);
	String get_bus_name(int p_bus) const;
	int get_bus_index(const StringName &p_bus_name) const;

	void set_bus_volume_db(int p_bus, float p_volume_db);
	float get_bus_volume_db(int p_bus) const;

	void set_bus_send(int p_bus, const StringName &p_send);
	StringName get_bus_send(int p_bus) const;

	void set_bus_solo(int p_bus, bool p_enable);
	bool is_bus_solo(int p_bus) const;

	void set_bus_mute(int p_bus, bool p_enable);
	bool is_bus_mute(int p_bus) const;

	void set_bus_bypass_effects(int p_bus, bool p_enable);
	bool is_bus_bypassing_effects(int p_bus) const;

	void add_bus_effect(int p_bus, const Ref<AudioEffect> &p_effect, int p_at_pos = -1);
	void remove_bus_effect(int p_bus, int p_effect);

	int get_bus_effect_count(int p_bus);
	Ref<AudioEffect> get_bus_effect(int p_bus, int p_effect);

	void swap_bus_effects(int p_bus, int p_effect, int p_by_effect);

	void set_bus_effect_enabled(int p_bus, int p_effect, bool p_enabled);
	bool is_bus_effect_enabled(int p_bus, int p_effect) const;

	float get_bus_peak_volume_left_db(int p_bus, int p_channel) const;
	float get_bus_peak_volume_right_db(int p_bus, int p_channel) const;

	bool is_bus_channel_active(int p_bus, int p_channel) const;

	virtual void init();
	virtual void finish();
	virtual void update();
	virtual void load_default_bus_layout();

	/* MISC config */

	virtual void lock();
	virtual void unlock();

	virtual SpeakerMode get_speaker_mode() const;
	virtual float get_mix_rate() const;

	virtual float read_output_peak_db() const;

	static AudioServer *get_singleton();

	virtual double get_mix_time() const; //useful for video -> audio sync
	virtual double get_output_delay() const;

	void *audio_data_alloc(uint32_t p_data_len, const uint8_t *p_from_data = NULL);
	void audio_data_free(void *p_data);

	size_t audio_data_get_total_memory_usage() const;
	size_t audio_data_get_max_memory_usage() const;

	void add_callback(AudioCallback p_callback, void *p_userdata);
	void remove_callback(AudioCallback p_callback, void *p_userdata);

	void set_bus_layout(const Ref<AudioBusLayout> &p_bus_layout);
	Ref<AudioBusLayout> generate_bus_layout() const;

	Array get_device_list();
	String get_device();
	void set_device(String device);

	Array capture_get_device_list();
	String capture_get_device();
	void capture_set_device(const String &p_name);

	float get_output_latency() { return output_latency; }
	AudioServer();
	virtual ~AudioServer();
};

VARIANT_ENUM_CAST(AudioServer::SpeakerMode)

class AudioBusLayout : public Resource {

	GDCLASS(AudioBusLayout, Resource)

	friend class AudioServer;

	struct Bus {

		StringName name;
		bool solo;
		bool mute;
		bool bypass;

		struct Effect {
			Ref<AudioEffect> effect;
			bool enabled;
		};

		Vector<Effect> effects;

		float volume_db;
		StringName send;

		Bus() {
			solo = false;
			mute = false;
			bypass = false;
			volume_db = 0;
		}
	};

	Vector<Bus> buses;

protected:
	bool _set(const StringName &p_name, const Variant &p_value);
	bool _get(const StringName &p_name, Variant &r_ret) const;
	void _get_property_list(List<PropertyInfo> *p_list) const;

public:
	AudioBusLayout();
};

typedef AudioServer AS;

#endif // AUDIO_SERVER_H