1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
|
/*************************************************************************/
/* reverb.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
// Author: Juan Linietsky <reduzio@gmail.com>, (C) 2006
#ifndef REVERB_H
#define REVERB_H
#include "core/math/audio_frame.h"
#include "core/os/memory.h"
#include "core/typedefs.h"
class Reverb {
public:
enum {
INPUT_BUFFER_MAX_SIZE = 1024,
};
private:
enum {
MAX_COMBS = 8,
MAX_ALLPASS = 4,
MAX_ECHO_MS = 500
};
static const float comb_tunings[MAX_COMBS];
static const float allpass_tunings[MAX_ALLPASS];
struct Comb {
int size;
float *buffer;
float feedback;
float damp; //lowpass
float damp_h; //history
int pos;
int extra_spread_frames;
Comb() {
size = 0;
buffer = 0;
feedback = 0;
damp_h = 0;
pos = 0;
}
};
struct AllPass {
int size;
float *buffer;
int pos;
int extra_spread_frames;
AllPass() {
size = 0;
buffer = 0;
pos = 0;
}
};
Comb comb[MAX_COMBS];
AllPass allpass[MAX_ALLPASS];
float *input_buffer;
float *echo_buffer;
int echo_buffer_size;
int echo_buffer_pos;
float hpf_h1, hpf_h2;
struct Parameters {
float room_size;
float damp;
float wet;
float dry;
float mix_rate;
float extra_spread_base;
float extra_spread;
float predelay;
float predelay_fb;
float hpf;
} params;
void configure_buffers();
void update_parameters();
void clear_buffers();
public:
void set_room_size(float p_size);
void set_damp(float p_damp);
void set_wet(float p_wet);
void set_dry(float p_dry);
void set_predelay(float p_predelay); // in ms
void set_predelay_feedback(float p_predelay_fb); // in ms
void set_highpass(float p_frq);
void set_mix_rate(float p_mix_rate);
void set_extra_spread(float p_spread);
void set_extra_spread_base(float p_sec);
void process(float *p_src, float *p_dst, int p_frames);
Reverb();
~Reverb();
};
#endif
|