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#ifndef AUDIO_EFFECT_LIMITER_H
#define AUDIO_EFFECT_LIMITER_H
#include "servers/audio/audio_effect.h"
class AudioEffectLimiter;
class AudioEffectLimiterInstance : public AudioEffectInstance {
GDCLASS(AudioEffectLimiterInstance,AudioEffectInstance)
friend class AudioEffectLimiter;
Ref<AudioEffectLimiter> base;
float mix_volume_db;
public:
virtual void process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count);
};
class AudioEffectLimiter : public AudioEffect {
GDCLASS(AudioEffectLimiter,AudioEffect)
friend class AudioEffectLimiterInstance;
float treshold;
float ceiling;
float soft_clip;
float soft_clip_ratio;
protected:
static void _bind_methods();
public:
void set_treshold_db(float p_treshold);
float get_treshold_db() const;
void set_ceiling_db(float p_ceiling);
float get_ceiling_db() const;
void set_soft_clip_db(float p_soft_clip);
float get_soft_clip_db() const;
void set_soft_clip_ratio(float p_soft_clip);
float get_soft_clip_ratio() const;
Ref<AudioEffectInstance> instance();
void set_volume_db(float p_volume);
float get_volume_db() const;
AudioEffectLimiter();
};
#endif // AUDIO_EFFECT_LIMITER_H
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