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#ifndef AUDIO_EFFECT_LIMITER_H
#define AUDIO_EFFECT_LIMITER_H


#include "servers/audio/audio_effect.h"

class AudioEffectLimiter;

class AudioEffectLimiterInstance : public AudioEffectInstance {
	GDCLASS(AudioEffectLimiterInstance,AudioEffectInstance)
friend class AudioEffectLimiter;
	Ref<AudioEffectLimiter> base;

	float mix_volume_db;
public:

	virtual void process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count);

};


class AudioEffectLimiter : public AudioEffect {
	GDCLASS(AudioEffectLimiter,AudioEffect)

friend class AudioEffectLimiterInstance;
	float treshold;
	float ceiling;
	float soft_clip;
	float soft_clip_ratio;

protected:

	static void _bind_methods();
public:


	void set_treshold_db(float p_treshold);
	float get_treshold_db() const;

	void set_ceiling_db(float p_ceiling);
	float get_ceiling_db() const;

	void set_soft_clip_db(float p_soft_clip);
	float get_soft_clip_db() const;

	void set_soft_clip_ratio(float p_soft_clip);
	float get_soft_clip_ratio() const;


	Ref<AudioEffectInstance> instance();
	void set_volume_db(float p_volume);
	float get_volume_db() const;

	AudioEffectLimiter();
};


#endif // AUDIO_EFFECT_LIMITER_H