1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
|
/*************************************************************************/
/* audio_stream.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef AUDIO_STREAM_H
#define AUDIO_STREAM_H
#include "core/io/image.h"
#include "core/io/resource.h"
#include "servers/audio/audio_filter_sw.h"
#include "servers/audio_server.h"
#include "core/object/gdvirtual.gen.inc"
#include "core/object/script_language.h"
#include "core/variant/native_ptr.h"
class AudioStreamPlayback : public RefCounted {
GDCLASS(AudioStreamPlayback, RefCounted);
protected:
static void _bind_methods();
GDVIRTUAL1(_start, float)
GDVIRTUAL0(_stop)
GDVIRTUAL0RC(bool, _is_playing)
GDVIRTUAL0RC(int, _get_loop_count)
GDVIRTUAL0RC(float, _get_playback_position)
GDVIRTUAL1(_seek, float)
GDVIRTUAL3R(int, _mix, GDNativePtr<AudioFrame>, float, int)
public:
virtual void start(float p_from_pos = 0.0);
virtual void stop();
virtual bool is_playing() const;
virtual int get_loop_count() const; //times it looped
virtual float get_playback_position() const;
virtual void seek(float p_time);
virtual int mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames);
};
class AudioStreamPlaybackResampled : public AudioStreamPlayback {
GDCLASS(AudioStreamPlaybackResampled, AudioStreamPlayback);
enum {
FP_BITS = 16, //fixed point used for resampling
FP_LEN = (1 << FP_BITS),
FP_MASK = FP_LEN - 1,
INTERNAL_BUFFER_LEN = 256,
CUBIC_INTERP_HISTORY = 4
};
AudioFrame internal_buffer[INTERNAL_BUFFER_LEN + CUBIC_INTERP_HISTORY];
unsigned int internal_buffer_end = -1;
uint64_t mix_offset = 0;
protected:
void begin_resample();
// Returns the number of frames that were mixed.
virtual int _mix_internal(AudioFrame *p_buffer, int p_frames);
virtual float get_stream_sampling_rate();
GDVIRTUAL2R(int, _mix_resampled, GDNativePtr<AudioFrame>, int)
GDVIRTUAL0RC(float, _get_stream_sampling_rate)
static void _bind_methods();
public:
virtual int mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) override;
AudioStreamPlaybackResampled() { mix_offset = 0; }
};
class AudioStream : public Resource {
GDCLASS(AudioStream, Resource);
OBJ_SAVE_TYPE(AudioStream); // Saves derived classes with common type so they can be interchanged.
protected:
static void _bind_methods();
GDVIRTUAL0RC(Ref<AudioStreamPlayback>, _instance_playback)
GDVIRTUAL0RC(String, _get_stream_name)
GDVIRTUAL0RC(float, _get_length)
GDVIRTUAL0RC(bool, _is_monophonic)
public:
virtual Ref<AudioStreamPlayback> instance_playback();
virtual String get_stream_name() const;
virtual float get_length() const;
virtual bool is_monophonic() const;
};
// Microphone
class AudioStreamPlaybackMicrophone;
class AudioStreamMicrophone : public AudioStream {
GDCLASS(AudioStreamMicrophone, AudioStream);
friend class AudioStreamPlaybackMicrophone;
Set<AudioStreamPlaybackMicrophone *> playbacks;
protected:
static void _bind_methods();
public:
virtual Ref<AudioStreamPlayback> instance_playback() override;
virtual String get_stream_name() const override;
virtual float get_length() const override; //if supported, otherwise return 0
virtual bool is_monophonic() const override;
AudioStreamMicrophone();
};
class AudioStreamPlaybackMicrophone : public AudioStreamPlaybackResampled {
GDCLASS(AudioStreamPlaybackMicrophone, AudioStreamPlaybackResampled);
friend class AudioStreamMicrophone;
bool active = false;
unsigned int input_ofs = 0;
Ref<AudioStreamMicrophone> microphone;
protected:
virtual int _mix_internal(AudioFrame *p_buffer, int p_frames) override;
virtual float get_stream_sampling_rate() override;
public:
virtual int mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) override;
virtual void start(float p_from_pos = 0.0) override;
virtual void stop() override;
virtual bool is_playing() const override;
virtual int get_loop_count() const override; //times it looped
virtual float get_playback_position() const override;
virtual void seek(float p_time) override;
~AudioStreamPlaybackMicrophone();
AudioStreamPlaybackMicrophone();
};
//
class AudioStreamPlaybackRandomizer;
class AudioStreamRandomizer : public AudioStream {
GDCLASS(AudioStreamRandomizer, AudioStream);
public:
enum PlaybackMode {
PLAYBACK_RANDOM_NO_REPEATS,
PLAYBACK_RANDOM,
PLAYBACK_SEQUENTIAL,
};
private:
friend class AudioStreamPlaybackRandomizer;
struct PoolEntry {
Ref<AudioStream> stream;
float weight;
};
Set<AudioStreamPlaybackRandomizer *> playbacks;
Vector<PoolEntry> audio_stream_pool;
float random_pitch_scale = 1.1f;
float random_volume_offset_db = 5.0f;
Ref<AudioStreamPlayback> instance_playback_random();
Ref<AudioStreamPlayback> instance_playback_no_repeats();
Ref<AudioStreamPlayback> instance_playback_sequential();
Ref<AudioStream> last_playback = nullptr;
PlaybackMode playback_mode = PLAYBACK_RANDOM_NO_REPEATS;
protected:
static void _bind_methods();
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
public:
void add_stream(int p_index);
void move_stream(int p_index_from, int p_index_to);
void remove_stream(int p_index);
void set_stream(int p_index, Ref<AudioStream> p_stream);
Ref<AudioStream> get_stream(int p_index) const;
void set_stream_probability_weight(int p_index, float p_weight);
float get_stream_probability_weight(int p_index) const;
void set_streams_count(int p_count);
int get_streams_count() const;
void set_random_pitch(float p_pitch_scale);
float get_random_pitch() const;
void set_random_volume_offset_db(float p_volume_offset_db);
float get_random_volume_offset_db() const;
void set_playback_mode(PlaybackMode p_playback_mode);
PlaybackMode get_playback_mode() const;
virtual Ref<AudioStreamPlayback> instance_playback() override;
virtual String get_stream_name() const override;
virtual float get_length() const override; //if supported, otherwise return 0
virtual bool is_monophonic() const override;
AudioStreamRandomizer();
};
class AudioStreamPlaybackRandomizer : public AudioStreamPlayback {
GDCLASS(AudioStreamPlaybackRandomizer, AudioStreamPlayback);
friend class AudioStreamRandomizer;
Ref<AudioStreamRandomizer> randomizer;
Ref<AudioStreamPlayback> playback;
Ref<AudioStreamPlayback> playing;
float pitch_scale;
float volume_scale;
public:
virtual void start(float p_from_pos = 0.0) override;
virtual void stop() override;
virtual bool is_playing() const override;
virtual int get_loop_count() const override; //times it looped
virtual float get_playback_position() const override;
virtual void seek(float p_time) override;
virtual int mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) override;
~AudioStreamPlaybackRandomizer();
};
VARIANT_ENUM_CAST(AudioStreamRandomizer::PlaybackMode);
#endif // AUDIO_STREAM_H
|