1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
|
/*************************************************************************/
/* theme_owner.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "theme_owner.h"
#include "scene/gui/control.h"
#include "scene/main/window.h"
#include "scene/theme/theme_db.h"
// Theme owner node.
void ThemeOwner::set_owner_node(Node *p_node) {
owner_control = nullptr;
owner_window = nullptr;
Control *c = Object::cast_to<Control>(p_node);
if (c) {
owner_control = c;
return;
}
Window *w = Object::cast_to<Window>(p_node);
if (w) {
owner_window = w;
return;
}
}
Node *ThemeOwner::get_owner_node() const {
if (owner_control) {
return owner_control;
} else if (owner_window) {
return owner_window;
}
return nullptr;
}
bool ThemeOwner::has_owner_node() const {
return bool(owner_control || owner_window);
}
// Theme propagation.
void ThemeOwner::assign_theme_on_parented(Node *p_for_node) {
// We check if there are any themes affecting the parent. If that's the case
// its children also need to be affected.
// We don't notify here because `NOTIFICATION_THEME_CHANGED` will be handled
// a bit later by `NOTIFICATION_ENTER_TREE`.
Node *parent = p_for_node->get_parent();
Control *parent_c = Object::cast_to<Control>(parent);
if (parent_c && parent_c->has_theme_owner_node()) {
propagate_theme_changed(p_for_node, parent_c->get_theme_owner_node(), false, true);
} else {
Window *parent_w = Object::cast_to<Window>(parent);
if (parent_w && parent_w->has_theme_owner_node()) {
propagate_theme_changed(p_for_node, parent_w->get_theme_owner_node(), false, true);
}
}
}
void ThemeOwner::clear_theme_on_unparented(Node *p_for_node) {
// We check if there were any themes affecting the parent. If that's the case
// its children need were also affected and need to be updated.
// We don't notify because we're exiting the tree, and it's not important.
Node *parent = p_for_node->get_parent();
Control *parent_c = Object::cast_to<Control>(parent);
if (parent_c && parent_c->has_theme_owner_node()) {
propagate_theme_changed(p_for_node, nullptr, false, true);
} else {
Window *parent_w = Object::cast_to<Window>(parent);
if (parent_w && parent_w->has_theme_owner_node()) {
propagate_theme_changed(p_for_node, nullptr, false, true);
}
}
}
void ThemeOwner::propagate_theme_changed(Node *p_to_node, Node *p_owner_node, bool p_notify, bool p_assign) {
Control *c = Object::cast_to<Control>(p_to_node);
Window *w = c == nullptr ? Object::cast_to<Window>(p_to_node) : nullptr;
if (!c && !w) {
// Theme inheritance chains are broken by nodes that aren't Control or Window.
return;
}
bool assign = p_assign;
if (c) {
if (c != p_owner_node && c->get_theme().is_valid()) {
// Has a theme, so we don't want to change the theme owner,
// but we still want to propagate in case this child has theme items
// it inherits from the theme this node uses.
// See https://github.com/godotengine/godot/issues/62844.
assign = false;
}
if (assign) {
c->set_theme_owner_node(p_owner_node);
}
if (p_notify) {
c->notification(Control::NOTIFICATION_THEME_CHANGED);
}
} else if (w) {
if (w != p_owner_node && w->get_theme().is_valid()) {
// Same as above.
assign = false;
}
if (assign) {
w->set_theme_owner_node(p_owner_node);
}
if (p_notify) {
w->notification(Window::NOTIFICATION_THEME_CHANGED);
}
}
for (int i = 0; i < p_to_node->get_child_count(); i++) {
propagate_theme_changed(p_to_node->get_child(i), p_owner_node, p_notify, assign);
}
}
// Theme lookup.
void ThemeOwner::get_theme_type_dependencies(const Node *p_for_node, const StringName &p_theme_type, List<StringName> *r_list) const {
const Control *for_c = Object::cast_to<Control>(p_for_node);
const Window *for_w = Object::cast_to<Window>(p_for_node);
ERR_FAIL_COND_MSG(!for_c && !for_w, "Only Control and Window nodes and derivatives can be polled for theming.");
Ref<Theme> default_theme = ThemeDB::get_singleton()->get_default_theme();
Ref<Theme> project_theme = ThemeDB::get_singleton()->get_project_theme();
StringName type_variation;
if (for_c) {
type_variation = for_c->get_theme_type_variation();
} else if (for_w) {
type_variation = for_w->get_theme_type_variation();
}
if (p_theme_type == StringName() || p_theme_type == p_for_node->get_class_name() || p_theme_type == type_variation) {
if (project_theme.is_valid() && project_theme->get_type_variation_base(type_variation) != StringName()) {
project_theme->get_type_dependencies(p_for_node->get_class_name(), type_variation, r_list);
} else {
default_theme->get_type_dependencies(p_for_node->get_class_name(), type_variation, r_list);
}
} else {
default_theme->get_type_dependencies(p_theme_type, StringName(), r_list);
}
}
Node *ThemeOwner::_get_next_owner_node(Node *p_from_node) const {
Node *parent = p_from_node->get_parent();
Control *parent_c = Object::cast_to<Control>(parent);
if (parent_c) {
return parent_c->get_theme_owner_node();
} else {
Window *parent_w = Object::cast_to<Window>(parent);
if (parent_w) {
return parent_w->get_theme_owner_node();
}
}
return nullptr;
}
Variant ThemeOwner::get_theme_item_in_types(Theme::DataType p_data_type, const StringName &p_name, List<StringName> p_theme_types) {
ERR_FAIL_COND_V_MSG(p_theme_types.size() == 0, Variant(), "At least one theme type must be specified.");
// First, look through each control or window node in the branch, until no valid parent can be found.
// Only nodes with a theme resource attached are considered.
Node *owner_node = get_owner_node();
while (owner_node) {
// For each theme resource check the theme types provided and see if p_name exists with any of them.
for (const StringName &E : p_theme_types) {
Ref<Theme> owner_theme;
Control *owner_c = Object::cast_to<Control>(owner_node);
if (owner_c) {
owner_theme = owner_c->get_theme();
}
Window *owner_w = Object::cast_to<Window>(owner_node);
if (owner_w) {
owner_theme = owner_w->get_theme();
}
if (owner_theme.is_valid() && owner_theme->has_theme_item(p_data_type, p_name, E)) {
return owner_theme->get_theme_item(p_data_type, p_name, E);
}
}
owner_node = _get_next_owner_node(owner_node);
}
// Secondly, check the project-defined Theme resource.
if (ThemeDB::get_singleton()->get_project_theme().is_valid()) {
for (const StringName &E : p_theme_types) {
if (ThemeDB::get_singleton()->get_project_theme()->has_theme_item(p_data_type, p_name, E)) {
return ThemeDB::get_singleton()->get_project_theme()->get_theme_item(p_data_type, p_name, E);
}
}
}
// Lastly, fall back on the items defined in the default Theme, if they exist.
for (const StringName &E : p_theme_types) {
if (ThemeDB::get_singleton()->get_default_theme()->has_theme_item(p_data_type, p_name, E)) {
return ThemeDB::get_singleton()->get_default_theme()->get_theme_item(p_data_type, p_name, E);
}
}
// If they don't exist, use any type to return the default/empty value.
return ThemeDB::get_singleton()->get_default_theme()->get_theme_item(p_data_type, p_name, p_theme_types[0]);
}
bool ThemeOwner::has_theme_item_in_types(Theme::DataType p_data_type, const StringName &p_name, List<StringName> p_theme_types) {
ERR_FAIL_COND_V_MSG(p_theme_types.size() == 0, false, "At least one theme type must be specified.");
// First, look through each control or window node in the branch, until no valid parent can be found.
// Only nodes with a theme resource attached are considered.
Node *owner_node = get_owner_node();
while (owner_node) {
// For each theme resource check the theme types provided and see if p_name exists with any of them.
for (const StringName &E : p_theme_types) {
Ref<Theme> owner_theme;
Control *owner_c = Object::cast_to<Control>(owner_node);
if (owner_c) {
owner_theme = owner_c->get_theme();
}
Window *owner_w = Object::cast_to<Window>(owner_node);
if (owner_w) {
owner_theme = owner_w->get_theme();
}
if (owner_theme.is_valid() && owner_theme->has_theme_item(p_data_type, p_name, E)) {
return true;
}
}
owner_node = _get_next_owner_node(owner_node);
}
// Secondly, check the project-defined Theme resource.
if (ThemeDB::get_singleton()->get_project_theme().is_valid()) {
for (const StringName &E : p_theme_types) {
if (ThemeDB::get_singleton()->get_project_theme()->has_theme_item(p_data_type, p_name, E)) {
return true;
}
}
}
// Lastly, fall back on the items defined in the default Theme, if they exist.
for (const StringName &E : p_theme_types) {
if (ThemeDB::get_singleton()->get_default_theme()->has_theme_item(p_data_type, p_name, E)) {
return true;
}
}
return false;
}
float ThemeOwner::get_theme_default_base_scale() {
// First, look through each control or window node in the branch, until no valid parent can be found.
// Only nodes with a theme resource attached are considered.
// For each theme resource see if their assigned theme has the default value defined and valid.
Node *owner_node = get_owner_node();
while (owner_node) {
Ref<Theme> owner_theme;
Control *owner_c = Object::cast_to<Control>(owner_node);
if (owner_c) {
owner_theme = owner_c->get_theme();
}
Window *owner_w = Object::cast_to<Window>(owner_node);
if (owner_w) {
owner_theme = owner_w->get_theme();
}
if (owner_theme.is_valid() && owner_theme->has_default_base_scale()) {
return owner_theme->get_default_base_scale();
}
owner_node = _get_next_owner_node(owner_node);
}
// Secondly, check the project-defined Theme resource.
if (ThemeDB::get_singleton()->get_project_theme().is_valid()) {
if (ThemeDB::get_singleton()->get_project_theme()->has_default_base_scale()) {
return ThemeDB::get_singleton()->get_project_theme()->get_default_base_scale();
}
}
// Lastly, fall back on the default Theme.
if (ThemeDB::get_singleton()->get_default_theme()->has_default_base_scale()) {
return ThemeDB::get_singleton()->get_default_theme()->get_default_base_scale();
}
return ThemeDB::get_singleton()->get_fallback_base_scale();
}
Ref<Font> ThemeOwner::get_theme_default_font() {
// First, look through each control or window node in the branch, until no valid parent can be found.
// Only nodes with a theme resource attached are considered.
// For each theme resource see if their assigned theme has the default value defined and valid.
Node *owner_node = get_owner_node();
while (owner_node) {
Ref<Theme> owner_theme;
Control *owner_c = Object::cast_to<Control>(owner_node);
if (owner_c) {
owner_theme = owner_c->get_theme();
}
Window *owner_w = Object::cast_to<Window>(owner_node);
if (owner_w) {
owner_theme = owner_w->get_theme();
}
if (owner_theme.is_valid() && owner_theme->has_default_font()) {
return owner_theme->get_default_font();
}
owner_node = _get_next_owner_node(owner_node);
}
// Secondly, check the project-defined Theme resource.
if (ThemeDB::get_singleton()->get_project_theme().is_valid()) {
if (ThemeDB::get_singleton()->get_project_theme()->has_default_font()) {
return ThemeDB::get_singleton()->get_project_theme()->get_default_font();
}
}
// Lastly, fall back on the default Theme.
if (ThemeDB::get_singleton()->get_default_theme()->has_default_font()) {
return ThemeDB::get_singleton()->get_default_theme()->get_default_font();
}
return ThemeDB::get_singleton()->get_fallback_font();
}
int ThemeOwner::get_theme_default_font_size() {
// First, look through each control or window node in the branch, until no valid parent can be found.
// Only nodes with a theme resource attached are considered.
// For each theme resource see if their assigned theme has the default value defined and valid.
Node *owner_node = get_owner_node();
while (owner_node) {
Ref<Theme> owner_theme;
Control *owner_c = Object::cast_to<Control>(owner_node);
if (owner_c) {
owner_theme = owner_c->get_theme();
}
Window *owner_w = Object::cast_to<Window>(owner_node);
if (owner_w) {
owner_theme = owner_w->get_theme();
}
if (owner_theme.is_valid() && owner_theme->has_default_font_size()) {
return owner_theme->get_default_font_size();
}
owner_node = _get_next_owner_node(owner_node);
}
// Secondly, check the project-defined Theme resource.
if (ThemeDB::get_singleton()->get_project_theme().is_valid()) {
if (ThemeDB::get_singleton()->get_project_theme()->has_default_font_size()) {
return ThemeDB::get_singleton()->get_project_theme()->get_default_font_size();
}
}
// Lastly, fall back on the default Theme.
if (ThemeDB::get_singleton()->get_default_theme()->has_default_font_size()) {
return ThemeDB::get_singleton()->get_default_theme()->get_default_font_size();
}
return ThemeDB::get_singleton()->get_fallback_font_size();
}
|