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/*************************************************************************/
/*  world_2d.h                                                           */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#ifndef WORLD_2D_H
#define WORLD_2D_H

#include "core/io/resource.h"
#include "scene/resources/world_2d.h"
#include "servers/physics_server_2d.h"

class VisibleOnScreenNotifier2D;
class Viewport;
struct SpatialIndexer2D;

class World2D : public Resource {
	GDCLASS(World2D, Resource);

	RID canvas;
	RID space;
	RID navigation_map;

	Set<Viewport *> viewports;

protected:
	static void _bind_methods();
	friend class Viewport;

	void _register_viewport(Viewport *p_viewport);
	void _remove_viewport(Viewport *p_viewport);

public:
	RID get_canvas() const;
	RID get_space() const;
	RID get_navigation_map() const;

	PhysicsDirectSpaceState2D *get_direct_space_state();

	_FORCE_INLINE_ const Set<Viewport *> &get_viewports() { return viewports; }

	World2D();
	~World2D();
};

#endif // WORLD_2D_H