summaryrefslogtreecommitdiff
path: root/scene/resources/texture.h
blob: fa698d387b85a0f52437b50bbadbe4c90ce0c608 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
/*************************************************************************/
/*  texture.h                                                            */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#ifndef TEXTURE_H
#define TEXTURE_H

#include "core/io/resource_loader.h"
#include "core/math/rect2.h"
#include "core/os/mutex.h"
#include "core/os/rw_lock.h"
#include "core/os/thread_safe.h"
#include "core/resource.h"
#include "scene/resources/curve.h"
#include "scene/resources/gradient.h"
#include "servers/camera_server.h"
#include "servers/visual_server.h"

class Texture : public Resource {

	GDCLASS(Texture, Resource);
	OBJ_SAVE_TYPE(Texture); // Saves derived classes with common type so they can be interchanged.

protected:
	static void _bind_methods();

public:
	enum Flags {
		FLAG_MIPMAPS = VisualServer::TEXTURE_FLAG_MIPMAPS,
		FLAG_REPEAT = VisualServer::TEXTURE_FLAG_REPEAT,
		FLAG_FILTER = VisualServer::TEXTURE_FLAG_FILTER,
		FLAG_ANISOTROPIC_FILTER = VisualServer::TEXTURE_FLAG_ANISOTROPIC_FILTER,
		FLAG_CONVERT_TO_LINEAR = VisualServer::TEXTURE_FLAG_CONVERT_TO_LINEAR,
		FLAG_VIDEO_SURFACE = VisualServer::TEXTURE_FLAG_USED_FOR_STREAMING,
		FLAGS_DEFAULT = FLAG_MIPMAPS | FLAG_REPEAT | FLAG_FILTER,
		FLAG_MIRRORED_REPEAT = VisualServer::TEXTURE_FLAG_MIRRORED_REPEAT
	};

	virtual int get_width() const = 0;
	virtual int get_height() const = 0;
	virtual Size2 get_size() const;
	virtual RID get_rid() const = 0;

	virtual bool is_pixel_opaque(int p_x, int p_y) const;

	virtual bool has_alpha() const = 0;

	virtual void set_flags(uint32_t p_flags) = 0;
	virtual uint32_t get_flags() const = 0;

	virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
	virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
	virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true) const;
	virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const;

	virtual Ref<Image> get_data() const { return Ref<Image>(); }

	Texture();
};

VARIANT_ENUM_CAST(Texture::Flags);

class BitMap;

class ImageTexture : public Texture {

	GDCLASS(ImageTexture, Texture);
	RES_BASE_EXTENSION("tex");

public:
	enum Storage {
		STORAGE_RAW,
		STORAGE_COMPRESS_LOSSY,
		STORAGE_COMPRESS_LOSSLESS
	};

private:
	RID texture;
	Image::Format format;
	uint32_t flags;
	int w, h;
	Storage storage;
	Size2 size_override;
	float lossy_storage_quality;
	mutable Ref<BitMap> alpha_cache;
	bool image_stored;

protected:
	virtual void reload_from_file();

	bool _set(const StringName &p_name, const Variant &p_value);
	bool _get(const StringName &p_name, Variant &r_ret) const;
	void _get_property_list(List<PropertyInfo> *p_list) const;

	void _reload_hook(const RID &p_hook);
	virtual void _resource_path_changed();
	static void _bind_methods();

	void _set_data(Dictionary p_data);

public:
	void create(int p_width, int p_height, Image::Format p_format, uint32_t p_flags = FLAGS_DEFAULT);
	void create_from_image(const Ref<Image> &p_image, uint32_t p_flags = FLAGS_DEFAULT);

	void set_flags(uint32_t p_flags);
	uint32_t get_flags() const;
	Image::Format get_format() const;
#ifndef DISABLE_DEPRECATED
	Error load(const String &p_path);
#endif
	void set_data(const Ref<Image> &p_image);
	Ref<Image> get_data() const;

	int get_width() const;
	int get_height() const;

	virtual RID get_rid() const;

	bool has_alpha() const;
	virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
	virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
	virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true) const;
	void set_storage(Storage p_storage);
	Storage get_storage() const;

	bool is_pixel_opaque(int p_x, int p_y) const;

	void set_lossy_storage_quality(float p_lossy_storage_quality);
	float get_lossy_storage_quality() const;

	void set_size_override(const Size2 &p_size);

	virtual void set_path(const String &p_path, bool p_take_over = false);

	ImageTexture();
	~ImageTexture();
};

class StreamTexture : public Texture {

	GDCLASS(StreamTexture, Texture);

public:
	enum DataFormat {
		DATA_FORMAT_IMAGE,
		DATA_FORMAT_LOSSLESS,
		DATA_FORMAT_LOSSY
	};

	enum FormatBits {
		FORMAT_MASK_IMAGE_FORMAT = (1 << 20) - 1,
		FORMAT_BIT_LOSSLESS = 1 << 20,
		FORMAT_BIT_LOSSY = 1 << 21,
		FORMAT_BIT_STREAM = 1 << 22,
		FORMAT_BIT_HAS_MIPMAPS = 1 << 23,
		FORMAT_BIT_DETECT_3D = 1 << 24,
		FORMAT_BIT_DETECT_SRGB = 1 << 25,
		FORMAT_BIT_DETECT_NORMAL = 1 << 26,
	};

private:
	Error _load_data(const String &p_path, int &tw, int &th, int &tw_custom, int &th_custom, int &flags, Ref<Image> &image, int p_size_limit = 0);
	String path_to_file;
	RID texture;
	Image::Format format;
	uint32_t flags;
	int w, h;
	mutable Ref<BitMap> alpha_cache;

	virtual void reload_from_file();

	static void _requested_3d(void *p_ud);
	static void _requested_srgb(void *p_ud);
	static void _requested_normal(void *p_ud);

protected:
	static void _bind_methods();
	void _validate_property(PropertyInfo &property) const;

public:
	typedef void (*TextureFormatRequestCallback)(const Ref<StreamTexture> &);

	static TextureFormatRequestCallback request_3d_callback;
	static TextureFormatRequestCallback request_srgb_callback;
	static TextureFormatRequestCallback request_normal_callback;

	uint32_t get_flags() const;
	Image::Format get_format() const;
	Error load(const String &p_path);
	String get_load_path() const;

	int get_width() const;
	int get_height() const;
	virtual RID get_rid() const;

	virtual void set_path(const String &p_path, bool p_take_over);

	virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
	virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
	virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true) const;

	virtual bool has_alpha() const;
	virtual void set_flags(uint32_t p_flags);
	bool is_pixel_opaque(int p_x, int p_y) const;

	virtual Ref<Image> get_data() const;

	StreamTexture();
	~StreamTexture();
};

class ResourceFormatLoaderStreamTexture : public ResourceFormatLoader {
public:
	virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
	virtual void get_recognized_extensions(List<String> *p_extensions) const;
	virtual bool handles_type(const String &p_type) const;
	virtual String get_resource_type(const String &p_path) const;
};

VARIANT_ENUM_CAST(ImageTexture::Storage);

class AtlasTexture : public Texture {

	GDCLASS(AtlasTexture, Texture);
	RES_BASE_EXTENSION("atlastex");

protected:
	Ref<Texture> atlas;
	Rect2 region;
	Rect2 margin;
	bool filter_clip;

	static void _bind_methods();

public:
	virtual int get_width() const;
	virtual int get_height() const;
	virtual RID get_rid() const;

	virtual bool has_alpha() const;

	virtual void set_flags(uint32_t p_flags);
	virtual uint32_t get_flags() const;

	void set_atlas(const Ref<Texture> &p_atlas);
	Ref<Texture> get_atlas() const;

	void set_region(const Rect2 &p_region);
	Rect2 get_region() const;

	void set_margin(const Rect2 &p_margin);
	Rect2 get_margin() const;

	void set_filter_clip(const bool p_enable);
	bool has_filter_clip() const;

	virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
	virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
	virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true) const;
	virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const;

	bool is_pixel_opaque(int p_x, int p_y) const;

	AtlasTexture();
};

class Mesh;

class MeshTexture : public Texture {

	GDCLASS(MeshTexture, Texture);
	RES_BASE_EXTENSION("meshtex");

	Ref<Texture> base_texture;
	Ref<Mesh> mesh;
	Size2i size;

protected:
	static void _bind_methods();

public:
	virtual int get_width() const;
	virtual int get_height() const;
	virtual RID get_rid() const;

	virtual bool has_alpha() const;

	virtual void set_flags(uint32_t p_flags);
	virtual uint32_t get_flags() const;

	void set_mesh(const Ref<Mesh> &p_mesh);
	Ref<Mesh> get_mesh() const;

	void set_image_size(const Size2 &p_size);
	Size2 get_image_size() const;

	void set_base_texture(const Ref<Texture> &p_texture);
	Ref<Texture> get_base_texture() const;

	virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
	virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
	virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true) const;
	virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const;

	bool is_pixel_opaque(int p_x, int p_y) const;

	MeshTexture();
};

class LargeTexture : public Texture {

	GDCLASS(LargeTexture, Texture);
	RES_BASE_EXTENSION("largetex");

protected:
	struct Piece {

		Point2 offset;
		Ref<Texture> texture;
	};

	Vector<Piece> pieces;
	Size2i size;

	Array _get_data() const;
	void _set_data(const Array &p_array);
	static void _bind_methods();

public:
	virtual int get_width() const;
	virtual int get_height() const;
	virtual RID get_rid() const;

	virtual bool has_alpha() const;

	virtual void set_flags(uint32_t p_flags);
	virtual uint32_t get_flags() const;

	int add_piece(const Point2 &p_offset, const Ref<Texture> &p_texture);
	void set_piece_offset(int p_idx, const Point2 &p_offset);
	void set_piece_texture(int p_idx, const Ref<Texture> &p_texture);

	void set_size(const Size2 &p_size);
	void clear();

	int get_piece_count() const;
	Vector2 get_piece_offset(int p_idx) const;
	Ref<Texture> get_piece_texture(int p_idx) const;
	Ref<Image> to_image() const;

	virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
	virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
	virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true) const;

	bool is_pixel_opaque(int p_x, int p_y) const;

	LargeTexture();
};

class CubeMap : public Resource {

	GDCLASS(CubeMap, Resource);
	RES_BASE_EXTENSION("cubemap");

public:
	enum Storage {
		STORAGE_RAW,
		STORAGE_COMPRESS_LOSSY,
		STORAGE_COMPRESS_LOSSLESS
	};

	enum Side {

		SIDE_LEFT,
		SIDE_RIGHT,
		SIDE_BOTTOM,
		SIDE_TOP,
		SIDE_FRONT,
		SIDE_BACK
	};

	enum Flags {
		FLAG_MIPMAPS = VisualServer::TEXTURE_FLAG_MIPMAPS,
		FLAG_REPEAT = VisualServer::TEXTURE_FLAG_REPEAT,
		FLAG_FILTER = VisualServer::TEXTURE_FLAG_FILTER,
		FLAGS_DEFAULT = FLAG_MIPMAPS | FLAG_REPEAT | FLAG_FILTER,
	};

private:
	bool valid[6];
	RID cubemap;
	Image::Format format;
	uint32_t flags;
	int w, h;
	Storage storage;
	Size2 size_override;
	float lossy_storage_quality;

	_FORCE_INLINE_ bool _is_valid() const {
		for (int i = 0; i < 6; i++) {
			if (valid[i]) return true;
		}
		return false;
	}

protected:
	bool _set(const StringName &p_name, const Variant &p_value);
	bool _get(const StringName &p_name, Variant &r_ret) const;
	void _get_property_list(List<PropertyInfo> *p_list) const;

	static void _bind_methods();

public:
	void set_flags(uint32_t p_flags);
	uint32_t get_flags() const;
	void set_side(Side p_side, const Ref<Image> &p_image);
	Ref<Image> get_side(Side p_side) const;

	Image::Format get_format() const;
	int get_width() const;
	int get_height() const;

	virtual RID get_rid() const;

	void set_storage(Storage p_storage);
	Storage get_storage() const;

	void set_lossy_storage_quality(float p_lossy_storage_quality);
	float get_lossy_storage_quality() const;

	virtual void set_path(const String &p_path, bool p_take_over = false);

	CubeMap();
	~CubeMap();
};

VARIANT_ENUM_CAST(CubeMap::Flags)
VARIANT_ENUM_CAST(CubeMap::Side)
VARIANT_ENUM_CAST(CubeMap::Storage)

class TextureLayered : public Resource {

	GDCLASS(TextureLayered, Resource);

public:
	enum Flags {
		FLAG_MIPMAPS = VisualServer::TEXTURE_FLAG_MIPMAPS,
		FLAG_REPEAT = VisualServer::TEXTURE_FLAG_REPEAT,
		FLAG_FILTER = VisualServer::TEXTURE_FLAG_FILTER,
		FLAG_CONVERT_TO_LINEAR = VisualServer::TEXTURE_FLAG_CONVERT_TO_LINEAR,
		FLAGS_DEFAULT = FLAG_FILTER,
	};

private:
	bool is_3d;
	RID texture;
	Image::Format format;
	uint32_t flags;

	int width;
	int height;
	int depth;

	void _set_data(const Dictionary &p_data);
	Dictionary _get_data() const;

protected:
	static void _bind_methods();

public:
	void set_flags(uint32_t p_flags);
	uint32_t get_flags() const;

	Image::Format get_format() const;
	uint32_t get_width() const;
	uint32_t get_height() const;
	uint32_t get_depth() const;

	void create(uint32_t p_width, uint32_t p_height, uint32_t p_depth, Image::Format p_format, uint32_t p_flags = FLAGS_DEFAULT);
	void set_layer_data(const Ref<Image> &p_image, int p_layer);
	Ref<Image> get_layer_data(int p_layer) const;
	void set_data_partial(const Ref<Image> &p_image, int p_x_ofs, int p_y_ofs, int p_z, int p_mipmap = 0);

	virtual RID get_rid() const;
	virtual void set_path(const String &p_path, bool p_take_over = false);

	TextureLayered(bool p_3d = false);
	~TextureLayered();
};

VARIANT_ENUM_CAST(TextureLayered::Flags)

class Texture3D : public TextureLayered {

	GDCLASS(Texture3D, TextureLayered);

public:
	Texture3D() :
			TextureLayered(true) {}
};

class TextureArray : public TextureLayered {

	GDCLASS(TextureArray, TextureLayered);

public:
	TextureArray() :
			TextureLayered(false) {}
};

class ResourceFormatLoaderTextureLayered : public ResourceFormatLoader {
public:
	enum Compression {
		COMPRESSION_LOSSLESS,
		COMPRESSION_VRAM,
		COMPRESSION_UNCOMPRESSED
	};

	virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
	virtual void get_recognized_extensions(List<String> *p_extensions) const;
	virtual bool handles_type(const String &p_type) const;
	virtual String get_resource_type(const String &p_path) const;
};

class CurveTexture : public Texture {

	GDCLASS(CurveTexture, Texture);
	RES_BASE_EXTENSION("curvetex")

private:
	RID _texture;
	Ref<Curve> _curve;
	int _width;

	void _update();

protected:
	static void _bind_methods();

public:
	void set_width(int p_width);
	int get_width() const;

	void ensure_default_setup(float p_min = 0, float p_max = 1);

	void set_curve(Ref<Curve> p_curve);
	Ref<Curve> get_curve() const;

	virtual RID get_rid() const;

	virtual int get_height() const { return 1; }
	virtual bool has_alpha() const { return false; }

	virtual void set_flags(uint32_t p_flags) {}
	virtual uint32_t get_flags() const { return FLAG_FILTER; }

	CurveTexture();
	~CurveTexture();
};
/*
	enum CubeMapSide {

		CUBEMAP_LEFT,
		CUBEMAP_RIGHT,
		CUBEMAP_BOTTOM,
		CUBEMAP_TOP,
		CUBEMAP_FRONT,
		CUBEMAP_BACK,
	};

*/
//VARIANT_ENUM_CAST( Texture::CubeMapSide );

class GradientTexture : public Texture {
	GDCLASS(GradientTexture, Texture);

public:
	struct Point {

		float offset;
		Color color;
		bool operator<(const Point &p_ponit) const {
			return offset < p_ponit.offset;
		}
	};

private:
	Ref<Gradient> gradient;
	bool update_pending;
	RID texture;
	int width;

	void _queue_update();
	void _update();

protected:
	static void _bind_methods();

public:
	void set_gradient(Ref<Gradient> p_gradient);
	Ref<Gradient> get_gradient() const;

	void set_width(int p_width);
	int get_width() const;

	virtual RID get_rid() const { return texture; }
	virtual int get_height() const { return 1; }
	virtual bool has_alpha() const { return true; }

	virtual void set_flags(uint32_t p_flags) {}
	virtual uint32_t get_flags() const { return FLAG_FILTER; }

	virtual Ref<Image> get_data() const;

	GradientTexture();
	virtual ~GradientTexture();
};

class ProxyTexture : public Texture {
	GDCLASS(ProxyTexture, Texture);

private:
	RID proxy;
	Ref<Texture> base;

protected:
	static void _bind_methods();

public:
	void set_base(const Ref<Texture> &p_texture);
	Ref<Texture> get_base() const;

	virtual int get_width() const;
	virtual int get_height() const;
	virtual RID get_rid() const;

	virtual bool has_alpha() const;

	virtual void set_flags(uint32_t p_flags);
	virtual uint32_t get_flags() const;

	ProxyTexture();
	~ProxyTexture();
};

class AnimatedTexture : public Texture {
	GDCLASS(AnimatedTexture, Texture);

	//use readers writers lock for this, since its far more times read than written to
	RWLock *rw_lock;

private:
	enum {
		MAX_FRAMES = 256
	};

	RID proxy;

	struct Frame {

		Ref<Texture> texture;
		float delay_sec;

		Frame() {
			delay_sec = 0;
		}
	};

	Frame frames[MAX_FRAMES];
	int frame_count;
	int current_frame;

	float fps;

	float time;

	uint64_t prev_ticks;

	void _update_proxy();

protected:
	static void _bind_methods();
	void _validate_property(PropertyInfo &property) const;

public:
	void set_frames(int p_frames);
	int get_frames() const;

	void set_frame_texture(int p_frame, const Ref<Texture> &p_texture);
	Ref<Texture> get_frame_texture(int p_frame) const;

	void set_frame_delay(int p_frame, float p_delay_sec);
	float get_frame_delay(int p_frame) const;

	void set_fps(float p_fps);
	float get_fps() const;

	virtual int get_width() const;
	virtual int get_height() const;
	virtual RID get_rid() const;

	virtual bool has_alpha() const;

	virtual void set_flags(uint32_t p_flags);
	virtual uint32_t get_flags() const;

	virtual Ref<Image> get_data() const;

	bool is_pixel_opaque(int p_x, int p_y) const;

	AnimatedTexture();
	~AnimatedTexture();
};

class CameraTexture : public Texture {
	GDCLASS(CameraTexture, Texture);

private:
	int camera_feed_id;
	CameraServer::FeedImage which_feed;

protected:
	static void _bind_methods();

public:
	virtual int get_width() const;
	virtual int get_height() const;
	virtual RID get_rid() const;
	virtual bool has_alpha() const;

	virtual void set_flags(uint32_t p_flags);
	virtual uint32_t get_flags() const;

	virtual Ref<Image> get_data() const;

	void set_camera_feed_id(int p_new_id);
	int get_camera_feed_id() const;

	void set_which_feed(CameraServer::FeedImage p_which);
	CameraServer::FeedImage get_which_feed() const;

	void set_camera_active(bool p_active);
	bool get_camera_active() const;

	CameraTexture();
	~CameraTexture();
};

#endif