1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
|
/*************************************************************************/
/* style_box.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef STYLE_BOX_H
#define STYLE_BOX_H
#include "resource.h"
#include "scene/resources/texture.h"
#include "servers/visual_server.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class StyleBox : public Resource {
GDCLASS(StyleBox, Resource);
RES_BASE_EXTENSION("sbx");
OBJ_SAVE_TYPE(StyleBox);
float margin[4];
protected:
virtual float get_style_margin(Margin p_margin) const = 0;
static void _bind_methods();
public:
virtual bool test_mask(const Point2 &p_point, const Rect2 &p_rect) const;
void set_default_margin(Margin p_margin, float p_value);
float get_default_margin(Margin p_margin) const;
float get_margin(Margin p_margin) const;
virtual Size2 get_center_size() const;
virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const = 0;
Size2 get_minimum_size() const;
Point2 get_offset() const;
StyleBox();
};
class StyleBoxEmpty : public StyleBox {
GDCLASS(StyleBoxEmpty, StyleBox);
virtual float get_style_margin(Margin p_margin) const { return 0; }
public:
virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const {}
StyleBoxEmpty() {}
};
class StyleBoxTexture : public StyleBox {
GDCLASS(StyleBoxTexture, StyleBox);
float expand_margin[4];
float margin[4];
Rect2 region_rect;
Ref<Texture> texture;
bool draw_center;
Color modulate;
protected:
virtual float get_style_margin(Margin p_margin) const;
static void _bind_methods();
public:
void set_expand_margin_size(Margin p_expand_margin, float p_size);
float get_expand_margin_size(Margin p_expand_margin) const;
void set_margin_size(Margin p_margin, float p_size);
float get_margin_size(Margin p_margin) const;
void set_region_rect(const Rect2 &p_region_rect);
Rect2 get_region_rect() const;
void set_texture(RES p_texture);
RES get_texture() const;
void set_draw_center(bool p_draw);
bool get_draw_center() const;
virtual Size2 get_center_size() const;
void set_modulate(const Color &p_modulate);
Color get_modulate() const;
virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const;
StyleBoxTexture();
~StyleBoxTexture();
};
class StyleBoxFlat : public StyleBox {
GDCLASS(StyleBoxFlat, StyleBox);
Color bg_color;
Color light_color;
Color dark_color;
int border_size;
int additional_border_size[4];
bool draw_center;
bool blend;
protected:
virtual float get_style_margin(Margin p_margin) const;
static void _bind_methods();
public:
void set_bg_color(const Color &p_color);
void set_light_color(const Color &p_color);
void set_dark_color(const Color &p_color);
Color get_bg_color() const;
Color get_light_color() const;
Color get_dark_color() const;
void set_border_size(int p_size);
int get_border_size() const;
void _set_additional_border_size(Margin p_margin, int p_size);
int _get_additional_border_size(Margin p_margin) const;
void set_border_blend(bool p_blend);
bool get_border_blend() const;
void set_draw_center(bool p_draw);
bool get_draw_center() const;
virtual Size2 get_center_size() const;
virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const;
StyleBoxFlat();
~StyleBoxFlat();
};
#endif
|