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/*************************************************************************/
/* sky_box.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef Sky_H
#define Sky_H
#include "scene/resources/texture.h"
class Sky : public Resource {
GDCLASS(Sky, Resource);
public:
enum RadianceSize {
RADIANCE_SIZE_256,
RADIANCE_SIZE_512,
RADIANCE_SIZE_1024,
RADIANCE_SIZE_2048,
RADIANCE_SIZE_MAX
};
private:
RadianceSize radiance_size;
protected:
static void _bind_methods();
virtual void _radiance_changed() = 0;
public:
void set_radiance_size(RadianceSize p_size);
RadianceSize get_radiance_size() const;
Sky();
};
VARIANT_ENUM_CAST(Sky::RadianceSize)
class PanoramaSky : public Sky {
GDCLASS(PanoramaSky, Sky);
public:
enum ImagePath {
IMAGE_PATH_NEGATIVE_X,
IMAGE_PATH_POSITIVE_X,
IMAGE_PATH_NEGATIVE_Y,
IMAGE_PATH_POSITIVE_Y,
IMAGE_PATH_NEGATIVE_Z,
IMAGE_PATH_POSITIVE_Z,
IMAGE_PATH_MAX
};
private:
RID sky;
Ref<Texture> panorama;
protected:
static void _bind_methods();
virtual void _radiance_changed();
public:
void set_panorama(const Ref<Texture> &p_panorama);
Ref<Texture> get_panorama() const;
virtual RID get_rid() const;
PanoramaSky();
~PanoramaSky();
};
VARIANT_ENUM_CAST(PanoramaSky::ImagePath)
#endif // Sky_H
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