1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
|
/*************************************************************************/
/* skeleton_modification_3d_ccdik.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "scene/resources/skeleton_modification_3d_ccdik.h"
#include "scene/3d/skeleton_3d.h"
#include "scene/resources/skeleton_modification_3d.h"
bool SkeletonModification3DCCDIK::_set(const StringName &p_path, const Variant &p_value) {
String path = p_path;
if (path.begins_with("joint_data/")) {
int ccdik_data_size = ccdik_data_chain.size();
int which = path.get_slicec('/', 1).to_int();
String what = path.get_slicec('/', 2);
ERR_FAIL_INDEX_V(which, ccdik_data_size, false);
if (what == "bone_name") {
set_ccdik_joint_bone_name(which, p_value);
} else if (what == "bone_index") {
set_ccdik_joint_bone_index(which, p_value);
} else if (what == "ccdik_axis") {
set_ccdik_joint_ccdik_axis(which, p_value);
} else if (what == "enable_joint_constraint") {
set_ccdik_joint_enable_constraint(which, p_value);
} else if (what == "joint_constraint_angle_min") {
set_ccdik_joint_constraint_angle_min(which, Math::deg_to_rad(real_t(p_value)));
} else if (what == "joint_constraint_angle_max") {
set_ccdik_joint_constraint_angle_max(which, Math::deg_to_rad(real_t(p_value)));
} else if (what == "joint_constraint_angles_invert") {
set_ccdik_joint_constraint_invert(which, p_value);
}
return true;
}
return true;
}
bool SkeletonModification3DCCDIK::_get(const StringName &p_path, Variant &r_ret) const {
String path = p_path;
if (path.begins_with("joint_data/")) {
const int ccdik_data_size = ccdik_data_chain.size();
int which = path.get_slicec('/', 1).to_int();
String what = path.get_slicec('/', 2);
ERR_FAIL_INDEX_V(which, ccdik_data_size, false);
if (what == "bone_name") {
r_ret = get_ccdik_joint_bone_name(which);
} else if (what == "bone_index") {
r_ret = get_ccdik_joint_bone_index(which);
} else if (what == "ccdik_axis") {
r_ret = get_ccdik_joint_ccdik_axis(which);
} else if (what == "enable_joint_constraint") {
r_ret = get_ccdik_joint_enable_constraint(which);
} else if (what == "joint_constraint_angle_min") {
r_ret = Math::rad_to_deg(get_ccdik_joint_constraint_angle_min(which));
} else if (what == "joint_constraint_angle_max") {
r_ret = Math::rad_to_deg(get_ccdik_joint_constraint_angle_max(which));
} else if (what == "joint_constraint_angles_invert") {
r_ret = get_ccdik_joint_constraint_invert(which);
}
return true;
}
return true;
}
void SkeletonModification3DCCDIK::_get_property_list(List<PropertyInfo> *p_list) const {
for (uint32_t i = 0; i < ccdik_data_chain.size(); i++) {
String base_string = "joint_data/" + itos(i) + "/";
p_list->push_back(PropertyInfo(Variant::STRING_NAME, base_string + "bone_name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
p_list->push_back(PropertyInfo(Variant::INT, base_string + "bone_index", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
p_list->push_back(PropertyInfo(Variant::INT, base_string + "ccdik_axis",
PROPERTY_HINT_ENUM, "X Axis, Y Axis, Z Axis", PROPERTY_USAGE_DEFAULT));
p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "enable_joint_constraint", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
if (ccdik_data_chain[i].enable_constraint) {
p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "joint_constraint_angle_min", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "joint_constraint_angle_max", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "joint_constraint_angles_invert", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
}
}
}
void SkeletonModification3DCCDIK::_execute(real_t p_delta) {
ERR_FAIL_COND_MSG(!stack || !is_setup || stack->skeleton == nullptr,
"Modification is not setup and therefore cannot execute!");
if (!enabled) {
return;
}
if (target_node_cache.is_null()) {
_print_execution_error(true, "Target cache is out of date. Attempting to update");
update_target_cache();
return;
}
if (tip_node_cache.is_null()) {
_print_execution_error(true, "Tip cache is out of date. Attempting to update");
update_tip_cache();
return;
}
// Reset the local bone overrides for CCDIK affected nodes
for (uint32_t i = 0; i < ccdik_data_chain.size(); i++) {
stack->skeleton->set_bone_local_pose_override(ccdik_data_chain[i].bone_idx,
stack->skeleton->get_bone_local_pose_override(ccdik_data_chain[i].bone_idx),
0.0, false);
}
Node3D *node_target = Object::cast_to<Node3D>(ObjectDB::get_instance(target_node_cache));
Node3D *node_tip = Object::cast_to<Node3D>(ObjectDB::get_instance(tip_node_cache));
if (_print_execution_error(!node_target || !node_target->is_inside_tree(), "Target node is not in the scene tree. Cannot execute modification!")) {
return;
}
if (_print_execution_error(!node_tip || !node_tip->is_inside_tree(), "Tip node is not in the scene tree. Cannot execute modification!")) {
return;
}
if (use_high_quality_solve) {
for (uint32_t i = 0; i < ccdik_data_chain.size(); i++) {
for (uint32_t j = i; j < ccdik_data_chain.size(); j++) {
_execute_ccdik_joint(j, node_target, node_tip);
}
}
} else {
for (uint32_t i = 0; i < ccdik_data_chain.size(); i++) {
_execute_ccdik_joint(i, node_target, node_tip);
}
}
execution_error_found = false;
}
void SkeletonModification3DCCDIK::_execute_ccdik_joint(int p_joint_idx, Node3D *p_target, Node3D *p_tip) {
CCDIK_Joint_Data ccdik_data = ccdik_data_chain[p_joint_idx];
if (_print_execution_error(ccdik_data.bone_idx < 0 || ccdik_data.bone_idx > stack->skeleton->get_bone_count(),
"CCDIK joint: bone index for joint" + itos(p_joint_idx) + " not found. Cannot execute modification!")) {
return;
}
Transform3D bone_trans = stack->skeleton->global_pose_to_local_pose(ccdik_data.bone_idx, stack->skeleton->get_bone_global_pose(ccdik_data.bone_idx));
Transform3D tip_trans = stack->skeleton->global_pose_to_local_pose(ccdik_data.bone_idx, stack->skeleton->world_transform_to_global_pose(p_tip->get_global_transform()));
Transform3D target_trans = stack->skeleton->global_pose_to_local_pose(ccdik_data.bone_idx, stack->skeleton->world_transform_to_global_pose(p_target->get_global_transform()));
if (tip_trans.origin.distance_to(target_trans.origin) <= 0.01) {
return;
}
// Inspired (and very loosely based on) by the CCDIK algorithm made by Zalo on GitHub (https://github.com/zalo/MathUtilities)
// Convert the 3D position to a 2D position so we can use Atan2 (via the angle function)
// to know how much rotation we need on the given axis to place the tip at the target.
Vector2 tip_pos_2d;
Vector2 target_pos_2d;
if (ccdik_data.ccdik_axis == CCDIK_Axes::AXIS_X) {
tip_pos_2d = Vector2(tip_trans.origin.y, tip_trans.origin.z);
target_pos_2d = Vector2(target_trans.origin.y, target_trans.origin.z);
bone_trans.basis.rotate_local(Vector3(1, 0, 0), target_pos_2d.angle() - tip_pos_2d.angle());
} else if (ccdik_data.ccdik_axis == CCDIK_Axes::AXIS_Y) {
tip_pos_2d = Vector2(tip_trans.origin.z, tip_trans.origin.x);
target_pos_2d = Vector2(target_trans.origin.z, target_trans.origin.x);
bone_trans.basis.rotate_local(Vector3(0, 1, 0), target_pos_2d.angle() - tip_pos_2d.angle());
} else if (ccdik_data.ccdik_axis == CCDIK_Axes::AXIS_Z) {
tip_pos_2d = Vector2(tip_trans.origin.x, tip_trans.origin.y);
target_pos_2d = Vector2(target_trans.origin.x, target_trans.origin.y);
bone_trans.basis.rotate_local(Vector3(0, 0, 1), target_pos_2d.angle() - tip_pos_2d.angle());
} else {
// Should never happen, but...
ERR_FAIL_MSG("CCDIK joint: Unknown axis vector passed for joint" + itos(p_joint_idx) + ". Cannot execute modification!");
}
if (ccdik_data.enable_constraint) {
Vector3 rotation_axis;
real_t rotation_angle;
bone_trans.basis.get_axis_angle(rotation_axis, rotation_angle);
// Note: When the axis has a negative direction, the angle is OVER 180 degrees and therefore we need to account for this
// when constraining.
if (ccdik_data.ccdik_axis == CCDIK_Axes::AXIS_X) {
if (rotation_axis.x < 0) {
rotation_angle += Math_PI;
rotation_axis = Vector3(1, 0, 0);
}
} else if (ccdik_data.ccdik_axis == CCDIK_Axes::AXIS_Y) {
if (rotation_axis.y < 0) {
rotation_angle += Math_PI;
rotation_axis = Vector3(0, 1, 0);
}
} else if (ccdik_data.ccdik_axis == CCDIK_Axes::AXIS_Z) {
if (rotation_axis.z < 0) {
rotation_angle += Math_PI;
rotation_axis = Vector3(0, 0, 1);
}
} else {
// Should never happen, but...
ERR_FAIL_MSG("CCDIK joint: Unknown axis vector passed for joint" + itos(p_joint_idx) + ". Cannot execute modification!");
}
rotation_angle = clamp_angle(rotation_angle, ccdik_data.constraint_angle_min, ccdik_data.constraint_angle_max, ccdik_data.constraint_angles_invert);
bone_trans.basis.set_axis_angle(rotation_axis, rotation_angle);
}
stack->skeleton->set_bone_local_pose_override(ccdik_data.bone_idx, bone_trans, stack->strength, true);
stack->skeleton->force_update_bone_children_transforms(ccdik_data.bone_idx);
}
void SkeletonModification3DCCDIK::_setup_modification(SkeletonModificationStack3D *p_stack) {
stack = p_stack;
if (stack != nullptr) {
is_setup = true;
execution_error_found = false;
update_target_cache();
update_tip_cache();
}
}
void SkeletonModification3DCCDIK::update_target_cache() {
if (!is_setup || !stack) {
_print_execution_error(true, "Cannot update target cache: modification is not properly setup!");
return;
}
target_node_cache = ObjectID();
if (stack->skeleton) {
if (stack->skeleton->is_inside_tree()) {
if (stack->skeleton->has_node(target_node)) {
Node *node = stack->skeleton->get_node(target_node);
ERR_FAIL_COND_MSG(!node || stack->skeleton == node,
"Cannot update target cache: node is this modification's skeleton or cannot be found!");
ERR_FAIL_COND_MSG(!node->is_inside_tree(),
"Cannot update target cache: node is not in scene tree!");
target_node_cache = node->get_instance_id();
execution_error_found = false;
}
}
}
}
void SkeletonModification3DCCDIK::update_tip_cache() {
if (!is_setup || !stack) {
_print_execution_error(true, "Cannot update tip cache: modification is not properly setup!");
return;
}
tip_node_cache = ObjectID();
if (stack->skeleton) {
if (stack->skeleton->is_inside_tree()) {
if (stack->skeleton->has_node(tip_node)) {
Node *node = stack->skeleton->get_node(tip_node);
ERR_FAIL_COND_MSG(!node || stack->skeleton == node,
"Cannot update tip cache: node is this modification's skeleton or cannot be found!");
ERR_FAIL_COND_MSG(!node->is_inside_tree(),
"Cannot update tip cache: node is not in scene tree!");
tip_node_cache = node->get_instance_id();
execution_error_found = false;
}
}
}
}
void SkeletonModification3DCCDIK::set_target_node(const NodePath &p_target_node) {
target_node = p_target_node;
update_target_cache();
}
NodePath SkeletonModification3DCCDIK::get_target_node() const {
return target_node;
}
void SkeletonModification3DCCDIK::set_tip_node(const NodePath &p_tip_node) {
tip_node = p_tip_node;
update_tip_cache();
}
NodePath SkeletonModification3DCCDIK::get_tip_node() const {
return tip_node;
}
void SkeletonModification3DCCDIK::set_use_high_quality_solve(bool p_high_quality) {
use_high_quality_solve = p_high_quality;
}
bool SkeletonModification3DCCDIK::get_use_high_quality_solve() const {
return use_high_quality_solve;
}
// CCDIK joint data functions
String SkeletonModification3DCCDIK::get_ccdik_joint_bone_name(int p_joint_idx) const {
const int bone_chain_size = ccdik_data_chain.size();
ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, String());
return ccdik_data_chain[p_joint_idx].bone_name;
}
void SkeletonModification3DCCDIK::set_ccdik_joint_bone_name(int p_joint_idx, String p_bone_name) {
const int bone_chain_size = ccdik_data_chain.size();
ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
ccdik_data_chain[p_joint_idx].bone_name = p_bone_name;
if (stack) {
if (stack->skeleton) {
ccdik_data_chain[p_joint_idx].bone_idx = stack->skeleton->find_bone(p_bone_name);
}
}
execution_error_found = false;
notify_property_list_changed();
}
int SkeletonModification3DCCDIK::get_ccdik_joint_bone_index(int p_joint_idx) const {
const int bone_chain_size = ccdik_data_chain.size();
ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, -1);
return ccdik_data_chain[p_joint_idx].bone_idx;
}
void SkeletonModification3DCCDIK::set_ccdik_joint_bone_index(int p_joint_idx, int p_bone_idx) {
const int bone_chain_size = ccdik_data_chain.size();
ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
ERR_FAIL_COND_MSG(p_bone_idx < 0, "Bone index is out of range: The index is too low!");
ccdik_data_chain[p_joint_idx].bone_idx = p_bone_idx;
if (stack) {
if (stack->skeleton) {
ccdik_data_chain[p_joint_idx].bone_name = stack->skeleton->get_bone_name(p_bone_idx);
}
}
execution_error_found = false;
notify_property_list_changed();
}
int SkeletonModification3DCCDIK::get_ccdik_joint_ccdik_axis(int p_joint_idx) const {
const int bone_chain_size = ccdik_data_chain.size();
ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, -1);
return ccdik_data_chain[p_joint_idx].ccdik_axis;
}
void SkeletonModification3DCCDIK::set_ccdik_joint_ccdik_axis(int p_joint_idx, int p_axis) {
const int bone_chain_size = ccdik_data_chain.size();
ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
ERR_FAIL_COND_MSG(p_axis < 0, "CCDIK axis is out of range: The axis mode is too low!");
ccdik_data_chain[p_joint_idx].ccdik_axis = p_axis;
notify_property_list_changed();
}
bool SkeletonModification3DCCDIK::get_ccdik_joint_enable_constraint(int p_joint_idx) const {
const int bone_chain_size = ccdik_data_chain.size();
ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, false);
return ccdik_data_chain[p_joint_idx].enable_constraint;
}
void SkeletonModification3DCCDIK::set_ccdik_joint_enable_constraint(int p_joint_idx, bool p_enable) {
const int bone_chain_size = ccdik_data_chain.size();
ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
ccdik_data_chain[p_joint_idx].enable_constraint = p_enable;
notify_property_list_changed();
}
real_t SkeletonModification3DCCDIK::get_ccdik_joint_constraint_angle_min(int p_joint_idx) const {
const int bone_chain_size = ccdik_data_chain.size();
ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, false);
return ccdik_data_chain[p_joint_idx].constraint_angle_min;
}
void SkeletonModification3DCCDIK::set_ccdik_joint_constraint_angle_min(int p_joint_idx, real_t p_angle_min) {
const int bone_chain_size = ccdik_data_chain.size();
ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
ccdik_data_chain[p_joint_idx].constraint_angle_min = p_angle_min;
}
real_t SkeletonModification3DCCDIK::get_ccdik_joint_constraint_angle_max(int p_joint_idx) const {
const int bone_chain_size = ccdik_data_chain.size();
ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, false);
return ccdik_data_chain[p_joint_idx].constraint_angle_max;
}
void SkeletonModification3DCCDIK::set_ccdik_joint_constraint_angle_max(int p_joint_idx, real_t p_angle_max) {
const int bone_chain_size = ccdik_data_chain.size();
ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
ccdik_data_chain[p_joint_idx].constraint_angle_max = p_angle_max;
}
bool SkeletonModification3DCCDIK::get_ccdik_joint_constraint_invert(int p_joint_idx) const {
const int bone_chain_size = ccdik_data_chain.size();
ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, false);
return ccdik_data_chain[p_joint_idx].constraint_angles_invert;
}
void SkeletonModification3DCCDIK::set_ccdik_joint_constraint_invert(int p_joint_idx, bool p_invert) {
const int bone_chain_size = ccdik_data_chain.size();
ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
ccdik_data_chain[p_joint_idx].constraint_angles_invert = p_invert;
}
int SkeletonModification3DCCDIK::get_ccdik_data_chain_length() {
return ccdik_data_chain.size();
}
void SkeletonModification3DCCDIK::set_ccdik_data_chain_length(int p_length) {
ERR_FAIL_COND(p_length < 0);
ccdik_data_chain.resize(p_length);
execution_error_found = false;
notify_property_list_changed();
}
void SkeletonModification3DCCDIK::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_target_node", "target_nodepath"), &SkeletonModification3DCCDIK::set_target_node);
ClassDB::bind_method(D_METHOD("get_target_node"), &SkeletonModification3DCCDIK::get_target_node);
ClassDB::bind_method(D_METHOD("set_tip_node", "tip_nodepath"), &SkeletonModification3DCCDIK::set_tip_node);
ClassDB::bind_method(D_METHOD("get_tip_node"), &SkeletonModification3DCCDIK::get_tip_node);
ClassDB::bind_method(D_METHOD("set_use_high_quality_solve", "high_quality_solve"), &SkeletonModification3DCCDIK::set_use_high_quality_solve);
ClassDB::bind_method(D_METHOD("get_use_high_quality_solve"), &SkeletonModification3DCCDIK::get_use_high_quality_solve);
// CCDIK joint data functions
ClassDB::bind_method(D_METHOD("get_ccdik_joint_bone_name", "joint_idx"), &SkeletonModification3DCCDIK::get_ccdik_joint_bone_name);
ClassDB::bind_method(D_METHOD("set_ccdik_joint_bone_name", "joint_idx", "bone_name"), &SkeletonModification3DCCDIK::set_ccdik_joint_bone_name);
ClassDB::bind_method(D_METHOD("get_ccdik_joint_bone_index", "joint_idx"), &SkeletonModification3DCCDIK::get_ccdik_joint_bone_index);
ClassDB::bind_method(D_METHOD("set_ccdik_joint_bone_index", "joint_idx", "bone_index"), &SkeletonModification3DCCDIK::set_ccdik_joint_bone_index);
ClassDB::bind_method(D_METHOD("get_ccdik_joint_ccdik_axis", "joint_idx"), &SkeletonModification3DCCDIK::get_ccdik_joint_ccdik_axis);
ClassDB::bind_method(D_METHOD("set_ccdik_joint_ccdik_axis", "joint_idx", "axis"), &SkeletonModification3DCCDIK::set_ccdik_joint_ccdik_axis);
ClassDB::bind_method(D_METHOD("get_ccdik_joint_enable_joint_constraint", "joint_idx"), &SkeletonModification3DCCDIK::get_ccdik_joint_enable_constraint);
ClassDB::bind_method(D_METHOD("set_ccdik_joint_enable_joint_constraint", "joint_idx", "enable"), &SkeletonModification3DCCDIK::set_ccdik_joint_enable_constraint);
ClassDB::bind_method(D_METHOD("get_ccdik_joint_constraint_angle_min", "joint_idx"), &SkeletonModification3DCCDIK::get_ccdik_joint_constraint_angle_min);
ClassDB::bind_method(D_METHOD("set_ccdik_joint_constraint_angle_min", "joint_idx", "min_angle"), &SkeletonModification3DCCDIK::set_ccdik_joint_constraint_angle_min);
ClassDB::bind_method(D_METHOD("get_ccdik_joint_constraint_angle_max", "joint_idx"), &SkeletonModification3DCCDIK::get_ccdik_joint_constraint_angle_max);
ClassDB::bind_method(D_METHOD("set_ccdik_joint_constraint_angle_max", "joint_idx", "max_angle"), &SkeletonModification3DCCDIK::set_ccdik_joint_constraint_angle_max);
ClassDB::bind_method(D_METHOD("get_ccdik_joint_constraint_invert", "joint_idx"), &SkeletonModification3DCCDIK::get_ccdik_joint_constraint_invert);
ClassDB::bind_method(D_METHOD("set_ccdik_joint_constraint_invert", "joint_idx", "invert"), &SkeletonModification3DCCDIK::set_ccdik_joint_constraint_invert);
ClassDB::bind_method(D_METHOD("set_ccdik_data_chain_length", "length"), &SkeletonModification3DCCDIK::set_ccdik_data_chain_length);
ClassDB::bind_method(D_METHOD("get_ccdik_data_chain_length"), &SkeletonModification3DCCDIK::get_ccdik_data_chain_length);
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "target_nodepath", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node3D"), "set_target_node", "get_target_node");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "tip_nodepath", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node3D"), "set_tip_node", "get_tip_node");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "high_quality_solve", PROPERTY_HINT_NONE, ""), "set_use_high_quality_solve", "get_use_high_quality_solve");
ADD_PROPERTY(PropertyInfo(Variant::INT, "ccdik_data_chain_length", PROPERTY_HINT_RANGE, "0,100,1"), "set_ccdik_data_chain_length", "get_ccdik_data_chain_length");
}
SkeletonModification3DCCDIK::SkeletonModification3DCCDIK() {
stack = nullptr;
is_setup = false;
enabled = true;
}
SkeletonModification3DCCDIK::~SkeletonModification3DCCDIK() {
}
|