1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
|
/*************************************************************************/
/* skeleton_modification_2d_jiggle.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "skeleton_modification_2d_jiggle.h"
#include "scene/2d/skeleton_2d.h"
bool SkeletonModification2DJiggle::_set(const StringName &p_path, const Variant &p_value) {
String path = p_path;
if (path.begins_with("joint_data/")) {
int which = path.get_slicec('/', 1).to_int();
String what = path.get_slicec('/', 2);
ERR_FAIL_INDEX_V(which, jiggle_data_chain.size(), false);
if (what == "bone2d_node") {
set_jiggle_joint_bone2d_node(which, p_value);
} else if (what == "bone_index") {
set_jiggle_joint_bone_index(which, p_value);
} else if (what == "override_defaults") {
set_jiggle_joint_override(which, p_value);
} else if (what == "stiffness") {
set_jiggle_joint_stiffness(which, p_value);
} else if (what == "mass") {
set_jiggle_joint_mass(which, p_value);
} else if (what == "damping") {
set_jiggle_joint_damping(which, p_value);
} else if (what == "use_gravity") {
set_jiggle_joint_use_gravity(which, p_value);
} else if (what == "gravity") {
set_jiggle_joint_gravity(which, p_value);
}
return true;
} else {
if (path == "use_colliders") {
set_use_colliders(p_value);
} else if (path == "collision_mask") {
set_collision_mask(p_value);
}
}
return true;
}
bool SkeletonModification2DJiggle::_get(const StringName &p_path, Variant &r_ret) const {
String path = p_path;
if (path.begins_with("joint_data/")) {
int which = path.get_slicec('/', 1).to_int();
String what = path.get_slicec('/', 2);
ERR_FAIL_INDEX_V(which, jiggle_data_chain.size(), false);
if (what == "bone2d_node") {
r_ret = get_jiggle_joint_bone2d_node(which);
} else if (what == "bone_index") {
r_ret = get_jiggle_joint_bone_index(which);
} else if (what == "override_defaults") {
r_ret = get_jiggle_joint_override(which);
} else if (what == "stiffness") {
r_ret = get_jiggle_joint_stiffness(which);
} else if (what == "mass") {
r_ret = get_jiggle_joint_mass(which);
} else if (what == "damping") {
r_ret = get_jiggle_joint_damping(which);
} else if (what == "use_gravity") {
r_ret = get_jiggle_joint_use_gravity(which);
} else if (what == "gravity") {
r_ret = get_jiggle_joint_gravity(which);
}
return true;
} else {
if (path == "use_colliders") {
r_ret = get_use_colliders();
} else if (path == "collision_mask") {
r_ret = get_collision_mask();
}
}
return true;
}
void SkeletonModification2DJiggle::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::BOOL, "use_colliders", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
if (use_colliders) {
p_list->push_back(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS, "", PROPERTY_USAGE_DEFAULT));
}
for (int i = 0; i < jiggle_data_chain.size(); i++) {
String base_string = "joint_data/" + itos(i) + "/";
p_list->push_back(PropertyInfo(Variant::INT, base_string + "bone_index", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
p_list->push_back(PropertyInfo(Variant::NODE_PATH, base_string + "bone2d_node", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Bone2D", PROPERTY_USAGE_DEFAULT));
p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "override_defaults", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
if (jiggle_data_chain[i].override_defaults) {
p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "stiffness", PROPERTY_HINT_RANGE, "0, 1000, 0.01", PROPERTY_USAGE_DEFAULT));
p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "mass", PROPERTY_HINT_RANGE, "0, 1000, 0.01", PROPERTY_USAGE_DEFAULT));
p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "damping", PROPERTY_HINT_RANGE, "0, 1, 0.01", PROPERTY_USAGE_DEFAULT));
p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "use_gravity", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
if (jiggle_data_chain[i].use_gravity) {
p_list->push_back(PropertyInfo(Variant::VECTOR2, base_string + "gravity", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
}
}
}
}
void SkeletonModification2DJiggle::_execute(float p_delta) {
ERR_FAIL_COND_MSG(!stack || !is_setup || stack->skeleton == nullptr,
"Modification is not setup and therefore cannot execute!");
if (!enabled) {
return;
}
if (target_node_cache.is_null()) {
WARN_PRINT_ONCE("Target cache is out of date. Attempting to update...");
update_target_cache();
return;
}
Node2D *target = Object::cast_to<Node2D>(ObjectDB::get_instance(target_node_cache));
if (!target || !target->is_inside_tree()) {
ERR_PRINT_ONCE("Target node is not in the scene tree. Cannot execute modification!");
return;
}
for (int i = 0; i < jiggle_data_chain.size(); i++) {
_execute_jiggle_joint(i, target, p_delta);
}
}
void SkeletonModification2DJiggle::_execute_jiggle_joint(int p_joint_idx, Node2D *p_target, float p_delta) {
// Adopted from: https://wiki.unity3d.com/index.php/JiggleBone
// With modifications by TwistedTwigleg.
if (jiggle_data_chain[p_joint_idx].bone_idx <= -1 || jiggle_data_chain[p_joint_idx].bone_idx > stack->skeleton->get_bone_count()) {
ERR_PRINT_ONCE("Jiggle joint " + itos(p_joint_idx) + " bone index is invalid. Cannot execute modification on joint...");
return;
}
if (jiggle_data_chain[p_joint_idx].bone2d_node_cache.is_null() && !jiggle_data_chain[p_joint_idx].bone2d_node.is_empty()) {
WARN_PRINT_ONCE("Bone2D cache for joint " + itos(p_joint_idx) + " is out of date. Updating...");
jiggle_joint_update_bone2d_cache(p_joint_idx);
}
Bone2D *operation_bone = stack->skeleton->get_bone(jiggle_data_chain[p_joint_idx].bone_idx);
if (!operation_bone) {
ERR_PRINT_ONCE("Jiggle joint " + itos(p_joint_idx) + " does not have a Bone2D node or it cannot be found!");
return;
}
Transform2D operation_bone_trans = operation_bone->get_global_transform();
Vector2 target_position = p_target->get_global_transform().get_origin();
jiggle_data_chain.write[p_joint_idx].force = (target_position - jiggle_data_chain[p_joint_idx].dynamic_position) * jiggle_data_chain[p_joint_idx].stiffness * p_delta;
if (jiggle_data_chain[p_joint_idx].use_gravity) {
jiggle_data_chain.write[p_joint_idx].force += jiggle_data_chain[p_joint_idx].gravity * p_delta;
}
jiggle_data_chain.write[p_joint_idx].acceleration = jiggle_data_chain[p_joint_idx].force / jiggle_data_chain[p_joint_idx].mass;
jiggle_data_chain.write[p_joint_idx].velocity += jiggle_data_chain[p_joint_idx].acceleration * (1 - jiggle_data_chain[p_joint_idx].damping);
jiggle_data_chain.write[p_joint_idx].dynamic_position += jiggle_data_chain[p_joint_idx].velocity + jiggle_data_chain[p_joint_idx].force;
jiggle_data_chain.write[p_joint_idx].dynamic_position += operation_bone_trans.get_origin() - jiggle_data_chain[p_joint_idx].last_position;
jiggle_data_chain.write[p_joint_idx].last_position = operation_bone_trans.get_origin();
// Collision detection/response
if (use_colliders) {
if (execution_mode == SkeletonModificationStack2D::EXECUTION_MODE::execution_mode_physics_process) {
Ref<World2D> world_2d = stack->skeleton->get_world_2d();
ERR_FAIL_COND(world_2d.is_null());
PhysicsDirectSpaceState2D *space_state = PhysicsServer2D::get_singleton()->space_get_direct_state(world_2d->get_space());
PhysicsDirectSpaceState2D::RayResult ray_result;
// Add exception support?
bool ray_hit = space_state->intersect_ray(operation_bone_trans.get_origin(), jiggle_data_chain[p_joint_idx].dynamic_position,
ray_result, Set<RID>(), collision_mask);
if (ray_hit) {
jiggle_data_chain.write[p_joint_idx].dynamic_position = jiggle_data_chain[p_joint_idx].last_noncollision_position;
jiggle_data_chain.write[p_joint_idx].acceleration = Vector2(0, 0);
jiggle_data_chain.write[p_joint_idx].velocity = Vector2(0, 0);
} else {
jiggle_data_chain.write[p_joint_idx].last_noncollision_position = jiggle_data_chain[p_joint_idx].dynamic_position;
}
} else {
WARN_PRINT_ONCE("Jiggle 2D modifier: You cannot detect colliders without the stack mode being set to _physics_process!");
}
}
// Rotate the bone using the dynamic position!
operation_bone_trans = operation_bone_trans.looking_at(jiggle_data_chain[p_joint_idx].dynamic_position);
operation_bone_trans.set_rotation(operation_bone_trans.get_rotation() - operation_bone->get_bone_angle());
// Reset scale
operation_bone_trans.set_scale(operation_bone->get_global_transform().get_scale());
operation_bone->set_global_transform(operation_bone_trans);
stack->skeleton->set_bone_local_pose_override(jiggle_data_chain[p_joint_idx].bone_idx, operation_bone->get_transform(), stack->strength, true);
}
void SkeletonModification2DJiggle::_update_jiggle_joint_data() {
for (int i = 0; i < jiggle_data_chain.size(); i++) {
if (!jiggle_data_chain[i].override_defaults) {
set_jiggle_joint_stiffness(i, stiffness);
set_jiggle_joint_mass(i, mass);
set_jiggle_joint_damping(i, damping);
set_jiggle_joint_use_gravity(i, use_gravity);
set_jiggle_joint_gravity(i, gravity);
}
}
}
void SkeletonModification2DJiggle::_setup_modification(SkeletonModificationStack2D *p_stack) {
stack = p_stack;
if (stack) {
is_setup = true;
if (stack->skeleton) {
for (int i = 0; i < jiggle_data_chain.size(); i++) {
int bone_idx = jiggle_data_chain[i].bone_idx;
if (bone_idx > 0 && bone_idx < stack->skeleton->get_bone_count()) {
Bone2D *bone2d_node = stack->skeleton->get_bone(bone_idx);
jiggle_data_chain.write[i].dynamic_position = bone2d_node->get_global_transform().get_origin();
}
}
}
update_target_cache();
}
}
void SkeletonModification2DJiggle::update_target_cache() {
if (!is_setup || !stack) {
ERR_PRINT_ONCE("Cannot update target cache: modification is not properly setup!");
return;
}
target_node_cache = ObjectID();
if (stack->skeleton) {
if (stack->skeleton->is_inside_tree()) {
if (stack->skeleton->has_node(target_node)) {
Node *node = stack->skeleton->get_node(target_node);
ERR_FAIL_COND_MSG(!node || stack->skeleton == node,
"Cannot update target cache: node is this modification's skeleton or cannot be found!");
ERR_FAIL_COND_MSG(!node->is_inside_tree(),
"Cannot update target cache: node is not in scene tree!");
target_node_cache = node->get_instance_id();
}
}
}
}
void SkeletonModification2DJiggle::jiggle_joint_update_bone2d_cache(int p_joint_idx) {
ERR_FAIL_INDEX_MSG(p_joint_idx, jiggle_data_chain.size(), "Cannot update bone2d cache: joint index out of range!");
if (!is_setup || !stack) {
ERR_PRINT_ONCE("Cannot update Jiggle " + itos(p_joint_idx) + " Bone2D cache: modification is not properly setup!");
return;
}
jiggle_data_chain.write[p_joint_idx].bone2d_node_cache = ObjectID();
if (stack->skeleton) {
if (stack->skeleton->is_inside_tree()) {
if (stack->skeleton->has_node(jiggle_data_chain[p_joint_idx].bone2d_node)) {
Node *node = stack->skeleton->get_node(jiggle_data_chain[p_joint_idx].bone2d_node);
ERR_FAIL_COND_MSG(!node || stack->skeleton == node,
"Cannot update Jiggle joint " + itos(p_joint_idx) + " Bone2D cache: node is this modification's skeleton or cannot be found!");
ERR_FAIL_COND_MSG(!node->is_inside_tree(),
"Cannot update Jiggle joint " + itos(p_joint_idx) + " Bone2D cache: node is not in scene tree!");
jiggle_data_chain.write[p_joint_idx].bone2d_node_cache = node->get_instance_id();
Bone2D *bone = Object::cast_to<Bone2D>(node);
if (bone) {
jiggle_data_chain.write[p_joint_idx].bone_idx = bone->get_index_in_skeleton();
} else {
ERR_FAIL_MSG("Jiggle joint " + itos(p_joint_idx) + " Bone2D cache: Nodepath to Bone2D is not a Bone2D node!");
}
}
}
}
}
void SkeletonModification2DJiggle::set_target_node(const NodePath &p_target_node) {
target_node = p_target_node;
update_target_cache();
}
NodePath SkeletonModification2DJiggle::get_target_node() const {
return target_node;
}
void SkeletonModification2DJiggle::set_stiffness(float p_stiffness) {
ERR_FAIL_COND_MSG(p_stiffness < 0, "Stiffness cannot be set to a negative value!");
stiffness = p_stiffness;
_update_jiggle_joint_data();
}
float SkeletonModification2DJiggle::get_stiffness() const {
return stiffness;
}
void SkeletonModification2DJiggle::set_mass(float p_mass) {
ERR_FAIL_COND_MSG(p_mass < 0, "Mass cannot be set to a negative value!");
mass = p_mass;
_update_jiggle_joint_data();
}
float SkeletonModification2DJiggle::get_mass() const {
return mass;
}
void SkeletonModification2DJiggle::set_damping(float p_damping) {
ERR_FAIL_COND_MSG(p_damping < 0, "Damping cannot be set to a negative value!");
ERR_FAIL_COND_MSG(p_damping > 1, "Damping cannot be more than one!");
damping = p_damping;
_update_jiggle_joint_data();
}
float SkeletonModification2DJiggle::get_damping() const {
return damping;
}
void SkeletonModification2DJiggle::set_use_gravity(bool p_use_gravity) {
use_gravity = p_use_gravity;
_update_jiggle_joint_data();
}
bool SkeletonModification2DJiggle::get_use_gravity() const {
return use_gravity;
}
void SkeletonModification2DJiggle::set_gravity(Vector2 p_gravity) {
gravity = p_gravity;
_update_jiggle_joint_data();
}
Vector2 SkeletonModification2DJiggle::get_gravity() const {
return gravity;
}
void SkeletonModification2DJiggle::set_use_colliders(bool p_use_colliders) {
use_colliders = p_use_colliders;
notify_property_list_changed();
}
bool SkeletonModification2DJiggle::get_use_colliders() const {
return use_colliders;
}
void SkeletonModification2DJiggle::set_collision_mask(int p_mask) {
collision_mask = p_mask;
}
int SkeletonModification2DJiggle::get_collision_mask() const {
return collision_mask;
}
// Jiggle joint data functions
int SkeletonModification2DJiggle::get_jiggle_data_chain_length() {
return jiggle_data_chain.size();
}
void SkeletonModification2DJiggle::set_jiggle_data_chain_length(int p_length) {
ERR_FAIL_COND(p_length < 0);
jiggle_data_chain.resize(p_length);
notify_property_list_changed();
}
void SkeletonModification2DJiggle::set_jiggle_joint_bone2d_node(int p_joint_idx, const NodePath &p_target_node) {
ERR_FAIL_INDEX_MSG(p_joint_idx, jiggle_data_chain.size(), "Jiggle joint out of range!");
jiggle_data_chain.write[p_joint_idx].bone2d_node = p_target_node;
jiggle_joint_update_bone2d_cache(p_joint_idx);
notify_property_list_changed();
}
NodePath SkeletonModification2DJiggle::get_jiggle_joint_bone2d_node(int p_joint_idx) const {
ERR_FAIL_INDEX_V_MSG(p_joint_idx, jiggle_data_chain.size(), NodePath(), "Jiggle joint out of range!");
return jiggle_data_chain[p_joint_idx].bone2d_node;
}
void SkeletonModification2DJiggle::set_jiggle_joint_bone_index(int p_joint_idx, int p_bone_idx) {
ERR_FAIL_INDEX_MSG(p_joint_idx, jiggle_data_chain.size(), "Jiggle joint out of range!");
ERR_FAIL_COND_MSG(p_bone_idx < 0, "Bone index is out of range: The index is too low!");
if (is_setup) {
if (stack->skeleton) {
ERR_FAIL_INDEX_MSG(p_bone_idx, stack->skeleton->get_bone_count(), "Passed-in Bone index is out of range!");
jiggle_data_chain.write[p_joint_idx].bone_idx = p_bone_idx;
jiggle_data_chain.write[p_joint_idx].bone2d_node_cache = stack->skeleton->get_bone(p_bone_idx)->get_instance_id();
jiggle_data_chain.write[p_joint_idx].bone2d_node = stack->skeleton->get_path_to(stack->skeleton->get_bone(p_bone_idx));
} else {
WARN_PRINT("Cannot verify the Jiggle joint " + itos(p_joint_idx) + " bone index for this modification...");
jiggle_data_chain.write[p_joint_idx].bone_idx = p_bone_idx;
}
} else {
WARN_PRINT("Cannot verify the Jiggle joint " + itos(p_joint_idx) + " bone index for this modification...");
jiggle_data_chain.write[p_joint_idx].bone_idx = p_bone_idx;
}
notify_property_list_changed();
}
int SkeletonModification2DJiggle::get_jiggle_joint_bone_index(int p_joint_idx) const {
ERR_FAIL_INDEX_V_MSG(p_joint_idx, jiggle_data_chain.size(), -1, "Jiggle joint out of range!");
return jiggle_data_chain[p_joint_idx].bone_idx;
}
void SkeletonModification2DJiggle::set_jiggle_joint_override(int p_joint_idx, bool p_override) {
ERR_FAIL_INDEX(p_joint_idx, jiggle_data_chain.size());
jiggle_data_chain.write[p_joint_idx].override_defaults = p_override;
_update_jiggle_joint_data();
notify_property_list_changed();
}
bool SkeletonModification2DJiggle::get_jiggle_joint_override(int p_joint_idx) const {
ERR_FAIL_INDEX_V(p_joint_idx, jiggle_data_chain.size(), false);
return jiggle_data_chain[p_joint_idx].override_defaults;
}
void SkeletonModification2DJiggle::set_jiggle_joint_stiffness(int p_joint_idx, float p_stiffness) {
ERR_FAIL_COND_MSG(p_stiffness < 0, "Stiffness cannot be set to a negative value!");
ERR_FAIL_INDEX(p_joint_idx, jiggle_data_chain.size());
jiggle_data_chain.write[p_joint_idx].stiffness = p_stiffness;
}
float SkeletonModification2DJiggle::get_jiggle_joint_stiffness(int p_joint_idx) const {
ERR_FAIL_INDEX_V(p_joint_idx, jiggle_data_chain.size(), -1);
return jiggle_data_chain[p_joint_idx].stiffness;
}
void SkeletonModification2DJiggle::set_jiggle_joint_mass(int p_joint_idx, float p_mass) {
ERR_FAIL_COND_MSG(p_mass < 0, "Mass cannot be set to a negative value!");
ERR_FAIL_INDEX(p_joint_idx, jiggle_data_chain.size());
jiggle_data_chain.write[p_joint_idx].mass = p_mass;
}
float SkeletonModification2DJiggle::get_jiggle_joint_mass(int p_joint_idx) const {
ERR_FAIL_INDEX_V(p_joint_idx, jiggle_data_chain.size(), -1);
return jiggle_data_chain[p_joint_idx].mass;
}
void SkeletonModification2DJiggle::set_jiggle_joint_damping(int p_joint_idx, float p_damping) {
ERR_FAIL_COND_MSG(p_damping < 0, "Damping cannot be set to a negative value!");
ERR_FAIL_INDEX(p_joint_idx, jiggle_data_chain.size());
jiggle_data_chain.write[p_joint_idx].damping = p_damping;
}
float SkeletonModification2DJiggle::get_jiggle_joint_damping(int p_joint_idx) const {
ERR_FAIL_INDEX_V(p_joint_idx, jiggle_data_chain.size(), -1);
return jiggle_data_chain[p_joint_idx].damping;
}
void SkeletonModification2DJiggle::set_jiggle_joint_use_gravity(int p_joint_idx, bool p_use_gravity) {
ERR_FAIL_INDEX(p_joint_idx, jiggle_data_chain.size());
jiggle_data_chain.write[p_joint_idx].use_gravity = p_use_gravity;
notify_property_list_changed();
}
bool SkeletonModification2DJiggle::get_jiggle_joint_use_gravity(int p_joint_idx) const {
ERR_FAIL_INDEX_V(p_joint_idx, jiggle_data_chain.size(), false);
return jiggle_data_chain[p_joint_idx].use_gravity;
}
void SkeletonModification2DJiggle::set_jiggle_joint_gravity(int p_joint_idx, Vector2 p_gravity) {
ERR_FAIL_INDEX(p_joint_idx, jiggle_data_chain.size());
jiggle_data_chain.write[p_joint_idx].gravity = p_gravity;
}
Vector2 SkeletonModification2DJiggle::get_jiggle_joint_gravity(int p_joint_idx) const {
ERR_FAIL_INDEX_V(p_joint_idx, jiggle_data_chain.size(), Vector2(0, 0));
return jiggle_data_chain[p_joint_idx].gravity;
}
void SkeletonModification2DJiggle::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_target_node", "target_nodepath"), &SkeletonModification2DJiggle::set_target_node);
ClassDB::bind_method(D_METHOD("get_target_node"), &SkeletonModification2DJiggle::get_target_node);
ClassDB::bind_method(D_METHOD("set_jiggle_data_chain_length", "length"), &SkeletonModification2DJiggle::set_jiggle_data_chain_length);
ClassDB::bind_method(D_METHOD("get_jiggle_data_chain_length"), &SkeletonModification2DJiggle::get_jiggle_data_chain_length);
ClassDB::bind_method(D_METHOD("set_stiffness", "stiffness"), &SkeletonModification2DJiggle::set_stiffness);
ClassDB::bind_method(D_METHOD("get_stiffness"), &SkeletonModification2DJiggle::get_stiffness);
ClassDB::bind_method(D_METHOD("set_mass", "mass"), &SkeletonModification2DJiggle::set_mass);
ClassDB::bind_method(D_METHOD("get_mass"), &SkeletonModification2DJiggle::get_mass);
ClassDB::bind_method(D_METHOD("set_damping", "damping"), &SkeletonModification2DJiggle::set_damping);
ClassDB::bind_method(D_METHOD("get_damping"), &SkeletonModification2DJiggle::get_damping);
ClassDB::bind_method(D_METHOD("set_use_gravity", "use_gravity"), &SkeletonModification2DJiggle::set_use_gravity);
ClassDB::bind_method(D_METHOD("get_use_gravity"), &SkeletonModification2DJiggle::get_use_gravity);
ClassDB::bind_method(D_METHOD("set_gravity", "gravity"), &SkeletonModification2DJiggle::set_gravity);
ClassDB::bind_method(D_METHOD("get_gravity"), &SkeletonModification2DJiggle::get_gravity);
ClassDB::bind_method(D_METHOD("set_use_colliders", "use_colliders"), &SkeletonModification2DJiggle::set_use_colliders);
ClassDB::bind_method(D_METHOD("get_use_colliders"), &SkeletonModification2DJiggle::get_use_colliders);
ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &SkeletonModification2DJiggle::set_collision_mask);
ClassDB::bind_method(D_METHOD("get_collision_mask"), &SkeletonModification2DJiggle::get_collision_mask);
// Jiggle joint data functions
ClassDB::bind_method(D_METHOD("set_jiggle_joint_bone2d_node", "joint_idx", "bone2d_node"), &SkeletonModification2DJiggle::set_jiggle_joint_bone2d_node);
ClassDB::bind_method(D_METHOD("get_jiggle_joint_bone2d_node", "joint_idx"), &SkeletonModification2DJiggle::get_jiggle_joint_bone2d_node);
ClassDB::bind_method(D_METHOD("set_jiggle_joint_bone_index", "joint_idx", "bone_idx"), &SkeletonModification2DJiggle::set_jiggle_joint_bone_index);
ClassDB::bind_method(D_METHOD("get_jiggle_joint_bone_index", "joint_idx"), &SkeletonModification2DJiggle::get_jiggle_joint_bone_index);
ClassDB::bind_method(D_METHOD("set_jiggle_joint_override", "joint_idx", "override"), &SkeletonModification2DJiggle::set_jiggle_joint_override);
ClassDB::bind_method(D_METHOD("get_jiggle_joint_override", "joint_idx"), &SkeletonModification2DJiggle::get_jiggle_joint_override);
ClassDB::bind_method(D_METHOD("set_jiggle_joint_stiffness", "joint_idx", "stiffness"), &SkeletonModification2DJiggle::set_jiggle_joint_stiffness);
ClassDB::bind_method(D_METHOD("get_jiggle_joint_stiffness", "joint_idx"), &SkeletonModification2DJiggle::get_jiggle_joint_stiffness);
ClassDB::bind_method(D_METHOD("set_jiggle_joint_mass", "joint_idx", "mass"), &SkeletonModification2DJiggle::set_jiggle_joint_mass);
ClassDB::bind_method(D_METHOD("get_jiggle_joint_mass", "joint_idx"), &SkeletonModification2DJiggle::get_jiggle_joint_mass);
ClassDB::bind_method(D_METHOD("set_jiggle_joint_damping", "joint_idx", "damping"), &SkeletonModification2DJiggle::set_jiggle_joint_damping);
ClassDB::bind_method(D_METHOD("get_jiggle_joint_damping", "joint_idx"), &SkeletonModification2DJiggle::get_jiggle_joint_damping);
ClassDB::bind_method(D_METHOD("set_jiggle_joint_use_gravity", "joint_idx", "use_gravity"), &SkeletonModification2DJiggle::set_jiggle_joint_use_gravity);
ClassDB::bind_method(D_METHOD("get_jiggle_joint_use_gravity", "joint_idx"), &SkeletonModification2DJiggle::get_jiggle_joint_use_gravity);
ClassDB::bind_method(D_METHOD("set_jiggle_joint_gravity", "joint_idx", "gravity"), &SkeletonModification2DJiggle::set_jiggle_joint_gravity);
ClassDB::bind_method(D_METHOD("get_jiggle_joint_gravity", "joint_idx"), &SkeletonModification2DJiggle::get_jiggle_joint_gravity);
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "target_nodepath", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node2D"), "set_target_node", "get_target_node");
ADD_PROPERTY(PropertyInfo(Variant::INT, "jiggle_data_chain_length", PROPERTY_HINT_RANGE, "0,100,1"), "set_jiggle_data_chain_length", "get_jiggle_data_chain_length");
ADD_GROUP("Default Joint Settings", "");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "stiffness"), "set_stiffness", "get_stiffness");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass"), "set_mass", "get_mass");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "damping", PROPERTY_HINT_RANGE, "0, 1, 0.01"), "set_damping", "get_damping");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_gravity"), "set_use_gravity", "get_use_gravity");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity"), "set_gravity", "get_gravity");
ADD_GROUP("", "");
}
SkeletonModification2DJiggle::SkeletonModification2DJiggle() {
stack = nullptr;
is_setup = false;
jiggle_data_chain = Vector<Jiggle_Joint_Data2D>();
stiffness = 3;
mass = 0.75;
damping = 0.75;
use_gravity = false;
gravity = Vector2(0, 6.0);
enabled = true;
editor_draw_gizmo = false; // Nothing to really show in a gizmo right now.
}
SkeletonModification2DJiggle::~SkeletonModification2DJiggle() {
}
|