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/*************************************************************************/
/*  shape_2d.cpp                                                         */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                    http://www.godotengine.org                         */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                 */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/
#include "shape_2d.h"
#include "servers/physics_2d_server.h"
RID Shape2D::get_rid() const {

	return shape;
}


void Shape2D::set_custom_solver_bias(real_t p_bias) {

	custom_bias=p_bias;
	Physics2DServer::get_singleton()->shape_set_custom_solver_bias(shape,custom_bias);
}

real_t Shape2D::get_custom_solver_bias() const{

	return custom_bias;

}


void Shape2D::_bind_methods() {

	ObjectTypeDB::bind_method(_MD("set_custom_solver_bias","bias"),&Shape2D::set_custom_solver_bias);
	ObjectTypeDB::bind_method(_MD("get_custom_solver_bias"),&Shape2D::get_custom_solver_bias);

	ADD_PROPERTY( PropertyInfo(Variant::REAL,"custom_solver_bias",PROPERTY_HINT_RANGE,"0,1,0.001"),_SCS("set_custom_solver_bias"),_SCS("get_custom_solver_bias"));
}

Shape2D::Shape2D(const RID& p_rid) {
	shape=p_rid;
	custom_bias=0;
}


Shape2D::~Shape2D() {

	Physics2DServer::get_singleton()->free(shape);
}