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path: root/scene/resources/rectangle_shape_2d.cpp
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/*************************************************************************/
/*  rectangle_shape_2d.cpp                                               */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                    http://www.godotengine.org                         */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/
#include "rectangle_shape_2d.h"

#include "servers/physics_2d_server.h"
#include "servers/visual_server.h"
void RectangleShape2D::_update_shape() {

	Physics2DServer::get_singleton()->shape_set_data(get_rid(),extents);
	emit_changed();
}


void RectangleShape2D::set_extents(const Vector2& p_extents) {

	extents=p_extents;
	_update_shape();
}

Vector2 RectangleShape2D::get_extents() const {

	return extents;
}

void RectangleShape2D::draw(const RID& p_to_rid,const Color& p_color) {


	VisualServer::get_singleton()->canvas_item_add_rect(p_to_rid,Rect2(-extents,extents*2.0),p_color);

}

Rect2 RectangleShape2D::get_rect() const {

	return Rect2(-extents,extents*2.0);

}


void RectangleShape2D::_bind_methods() {

	ClassDB::bind_method(_MD("set_extents","extents"),&RectangleShape2D::set_extents);
	ClassDB::bind_method(_MD("get_extents"),&RectangleShape2D::get_extents);



	ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"extents"),_SCS("set_extents"),_SCS("get_extents") );

}

RectangleShape2D::RectangleShape2D() : Shape2D( Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_RECTANGLE)) {

	extents=Vector2(10,10);
	_update_shape();
}