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/*************************************************************************/
/*  label_settings.h                                                     */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#ifndef LABEL_SETTINGS_H
#define LABEL_SETTINGS_H

#include "core/io/resource.h"
#include "font.h"

/*************************************************************************/

class LabelSettings : public Resource {
	GDCLASS(LabelSettings, Resource);

	real_t line_spacing = 3;

	Ref<Font> font;
	int font_size = Font::DEFAULT_FONT_SIZE;
	Color font_color = Color(1, 1, 1);

	int outline_size = 0;
	Color outline_color = Color(1, 1, 1);

	int shadow_size = 1;
	Color shadow_color = Color(0, 0, 0, 0);
	Vector2 shadow_offset = Vector2(1, 1);

	void _font_changed();

protected:
	static void _bind_methods();

public:
	void set_line_spacing(real_t p_spacing);
	real_t get_line_spacing() const;

	void set_font(const Ref<Font> &p_font);
	Ref<Font> get_font() const;

	void set_font_size(int p_size);
	int get_font_size() const;

	void set_font_color(const Color &p_color);
	Color get_font_color() const;

	void set_outline_size(int p_size);
	int get_outline_size() const;

	void set_outline_color(const Color &p_color);
	Color get_outline_color() const;

	void set_shadow_size(int p_size);
	int get_shadow_size() const;

	void set_shadow_color(const Color &p_color);
	Color get_shadow_color() const;

	void set_shadow_offset(const Vector2 &p_offset);
	Vector2 get_shadow_offset() const;
};

#endif // LABEL_SETTINGS_H