summaryrefslogtreecommitdiff
path: root/scene/resources/default_theme/make_header.py
blob: cf0ccf1c3ab4a222ee58ffe4c36a3ded3aa8d34f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
#!/usr/bin/env python

import glob
import os

enc = "utf-8"

# Change to the directory where the script is located,
# so that the script can be run from any location
os.chdir(os.path.dirname(os.path.realpath(__file__)))

# Generate include files

f = open("theme_data.h", "wb")

f.write(b"// THIS FILE HAS BEEN AUTOGENERATED, DON\'T EDIT!!\n")

# Generate png image block
f.write(b"\n// png image block\n")

pixmaps = glob.glob("*.png")
pixmaps.sort()

for x in pixmaps:

    var_str = x[:-4] + "_png"

    s = "\nstatic const unsigned char " + var_str + "[] = {\n\t"
    f.write(s.encode(enc))

    pngf = open(x, "rb")

    b = pngf.read(1)
    while(len(b) == 1):
        f.write(hex(ord(b)).encode(enc))
        b = pngf.read(1)
        if (len(b) == 1):
            f.write(b", ")

    f.write(b"\n};\n")
    pngf.close()

# Generate shaders block
f.write(b"\n// shaders block\n");

shaders = glob.glob("*.gsl")
shaders.sort()

for x in shaders:

    var_str = x[:-4] + "_shader_code"

    s = "\nstatic const char *" + var_str + " = \n"
    f.write(s.encode(enc))

    sf = open(x, "rb")

    b = sf.readline()
    while(b != ""):
        if (b.endswith("\r\n")):
            b = b[:-2]
        if (b.endswith("\n")):
            b = b[:-1]
        s = '			\"' + b
        f.write(s.encode(enc))
        b = sf.readline()
        if (b != ""):
            f.write(b'"\n')

    f.write(b'";\n')
    sf.close()

f.close()