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/*************************************************************************/
/*  default_theme.h                                                      */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#ifndef DEFAULT_THEME_H
#define DEFAULT_THEME_H

#include "scene/resources/theme.h"

void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const Ref<Font> &bold_font, const Ref<Font> &bold_italics_font, const Ref<Font> &italics_font, Ref<Texture2D> &default_icon, Ref<StyleBox> &default_style, float p_scale);
void make_default_theme(float p_scale, Ref<Font> p_font, TextServer::SubpixelPositioning p_font_subpixel = TextServer::SUBPIXEL_POSITIONING_AUTO, TextServer::Hinting p_font_hinting = TextServer::HINTING_LIGHT, TextServer::FontAntialiasing p_font_antialiased = TextServer::FONT_ANTIALIASING_GRAY, bool p_font_msdf = false, bool p_font_generate_mipmaps = false);

#endif // DEFAULT_THEME_H