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path: root/scene/resources/concave_polygon_shape_2d.cpp
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/*************************************************************************/
/*  concave_polygon_shape_2d.cpp                                         */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                    http://www.godotengine.org                         */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/
#include "concave_polygon_shape_2d.h"

#include "servers/physics_2d_server.h"
#include "servers/visual_server.h"

void ConcavePolygonShape2D::set_segments(const DVector<Vector2>& p_segments) {

	Physics2DServer::get_singleton()->shape_set_data(get_rid(),p_segments);
	emit_changed();
}

DVector<Vector2> ConcavePolygonShape2D::get_segments() const {

	return Physics2DServer::get_singleton()->shape_get_data(get_rid());
}

void ConcavePolygonShape2D::draw(const RID& p_to_rid,const Color& p_color) {


	DVector<Vector2> s = get_segments();
	int len=s.size();
	if (len==0 || (len%2)==1)
		return;

	DVector<Vector2>::Read r = s.read();
	for(int i=0;i<len;i+=2) {
		VisualServer::get_singleton()->canvas_item_add_line(p_to_rid,r[i],r[i+1],p_color,2);
	}

}

Rect2 ConcavePolygonShape2D::get_rect() const {


	DVector<Vector2> s = get_segments();
	int len=s.size();
	if (len==0)
		return Rect2();

	Rect2 rect;

	DVector<Vector2>::Read r = s.read();
	for(int i=0;i<len;i++) {
		if (i==0)
			rect.pos=r[i];
		else
			rect.expand_to(r[i]);
	}

	return rect;

}


void ConcavePolygonShape2D::_bind_methods() {

	ObjectTypeDB::bind_method(_MD("set_segments","segments"),&ConcavePolygonShape2D::set_segments);
	ObjectTypeDB::bind_method(_MD("get_segments"),&ConcavePolygonShape2D::get_segments);

	ADD_PROPERTY( PropertyInfo(Variant::VECTOR2_ARRAY,"segments"),_SCS("set_segments"),_SCS("get_segments") );

}

ConcavePolygonShape2D::ConcavePolygonShape2D() : Shape2D( Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_CONCAVE_POLYGON)) {

}