summaryrefslogtreecommitdiff
path: root/scene/resources/capsule_shape.cpp
blob: 101970bad892c78f96fd1a8b3b419daacc9fe079 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
/*************************************************************************/
/*  capsule_shape.cpp                                                    */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#include "capsule_shape.h"
#include "servers/physics_server.h"

Vector<Vector3> CapsuleShape::_gen_debug_mesh_lines() {

	float radius = get_radius();
	float height = get_height();

	Vector<Vector3> points;

	Vector3 d(0, 0, height * 0.5);
	for (int i = 0; i < 360; i++) {

		float ra = Math::deg2rad((float)i);
		float rb = Math::deg2rad((float)i + 1);
		Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius;
		Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius;

		points.push_back(Vector3(a.x, a.y, 0) + d);
		points.push_back(Vector3(b.x, b.y, 0) + d);

		points.push_back(Vector3(a.x, a.y, 0) - d);
		points.push_back(Vector3(b.x, b.y, 0) - d);

		if (i % 90 == 0) {

			points.push_back(Vector3(a.x, a.y, 0) + d);
			points.push_back(Vector3(a.x, a.y, 0) - d);
		}

		Vector3 dud = i < 180 ? d : -d;

		points.push_back(Vector3(0, a.y, a.x) + dud);
		points.push_back(Vector3(0, b.y, b.x) + dud);
		points.push_back(Vector3(a.y, 0, a.x) + dud);
		points.push_back(Vector3(b.y, 0, b.x) + dud);
	}

	return points;
}

void CapsuleShape::_update_shape() {

	Dictionary d;
	d["radius"] = radius;
	d["height"] = height;
	PhysicsServer::get_singleton()->shape_set_data(get_shape(), d);
}

void CapsuleShape::set_radius(float p_radius) {

	radius = p_radius;
	_update_shape();
	notify_change_to_owners();
	_change_notify("radius");
}

float CapsuleShape::get_radius() const {

	return radius;
}

void CapsuleShape::set_height(float p_height) {

	height = p_height;
	_update_shape();
	notify_change_to_owners();
	_change_notify("height");
}

float CapsuleShape::get_height() const {

	return height;
}

void CapsuleShape::_bind_methods() {

	ClassDB::bind_method(D_METHOD("set_radius", "radius"), &CapsuleShape::set_radius);
	ClassDB::bind_method(D_METHOD("get_radius"), &CapsuleShape::get_radius);
	ClassDB::bind_method(D_METHOD("set_height", "height"), &CapsuleShape::set_height);
	ClassDB::bind_method(D_METHOD("get_height"), &CapsuleShape::get_height);

	ADD_PROPERTY(PropertyInfo(Variant::REAL, "radius", PROPERTY_HINT_RANGE, "0.01,4096,0.01"), "set_radius", "get_radius");
	ADD_PROPERTY(PropertyInfo(Variant::REAL, "height", PROPERTY_HINT_RANGE, "0.01,4096,0.01"), "set_height", "get_height");
}

CapsuleShape::CapsuleShape() :
		Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CAPSULE)) {

	radius = 1.0;
	height = 1.0;
	_update_shape();
}