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path: root/scene/resources/audio_stream.cpp
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/*************************************************************************/
/*  audio_stream.cpp                                                     */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                    http://www.godotengine.org                         */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/
#include "audio_stream.h"

//////////////////////////////


void AudioStreamPlayback::_bind_methods() {

	ClassDB::bind_method(_MD("play","from_pos_sec"),&AudioStreamPlayback::play,DEFVAL(0));
	ClassDB::bind_method(_MD("stop"),&AudioStreamPlayback::stop);
	ClassDB::bind_method(_MD("is_playing"),&AudioStreamPlayback::is_playing);

	ClassDB::bind_method(_MD("set_loop","enabled"),&AudioStreamPlayback::set_loop);
	ClassDB::bind_method(_MD("has_loop"),&AudioStreamPlayback::has_loop);

	ClassDB::bind_method(_MD("get_loop_count"),&AudioStreamPlayback::get_loop_count);

	ClassDB::bind_method(_MD("seek_pos","pos"),&AudioStreamPlayback::seek_pos);
	ClassDB::bind_method(_MD("get_pos"),&AudioStreamPlayback::get_pos);

	ClassDB::bind_method(_MD("get_length"),&AudioStreamPlayback::get_length);
	ClassDB::bind_method(_MD("get_channels"),&AudioStreamPlayback::get_channels);
	ClassDB::bind_method(_MD("get_mix_rate"),&AudioStreamPlayback::get_mix_rate);
	ClassDB::bind_method(_MD("get_minimum_buffer_size"),&AudioStreamPlayback::get_minimum_buffer_size);


}


void AudioStream::_bind_methods() {


}