1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
|
/*************************************************************************/
/* timer.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "timer.h"
#include "engine.h"
void Timer::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_READY: {
if (autostart) {
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint() && get_tree()->get_edited_scene_root() && (get_tree()->get_edited_scene_root() == this || get_tree()->get_edited_scene_root()->is_a_parent_of(this)))
break;
#endif
start();
autostart = false;
}
} break;
case NOTIFICATION_INTERNAL_PROCESS: {
if (timer_process_mode == TIMER_PROCESS_PHYSICS || !is_processing_internal())
return;
time_left -= get_process_delta_time();
if (time_left < 0) {
if (!one_shot)
time_left += wait_time;
else
stop();
emit_signal("timeout");
}
} break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (timer_process_mode == TIMER_PROCESS_IDLE || !is_physics_processing_internal())
return;
time_left -= get_physics_process_delta_time();
if (time_left < 0) {
if (!one_shot)
time_left += wait_time;
else
stop();
emit_signal("timeout");
}
} break;
}
}
void Timer::set_wait_time(float p_time) {
ERR_EXPLAIN("time should be greater than zero.");
ERR_FAIL_COND(p_time <= 0);
wait_time = p_time;
}
float Timer::get_wait_time() const {
return wait_time;
}
void Timer::set_one_shot(bool p_one_shot) {
one_shot = p_one_shot;
}
bool Timer::is_one_shot() const {
return one_shot;
}
void Timer::set_autostart(bool p_start) {
autostart = p_start;
}
bool Timer::has_autostart() const {
return autostart;
}
void Timer::start() {
time_left = wait_time;
_set_process(true);
}
void Timer::stop() {
time_left = -1;
_set_process(false);
autostart = false;
}
void Timer::set_paused(bool p_paused) {
if (paused == p_paused)
return;
paused = p_paused;
_set_process(processing);
}
bool Timer::is_paused() const {
return paused;
}
bool Timer::is_stopped() const {
return get_time_left() <= 0;
}
float Timer::get_time_left() const {
return time_left > 0 ? time_left : 0;
}
void Timer::set_timer_process_mode(TimerProcessMode p_mode) {
if (timer_process_mode == p_mode)
return;
switch (timer_process_mode) {
case TIMER_PROCESS_PHYSICS:
if (is_physics_processing_internal()) {
set_physics_process_internal(false);
set_process_internal(true);
}
break;
case TIMER_PROCESS_IDLE:
if (is_processing_internal()) {
set_process_internal(false);
set_physics_process_internal(true);
}
break;
}
timer_process_mode = p_mode;
}
Timer::TimerProcessMode Timer::get_timer_process_mode() const {
return timer_process_mode;
}
void Timer::_set_process(bool p_process, bool p_force) {
switch (timer_process_mode) {
case TIMER_PROCESS_PHYSICS: set_physics_process_internal(p_process && !paused); break;
case TIMER_PROCESS_IDLE: set_process_internal(p_process && !paused); break;
}
processing = p_process;
}
void Timer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_wait_time", "time_sec"), &Timer::set_wait_time);
ClassDB::bind_method(D_METHOD("get_wait_time"), &Timer::get_wait_time);
ClassDB::bind_method(D_METHOD("set_one_shot", "enable"), &Timer::set_one_shot);
ClassDB::bind_method(D_METHOD("is_one_shot"), &Timer::is_one_shot);
ClassDB::bind_method(D_METHOD("set_autostart", "enable"), &Timer::set_autostart);
ClassDB::bind_method(D_METHOD("has_autostart"), &Timer::has_autostart);
ClassDB::bind_method(D_METHOD("start"), &Timer::start);
ClassDB::bind_method(D_METHOD("stop"), &Timer::stop);
ClassDB::bind_method(D_METHOD("set_paused", "paused"), &Timer::set_paused);
ClassDB::bind_method(D_METHOD("is_paused"), &Timer::is_paused);
ClassDB::bind_method(D_METHOD("is_stopped"), &Timer::is_stopped);
ClassDB::bind_method(D_METHOD("get_time_left"), &Timer::get_time_left);
ClassDB::bind_method(D_METHOD("set_timer_process_mode", "mode"), &Timer::set_timer_process_mode);
ClassDB::bind_method(D_METHOD("get_timer_process_mode"), &Timer::get_timer_process_mode);
ADD_SIGNAL(MethodInfo("timeout"));
ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_timer_process_mode", "get_timer_process_mode");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "wait_time", PROPERTY_HINT_EXP_RANGE, "0.01,4096,0.01"), "set_wait_time", "get_wait_time");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "is_one_shot");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autostart"), "set_autostart", "has_autostart");
BIND_ENUM_CONSTANT(TIMER_PROCESS_PHYSICS);
BIND_ENUM_CONSTANT(TIMER_PROCESS_IDLE);
}
Timer::Timer() {
timer_process_mode = TIMER_PROCESS_IDLE;
autostart = false;
wait_time = 1;
one_shot = false;
time_left = -1;
processing = false;
paused = false;
}
|