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/*************************************************************************/
/*  instance_placeholder.cpp                                             */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                    http://www.godotengine.org                         */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur.                 */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/
#include "instance_placeholder.h"

#include "scene/resources/packed_scene.h"
#include "io/resource_loader.h"

bool InstancePlaceholder::_set(const StringName& p_name, const Variant& p_value) {

	PropSet ps;
	ps.name=p_name;
	ps.value=p_value;
	stored_values.push_back(ps);
	return true;
}

bool InstancePlaceholder::_get(const StringName& p_name,Variant &r_ret) const{

	for (const List<PropSet>::Element *E=stored_values.front();E;E=E->next()) {
		if (E->get().name==p_name) {
			r_ret=E->get().value;
			return true;
		}
	}
	return false;
}
void InstancePlaceholder::_get_property_list( List<PropertyInfo> *p_list) const{

	for (const List<PropSet>::Element *E=stored_values.front();E;E=E->next()) {
		PropertyInfo pi;
		pi.name=E->get().name;
		pi.type=E->get().value.get_type();
		pi.usage=PROPERTY_USAGE_STORAGE;

		p_list->push_back(pi);
	}
}


void InstancePlaceholder::set_instance_path(const String& p_name) {

	path=p_name;
}

String InstancePlaceholder::get_instance_path() const {

	return path;
}
void InstancePlaceholder::replace_by_instance(const Ref<PackedScene> &p_custom_scene){

	ERR_FAIL_COND(!is_inside_tree());

	Node *base = get_parent();
	if (!base)
		return;

	Ref<PackedScene> ps;
	if (p_custom_scene.is_valid())
		ps = p_custom_scene;
	else
		ps = ResourceLoader::load(path,"PackedScene");

	if (!ps.is_valid())
		return;
	Node *scene = ps->instance();
	scene->set_name(get_name());
	int pos = get_position_in_parent();

	for(List<PropSet>::Element *E=stored_values.front();E;E=E->next()) {
		scene->set(E->get().name,E->get().value);
	}

	queue_delete();

	base->remove_child(this);
	base->add_child(scene);
	base->move_child(scene,pos);

}

void InstancePlaceholder::_bind_methods() {

	ObjectTypeDB::bind_method(_MD("replace_by_instance","custom_scene:PackedScene"),&InstancePlaceholder::replace_by_instance,DEFVAL(Variant()));
	ObjectTypeDB::bind_method(_MD("get_instance_path"),&InstancePlaceholder::get_instance_path);
}

InstancePlaceholder::InstancePlaceholder() {


}