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/*************************************************************************/
/* scene_loader.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SCENE_LOADER_H
#define SCENE_LOADER_H
#include "scene/main/node.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
#ifdef OLD_SCENE_FORMAT_ENABLED
class SceneInteractiveLoader : public Reference {
OBJ_TYPE(SceneInteractiveLoader,Reference);
protected:
static void _bind_methods();
public:
virtual void set_local_path(const String& p_local_path)=0;
virtual Node *get_scene()=0;
virtual Error poll()=0;
virtual int get_stage() const=0;
virtual int get_stage_count() const=0;
SceneInteractiveLoader() {}
};
class SceneFormatLoader {
public:
virtual Ref<SceneInteractiveLoader> load_interactive(const String &p_path,bool p_root_scene_hint=false);
virtual Node* load(const String &p_path,bool p_root_scene_hint=false)=0;
virtual void get_recognized_extensions(List<String> *p_extensions) const=0;
bool recognize(const String& p_extension) const;
virtual ~SceneFormatLoader() {}
};
class SceneLoader {
enum {
MAX_LOADERS=64
};
static SceneFormatLoader *loader[MAX_LOADERS];
static int loader_count;
public:
static Ref<SceneInteractiveLoader> load_interactive(const String &p_path,bool p_save_root_state=false);
static Node* load(const String &p_path,bool p_save_root_state=false);
static void add_scene_format_loader(SceneFormatLoader *p_format_loader);
static void get_recognized_extensions(List<String> *p_extensions);
};
#endif
#endif
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