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/*************************************************************************/
/* tabs.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TABS_H
#define TABS_H
#include "scene/gui/control.h"
class Tabs : public Control {
GDCLASS( Tabs, Control );
public:
enum TabAlign {
ALIGN_LEFT,
ALIGN_CENTER,
ALIGN_RIGHT
};
enum CloseButtonDisplayPolicy {
CLOSE_BUTTON_SHOW_NEVER,
CLOSE_BUTTON_SHOW_ACTIVE_ONLY,
CLOSE_BUTTON_SHOW_ALWAYS,
};
private:
struct Tab {
String text;
Ref<Texture> icon;
int ofs_cache;
int size_cache;
int x_cache;
int x_size_cache;
Ref<Texture> right_button;
Rect2 rb_rect;
Rect2 cb_rect;
};
int offset;
int max_drawn_tab;
int hilite_arrow;
bool buttons_visible;
bool missing_right;
Vector<Tab> tabs;
int current;
Control *_get_tab(int idx) const;
int _get_top_margin() const;
TabAlign tab_align;
int rb_hover;
bool rb_pressing;
int cb_hover;
bool cb_pressing;
CloseButtonDisplayPolicy cb_displaypolicy;
int hover; // hovered tab
int get_tab_width(int p_idx) const;
void _ensure_no_over_offset();
protected:
void _gui_input(const InputEvent& p_event);
void _notification(int p_what);
static void _bind_methods();
public:
void add_tab(const String& p_str="",const Ref<Texture>& p_icon=Ref<Texture>());
void set_tab_title(int p_tab,const String& p_title);
String get_tab_title(int p_tab) const;
void set_tab_icon(int p_tab,const Ref<Texture>& p_icon);
Ref<Texture> get_tab_icon(int p_tab) const;
void set_tab_right_button(int p_tab,const Ref<Texture>& p_right_button);
Ref<Texture> get_tab_right_button(int p_tab) const;
void set_tab_align(TabAlign p_align);
TabAlign get_tab_align() const;
void set_tab_close_display_policy(CloseButtonDisplayPolicy p_policy);
int get_tab_count() const;
void set_current_tab(int p_current);
int get_current_tab() const;
void remove_tab(int p_idx);
void clear_tabs();
void ensure_tab_visible(int p_idx);
Size2 get_minimum_size() const;
Tabs();
};
VARIANT_ENUM_CAST(Tabs::TabAlign);
#endif // TABS_H
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