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/*************************************************************************/
/*  tab_container.h                                                      */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                    http://www.godotengine.org                         */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                 */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/
#ifndef TAB_CONTAINER_H
#define TAB_CONTAINER_H


#include "scene/gui/control.h"

class TabContainer : public Control {

	OBJ_TYPE( TabContainer, Control );
public:

	enum TabAlign {

		ALIGN_LEFT,
		ALIGN_CENTER,
		ALIGN_RIGHT
	};
private:

	int mouse_x_cache;
	int tab_display_ofs;
	int tabs_ofs_cache;
	int last_tab_cache;
	int current;
	bool tabs_visible;
	bool buttons_visible_cache;
	TabAlign align;
	Control *_get_tab(int idx) const;
	int _get_top_margin() const;

protected:

	void _child_renamed_callback();
	void _input_event(const InputEvent& p_event);
	void _notification(int p_what);
	virtual void add_child_notify(Node *p_child);
	virtual void remove_child_notify(Node *p_child);

	static void _bind_methods();

public:


	void set_tab_align(TabAlign p_align);
	TabAlign get_tab_align() const;

	void set_tabs_visible(bool p_visibe);
	bool are_tabs_visible() const;

	void set_tab_title(int p_tab,const String& p_title);
	String get_tab_title(int p_tab) const;

	void set_tab_icon(int p_tab,const Ref<Texture>& p_icon);
	Ref<Texture> get_tab_icon(int p_tab) const;

	int get_tab_count() const;
	void set_current_tab(int p_current);
	int get_current_tab() const;

	virtual Size2 get_minimum_size() const;

	virtual void get_translatable_strings(List<String> *p_strings) const;

	TabContainer();
};


VARIANT_ENUM_CAST( TabContainer::TabAlign );

#endif // TAB_CONTAINER_H