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/*************************************************************************/
/* slider.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SLIDER_H
#define SLIDER_H
#include "scene/gui/range.h"
class Slider : public Range {
GDCLASS(Slider, Range);
struct Grab {
int pos;
float uvalue;
bool active;
} grab;
int ticks;
bool mouse_inside;
Orientation orientation;
float custom_step;
protected:
void _gui_input(InputEvent p_event);
void _notification(int p_what);
static void _bind_methods();
bool ticks_on_borders;
public:
virtual Size2 get_minimum_size() const;
void set_custom_step(float p_custom_step);
float get_custom_step() const;
void set_ticks(int p_count);
int get_ticks() const;
void set_ticks_on_borders(bool);
bool get_ticks_on_borders() const;
Slider(Orientation p_orientation = VERTICAL);
};
class HSlider : public Slider {
GDCLASS(HSlider, Slider);
public:
HSlider()
: Slider(HORIZONTAL) { set_v_size_flags(0); }
};
class VSlider : public Slider {
GDCLASS(VSlider, Slider);
public:
VSlider()
: Slider(VERTICAL) { set_h_size_flags(0); }
};
#endif // SLIDER_H
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