1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
|
/*************************************************************************/
/* rich_text_label.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef RICH_TEXT_LABEL_H
#define RICH_TEXT_LABEL_H
#include "rich_text_effect.h"
#include "scene/gui/scroll_bar.h"
class RichTextLabel : public Control {
GDCLASS(RichTextLabel, Control);
public:
enum Align {
ALIGN_LEFT,
ALIGN_CENTER,
ALIGN_RIGHT,
ALIGN_FILL
};
enum ListType {
LIST_NUMBERS,
LIST_LETTERS,
LIST_DOTS
};
enum ItemType {
ITEM_FRAME,
ITEM_TEXT,
ITEM_IMAGE,
ITEM_NEWLINE,
ITEM_FONT,
ITEM_COLOR,
ITEM_UNDERLINE,
ITEM_STRIKETHROUGH,
ITEM_ALIGN,
ITEM_INDENT,
ITEM_LIST,
ITEM_TABLE,
ITEM_FADE,
ITEM_SHAKE,
ITEM_WAVE,
ITEM_TORNADO,
ITEM_RAINBOW,
ITEM_META,
ITEM_CUSTOMFX
};
protected:
static void _bind_methods();
private:
struct Item;
struct Line {
Item *from;
Vector<int> offset_caches;
Vector<int> height_caches;
Vector<int> ascent_caches;
Vector<int> descent_caches;
Vector<int> space_caches;
int height_cache;
int height_accum_cache;
int char_count;
int minimum_width;
int maximum_width;
Line() {
from = NULL;
char_count = 0;
}
};
struct Item {
int index;
Item *parent;
ItemType type;
List<Item *> subitems;
List<Item *>::Element *E;
int line;
void _clear_children() {
while (subitems.size()) {
memdelete(subitems.front()->get());
subitems.pop_front();
}
}
Item() {
parent = NULL;
E = NULL;
line = 0;
}
virtual ~Item() { _clear_children(); }
};
struct ItemFrame : public Item {
int parent_line;
bool cell;
Vector<Line> lines;
int first_invalid_line;
ItemFrame *parent_frame;
ItemFrame() {
type = ITEM_FRAME;
parent_frame = NULL;
cell = false;
parent_line = 0;
}
};
struct ItemText : public Item {
String text;
ItemText() { type = ITEM_TEXT; }
};
struct ItemImage : public Item {
Ref<Texture> image;
Size2 size;
ItemImage() { type = ITEM_IMAGE; }
};
struct ItemFont : public Item {
Ref<Font> font;
ItemFont() { type = ITEM_FONT; }
};
struct ItemColor : public Item {
Color color;
ItemColor() { type = ITEM_COLOR; }
};
struct ItemUnderline : public Item {
ItemUnderline() { type = ITEM_UNDERLINE; }
};
struct ItemStrikethrough : public Item {
ItemStrikethrough() { type = ITEM_STRIKETHROUGH; }
};
struct ItemMeta : public Item {
Variant meta;
ItemMeta() { type = ITEM_META; }
};
struct ItemAlign : public Item {
Align align;
ItemAlign() { type = ITEM_ALIGN; }
};
struct ItemIndent : public Item {
int level;
ItemIndent() { type = ITEM_INDENT; }
};
struct ItemList : public Item {
ListType list_type;
ItemList() { type = ITEM_LIST; }
};
struct ItemNewline : public Item {
ItemNewline() { type = ITEM_NEWLINE; }
};
struct ItemTable : public Item {
struct Column {
bool expand;
int expand_ratio;
int min_width;
int max_width;
int width;
};
Vector<Column> columns;
int total_width;
ItemTable() { type = ITEM_TABLE; }
};
struct ItemFade : public Item {
int starting_index;
int length;
ItemFade() { type = ITEM_FADE; }
};
struct ItemFX : public Item {
float elapsed_time;
ItemFX() {
elapsed_time = 0.0f;
}
};
struct ItemShake : public ItemFX {
int strength;
float rate;
uint64_t _current_rng;
uint64_t _previous_rng;
ItemShake() {
strength = 0;
rate = 0.0f;
_current_rng = 0;
type = ITEM_SHAKE;
}
void reroll_random() {
_previous_rng = _current_rng;
_current_rng = Math::rand();
}
uint64_t offset_random(int index) {
return (_current_rng >> (index % 64)) |
(_current_rng << (64 - (index % 64)));
}
uint64_t offset_previous_random(int index) {
return (_previous_rng >> (index % 64)) |
(_previous_rng << (64 - (index % 64)));
}
};
struct ItemWave : public ItemFX {
float frequency;
float amplitude;
ItemWave() {
frequency = 1.0f;
amplitude = 1.0f;
type = ITEM_WAVE;
}
};
struct ItemTornado : public ItemFX {
float radius;
float frequency;
ItemTornado() {
radius = 1.0f;
frequency = 1.0f;
type = ITEM_TORNADO;
}
};
struct ItemRainbow : public ItemFX {
float saturation;
float value;
float frequency;
ItemRainbow() {
saturation = 0.8f;
value = 0.8f;
frequency = 1.0f;
type = ITEM_RAINBOW;
}
};
struct ItemCustomFX : public ItemFX {
Ref<CharFXTransform> char_fx_transform;
Ref<RichTextEffect> custom_effect;
ItemCustomFX() {
type = ITEM_CUSTOMFX;
char_fx_transform.instance();
}
virtual ~ItemCustomFX() {
_clear_children();
char_fx_transform.unref();
custom_effect.unref();
}
};
ItemFrame *main;
Item *current;
ItemFrame *current_frame;
VScrollBar *vscroll;
bool scroll_visible;
bool scroll_follow;
bool scroll_following;
bool scroll_active;
int scroll_w;
bool scroll_updated;
bool updating_scroll;
int current_idx;
int visible_line_count;
int tab_size;
bool underline_meta;
bool override_selected_font_color;
Align default_align;
ItemMeta *meta_hovering;
Variant current_meta;
Vector<Ref<RichTextEffect> > custom_effects;
void _invalidate_current_line(ItemFrame *p_frame);
void _validate_line_caches(ItemFrame *p_frame);
void _add_item(Item *p_item, bool p_enter = false, bool p_ensure_newline = false);
void _remove_item(Item *p_item, const int p_line, const int p_subitem_line);
struct ProcessState {
int line_width;
};
enum ProcessMode {
PROCESS_CACHE,
PROCESS_DRAW,
PROCESS_POINTER
};
struct Selection {
Item *click;
int click_char;
Item *from;
int from_char;
Item *to;
int to_char;
bool active; // anything selected? i.e. from, to, etc. valid?
bool enabled; // allow selections?
};
Selection selection;
int visible_characters;
float percent_visible;
int _process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &y, int p_width, int p_line, ProcessMode p_mode, const Ref<Font> &p_base_font, const Color &p_base_color, const Color &p_font_color_shadow, bool p_shadow_as_outline, const Point2 &shadow_ofs, const Point2i &p_click_pos = Point2i(), Item **r_click_item = NULL, int *r_click_char = NULL, bool *r_outside = NULL, int p_char_count = 0);
void _find_click(ItemFrame *p_frame, const Point2i &p_click, Item **r_click_item = NULL, int *r_click_char = NULL, bool *r_outside = NULL);
Ref<Font> _find_font(Item *p_item);
int _find_margin(Item *p_item, const Ref<Font> &p_base_font);
Align _find_align(Item *p_item);
Color _find_color(Item *p_item, const Color &p_default_color);
bool _find_underline(Item *p_item);
bool _find_strikethrough(Item *p_item);
bool _find_meta(Item *p_item, Variant *r_meta, ItemMeta **r_item = NULL);
bool _find_layout_subitem(Item *from, Item *to);
bool _find_by_type(Item *p_item, ItemType p_type);
void _fetch_item_fx_stack(Item *p_item, Vector<ItemFX *> &r_stack);
void _update_scroll();
void _update_fx(ItemFrame *p_frame, float p_delta_time);
void _scroll_changed(double);
void _gui_input(Ref<InputEvent> p_event);
Item *_get_next_item(Item *p_item, bool p_free = false);
Item *_get_prev_item(Item *p_item, bool p_free = false);
Rect2 _get_text_rect();
Ref<RichTextEffect> _get_custom_effect_by_code(String p_bbcode_identifier);
virtual Dictionary parse_expressions_for_values(Vector<String> p_expressions);
bool use_bbcode;
String bbcode;
void _update_all_lines();
int fixed_width;
protected:
void _notification(int p_what);
public:
String get_text();
void add_text(const String &p_text);
void add_image(const Ref<Texture> &p_image, const int p_width = 0, const int p_height = 0);
void add_newline();
bool remove_line(const int p_line);
void push_font(const Ref<Font> &p_font);
void push_normal();
void push_bold();
void push_bold_italics();
void push_italics();
void push_mono();
void push_color(const Color &p_color);
void push_underline();
void push_strikethrough();
void push_align(Align p_align);
void push_indent(int p_level);
void push_list(ListType p_list);
void push_meta(const Variant &p_meta);
void push_table(int p_columns);
void push_fade(int p_start_index, int p_length);
void push_shake(int p_strength, float p_rate);
void push_wave(float p_frequency, float p_amplitude);
void push_tornado(float p_frequency, float p_radius);
void push_rainbow(float p_saturation, float p_value, float p_frequency);
void push_customfx(Ref<RichTextEffect> p_custom_effect, Dictionary p_environment);
void set_table_column_expand(int p_column, bool p_expand, int p_ratio = 1);
int get_current_table_column() const;
void push_cell();
void pop();
void clear();
void set_offset(int p_pixel);
void set_meta_underline(bool p_underline);
bool is_meta_underlined() const;
void set_override_selected_font_color(bool p_override_selected_font_color);
bool is_overriding_selected_font_color() const;
void set_scroll_active(bool p_active);
bool is_scroll_active() const;
void set_scroll_follow(bool p_follow);
bool is_scroll_following() const;
void set_tab_size(int p_spaces);
int get_tab_size() const;
bool search(const String &p_string, bool p_from_selection = false, bool p_search_previous = false);
void scroll_to_line(int p_line);
int get_line_count() const;
int get_visible_line_count() const;
int get_content_height();
VScrollBar *get_v_scroll() { return vscroll; }
virtual CursorShape get_cursor_shape(const Point2 &p_pos) const;
void set_selection_enabled(bool p_enabled);
bool is_selection_enabled() const;
void selection_copy();
Error parse_bbcode(const String &p_bbcode);
Error append_bbcode(const String &p_bbcode);
void set_use_bbcode(bool p_enable);
bool is_using_bbcode() const;
void set_bbcode(const String &p_bbcode);
String get_bbcode() const;
void set_text(const String &p_string);
void set_visible_characters(int p_visible);
int get_visible_characters() const;
int get_total_character_count() const;
void set_percent_visible(float p_percent);
float get_percent_visible() const;
void set_effects(const Vector<Variant> &effects);
Vector<Variant> get_effects();
void install_effect(const Variant effect);
void set_fixed_size_to_width(int p_width);
virtual Size2 get_minimum_size() const;
RichTextLabel();
~RichTextLabel();
};
VARIANT_ENUM_CAST(RichTextLabel::Align);
VARIANT_ENUM_CAST(RichTextLabel::ListType);
VARIANT_ENUM_CAST(RichTextLabel::ItemType);
#endif // RICH_TEXT_LABEL_H
|