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/*************************************************************************/
/*  menu_button.h                                                        */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#ifndef MENU_BUTTON_H
#define MENU_BUTTON_H

#include "scene/gui/button.h"
#include "scene/gui/popup_menu.h"

class MenuButton : public Button {
	GDCLASS(MenuButton, Button);

	bool clicked = false;
	bool switch_on_hover = false;
	bool disable_shortcuts = false;
	PopupMenu *popup = nullptr;

	Vector2i mouse_pos_adjusted;

	virtual void gui_input(const Ref<InputEvent> &p_event) override;

	void _popup_visibility_changed(bool p_visible);

protected:
	void _notification(int p_what);
	bool _set(const StringName &p_name, const Variant &p_value);
	bool _get(const StringName &p_name, Variant &r_ret) const;
	void _get_property_list(List<PropertyInfo> *p_list) const;
	static void _bind_methods();
	virtual void unhandled_key_input(const Ref<InputEvent> &p_event) override;

public:
	virtual void pressed() override;

	PopupMenu *get_popup() const;
	void set_switch_on_hover(bool p_enabled);
	bool is_switch_on_hover();
	void set_disable_shortcuts(bool p_disabled);

	void set_item_count(int p_count);
	int get_item_count() const;

	MenuButton(const String &p_text = String());
	~MenuButton();
};

#endif