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/*************************************************************************/
/*  transitioner.h                                                       */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                    http://www.godotengine.org                         */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur.                 */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/
#ifndef TRANSITIONER_H
#define TRANSITIONER_H

/*
class Transitioner : public Node {
	OBJ_TYPE(Transitioner, Node);
public:
	enum Interpolation {
		INTERPOLATION_NEAREST,
		INTERPOLATION_LINEAR,
		INTERPOLATION_CUBIC
	};

	enum TransitionType {
		TYPE_PROPERTY,
		TYPE_METHOD,
		TYPE_TRANSITION

	};


	void create_transition(const String& p_transition, TransitionType p_type);
	void transition_set_target(const NodePath& p_node,const String& p_target);
	TransitionType transition_get_type() const;
	void transition_add_key(const String& p_transition,float p_time, const Variant& p_key);
	int transition_get_key_count(const String& p_transition) const;
	Variant transition_get_key_time(const String& p_transition.int p_key_index) const
	Variant transition_get_key(const String& p_transition,int p_key_index) const;

	void transition_remove_key(const String& p_transition, int p_key_index);
	void transition_clear_keys(const String& p_transition);
	void remove_transition(const String& p_transition);

	void transition_


	Transitioner();
};
*/
#endif // TRANSITIONER_H