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#!/usr/bin/env python
Import("env")
env.scene_sources = []
# Godot source files
env.add_source_files(env.scene_sources, "*.cpp")
# Chain load SCsubs
SConscript("main/SCsub")
SConscript("multiplayer/SCsub")
SConscript("gui/SCsub")
if not env["disable_3d"]:
SConscript("3d/SCsub")
SConscript("2d/SCsub")
SConscript("animation/SCsub")
SConscript("audio/SCsub")
SConscript("resources/SCsub")
SConscript("debugger/SCsub")
# Build it all as a library
lib = env.add_library("scene", env.scene_sources)
env.Prepend(LIBS=[lib])
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