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#!/usr/bin/env python
Import('env')
env.scene_sources = []
# Thirdparty code
thirdparty_dir = "#thirdparty/misc/"
thirdparty_sources = [
# C sources
"mikktspace.c",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env.add_source_files(env.scene_sources, thirdparty_sources)
# Godot's own sources
env.add_source_files(env.scene_sources, "*.cpp")
# Chain load SCsubs
SConscript('main/SCsub')
SConscript('gui/SCsub')
SConscript('3d/SCsub')
SConscript('2d/SCsub')
SConscript('animation/SCsub')
SConscript('audio/SCsub')
SConscript('resources/SCsub')
# Build it all as a library
lib = env.Library("scene", env.scene_sources)
env.NoCache(lib)
env.Prepend(LIBS=[lib])
Export('env')
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