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#ifndef SPATIAL_VELOCITY_TRACKER_H
#define SPATIAL_VELOCITY_TRACKER_H
#include "scene/3d/spatial.h"
class SpatialVelocityTracker : public Reference {
GDCLASS(SpatialVelocityTracker, Reference)
struct PositionHistory {
uint64_t frame;
Vector3 position;
};
bool physics_step;
Vector<PositionHistory> position_history;
int position_history_len;
protected:
static void _bind_methods();
public:
void reset(const Vector3 &p_new_pos);
void set_track_physics_step(bool p_track_physics_step);
bool is_tracking_physics_step() const;
void update_position(const Vector3 &p_position);
Vector3 get_tracked_linear_velocity() const;
SpatialVelocityTracker();
};
#endif // SPATIAL_VELOCITY_TRACKER_H
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