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/*************************************************************************/
/*  spatial_stream_player.h                                              */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                    http://www.godotengine.org                         */
/*************************************************************************/
/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur.                 */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/
#ifndef SPATIAL_STREAM_PLAYER_H
#define SPATIAL_STREAM_PLAYER_H

#include "scene/resources/audio_stream.h"
#include "scene/3d/spatial_player.h"


class SpatialStreamPlayer : public SpatialPlayer {

	OBJ_TYPE(SpatialStreamPlayer,SpatialPlayer);

	Ref<AudioStream> stream;
	bool loops;
protected:

	void _notification(int p_what);

	static void _bind_methods();
public:

	void set_stream(const Ref<AudioStream> &p_stream);
	Ref<AudioStream> get_stream() const;

	void play();
	void stop();
	bool is_playing() const;

	void set_loop(bool p_enable);
	bool has_loop() const;


	String get_stream_name() const;
	int get_loop_count() const;


	float get_pos() const;
	void seek_pos(float p_time);


	SpatialStreamPlayer();
	~SpatialStreamPlayer();
};

#endif // SPATIAL_STREAM_PLAYER_H