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/*************************************************************************/
/* spatial_stream_player.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SPATIAL_STREAM_PLAYER_H
#define SPATIAL_STREAM_PLAYER_H
#include "scene/resources/audio_stream.h"
#include "scene/3d/spatial_player.h"
class SpatialStreamPlayer : public SpatialPlayer {
OBJ_TYPE(SpatialStreamPlayer,SpatialPlayer);
Ref<AudioStream> stream;
bool loops;
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void set_stream(const Ref<AudioStream> &p_stream);
Ref<AudioStream> get_stream() const;
void play();
void stop();
bool is_playing() const;
void set_loop(bool p_enable);
bool has_loop() const;
String get_stream_name() const;
int get_loop_count() const;
float get_pos() const;
void seek_pos(float p_time);
SpatialStreamPlayer();
~SpatialStreamPlayer();
};
#endif // SPATIAL_STREAM_PLAYER_H
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