summaryrefslogtreecommitdiff
path: root/scene/3d/proximity_group.h
blob: 7c61c0f9490eaeca6d751055360c34df07beeeca (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
/*************************************************************************/
/*  proximity_group.h                                                    */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/
#ifndef PROXIMITY_GROUP_H
#define PROXIMITY_GROUP_H

#include "spatial.h"

class ProximityGroup : public Spatial {

	GDCLASS(ProximityGroup, Spatial);
	OBJ_CATEGORY("3D");

public:
	enum DispatchMode {
		MODE_PROXY,
		MODE_SIGNAL,
	};

public:
	void clear_groups();
	void update_groups();

	void _notification(int p_what);

	DispatchMode dispatch_mode;

	Map<StringName, uint32_t> groups;
	String group_name;

	float cell_size;
	Vector3 grid_radius;
	uint32_t group_version;

	void add_groups(int *p_cell, String p_base, int p_depth);
	void _new_group(StringName p_name);

	void _proximity_group_broadcast(String p_name, Variant p_params);

	static void _bind_methods();

public:
	void set_group_name(String p_group_name);
	void broadcast(String p_name, Variant p_params);
	void set_dispatch_mode(int p_mode);

	void set_grid_radius(const Vector3 &p_radius);
	Vector3 get_grid_radius() const;

	ProximityGroup();
	~ProximityGroup();
};

#endif