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/*************************************************************************/
/*  lightmapper.cpp                                                      */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#include "lightmapper.h"

LightmapDenoiser *(*LightmapDenoiser::create_function)() = nullptr;

Ref<LightmapDenoiser> LightmapDenoiser::create() {
	if (create_function) {
		return Ref<LightmapDenoiser>(create_function());
	}
	return Ref<LightmapDenoiser>();
}

LightmapRaycaster *(*LightmapRaycaster::create_function)() = nullptr;

Ref<LightmapRaycaster> LightmapRaycaster::create() {
	if (create_function) {
		return Ref<LightmapRaycaster>(create_function());
	}
	return Ref<LightmapRaycaster>();
}

Lightmapper::CreateFunc Lightmapper::create_custom = nullptr;
Lightmapper::CreateFunc Lightmapper::create_gpu = nullptr;
Lightmapper::CreateFunc Lightmapper::create_cpu = nullptr;

Ref<Lightmapper> Lightmapper::create() {
	Lightmapper *lm = nullptr;
	if (create_custom) {
		lm = create_custom();
	}

	if (!lm && create_gpu) {
		lm = create_gpu();
	}

	if (!lm && create_cpu) {
		lm = create_cpu();
	}
	if (!lm) {
		return Ref<Lightmapper>();
	} else {
		return Ref<Lightmapper>(lm);
	}
}

Lightmapper::Lightmapper() {
}