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path: root/scene/3d/gi_probe.cpp
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#include "gi_probe.h"
#include "mesh_instance.h"


void GIProbeData::set_bounds(const Rect3& p_bounds) {

	VS::get_singleton()->gi_probe_set_bounds(probe,p_bounds);
}

Rect3 GIProbeData::get_bounds() const{

	return VS::get_singleton()->gi_probe_get_bounds(probe);
}

void GIProbeData::set_cell_size(float p_size) {

	VS::get_singleton()->gi_probe_set_cell_size(probe,p_size);

}

float GIProbeData::get_cell_size() const {

	return VS::get_singleton()->gi_probe_get_cell_size(probe);

}

void GIProbeData::set_to_cell_xform(const Transform& p_xform) {

	VS::get_singleton()->gi_probe_set_to_cell_xform(probe,p_xform);

}

Transform GIProbeData::get_to_cell_xform() const {

	return VS::get_singleton()->gi_probe_get_to_cell_xform(probe);

}


void GIProbeData::set_dynamic_data(const PoolVector<int>& p_data){

	VS::get_singleton()->gi_probe_set_dynamic_data(probe,p_data);

}
PoolVector<int> GIProbeData::get_dynamic_data() const{

	return VS::get_singleton()->gi_probe_get_dynamic_data(probe);
}

void GIProbeData::set_dynamic_range(int p_range){

	VS::get_singleton()->gi_probe_set_dynamic_range(probe,p_range);

}

void GIProbeData::set_energy(float p_range) {

	VS::get_singleton()->gi_probe_set_energy(probe,p_range);
}

float GIProbeData::get_energy() const{

	return VS::get_singleton()->gi_probe_get_energy(probe);

}

void GIProbeData::set_interior(bool p_enable) {

	VS::get_singleton()->gi_probe_set_interior(probe,p_enable);

}

bool GIProbeData::is_interior() const{

	return VS::get_singleton()->gi_probe_is_interior(probe);
}


bool GIProbeData::is_compressed() const{

	return VS::get_singleton()->gi_probe_is_compressed(probe);
}


void GIProbeData::set_compress(bool p_enable) {

	VS::get_singleton()->gi_probe_set_compress(probe,p_enable);

}

int GIProbeData::get_dynamic_range() const{


	return VS::get_singleton()->gi_probe_get_dynamic_range(probe);
}


RID GIProbeData::get_rid() const {

	return probe;
}


void GIProbeData::_bind_methods() {

	ClassDB::bind_method(_MD("set_bounds","bounds"),&GIProbeData::set_bounds);
	ClassDB::bind_method(_MD("get_bounds"),&GIProbeData::get_bounds);

	ClassDB::bind_method(_MD("set_cell_size","cell_size"),&GIProbeData::set_cell_size);
	ClassDB::bind_method(_MD("get_cell_size"),&GIProbeData::get_cell_size);

	ClassDB::bind_method(_MD("set_to_cell_xform","to_cell_xform"),&GIProbeData::set_to_cell_xform);
	ClassDB::bind_method(_MD("get_to_cell_xform"),&GIProbeData::get_to_cell_xform);

	ClassDB::bind_method(_MD("set_dynamic_data","dynamic_data"),&GIProbeData::set_dynamic_data);
	ClassDB::bind_method(_MD("get_dynamic_data"),&GIProbeData::get_dynamic_data);

	ClassDB::bind_method(_MD("set_dynamic_range","dynamic_range"),&GIProbeData::set_dynamic_range);
	ClassDB::bind_method(_MD("get_dynamic_range"),&GIProbeData::get_dynamic_range);

	ClassDB::bind_method(_MD("set_energy","energy"),&GIProbeData::set_energy);
	ClassDB::bind_method(_MD("get_energy"),&GIProbeData::get_energy);

	ClassDB::bind_method(_MD("set_interior","interior"),&GIProbeData::set_interior);
	ClassDB::bind_method(_MD("is_interior"),&GIProbeData::is_interior);

	ClassDB::bind_method(_MD("set_compress","compress"),&GIProbeData::set_compress);
	ClassDB::bind_method(_MD("is_compressed"),&GIProbeData::is_compressed);

	ADD_PROPERTY(PropertyInfo(Variant::RECT3,"bounds",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("set_bounds"),_SCS("get_bounds"));
	ADD_PROPERTY(PropertyInfo(Variant::REAL,"cell_size",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("set_cell_size"),_SCS("get_cell_size"));
	ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM,"to_cell_xform",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("set_to_cell_xform"),_SCS("get_to_cell_xform"));

	ADD_PROPERTY(PropertyInfo(Variant::POOL_INT_ARRAY,"dynamic_data",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("set_dynamic_data"),_SCS("get_dynamic_data"));
	ADD_PROPERTY(PropertyInfo(Variant::INT,"dynamic_range",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("set_dynamic_range"),_SCS("get_dynamic_range"));
	ADD_PROPERTY(PropertyInfo(Variant::REAL,"energy",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("set_energy"),_SCS("get_energy"));
	ADD_PROPERTY(PropertyInfo(Variant::BOOL,"interior",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("set_interior"),_SCS("is_interior"));
	ADD_PROPERTY(PropertyInfo(Variant::BOOL,"compress",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("set_compress"),_SCS("is_compressed"));

}

GIProbeData::GIProbeData() {

	probe=VS::get_singleton()->gi_probe_create();
}

GIProbeData::~GIProbeData() {

	VS::get_singleton()->free(probe);
}


//////////////////////
//////////////////////


void GIProbe::set_probe_data(const Ref<GIProbeData>& p_data) {

	if (p_data.is_valid()) {
		VS::get_singleton()->instance_set_base(get_instance(),p_data->get_rid());
	} else {
		VS::get_singleton()->instance_set_base(get_instance(),RID());
	}

	probe_data=p_data;
}

Ref<GIProbeData> GIProbe::get_probe_data() const {

	return probe_data;
}

void GIProbe::set_subdiv(Subdiv p_subdiv) {

	ERR_FAIL_INDEX(p_subdiv,SUBDIV_MAX);
	subdiv=p_subdiv;
	update_gizmo();
}

GIProbe::Subdiv GIProbe::get_subdiv() const {

	return subdiv;
}

void GIProbe::set_extents(const Vector3& p_extents) {

	extents=p_extents;
	update_gizmo();
}

Vector3 GIProbe::get_extents() const {

	return extents;
}

void GIProbe::set_dynamic_range(int p_dynamic_range) {

	dynamic_range=p_dynamic_range;
}
int GIProbe::get_dynamic_range() const {

	return dynamic_range;
}

void GIProbe::set_energy(float p_energy) {

	energy=p_energy;
	if (probe_data.is_valid()) {
		probe_data->set_energy(energy);
	}
}
float GIProbe::get_energy() const {

	return energy;
}

void GIProbe::set_interior(bool p_enable) {

	interior=p_enable;
	if (probe_data.is_valid()) {
		probe_data->set_interior(p_enable);
	}
}

bool GIProbe::is_interior() const {

	return interior;
}


void GIProbe::set_compress(bool p_enable) {

	compress=p_enable;
	if (probe_data.is_valid()) {
		probe_data->set_compress(p_enable);
	}
}

bool GIProbe::is_compressed() const {

	return compress;
}


#include "math.h"

#define FINDMINMAX(x0,x1,x2,min,max) \
  min = max = x0;   \
  if(x1<min) min=x1;\
  if(x1>max) max=x1;\
  if(x2<min) min=x2;\
  if(x2>max) max=x2;

static bool planeBoxOverlap(Vector3 normal,float d, Vector3 maxbox)
{
  int q;
  Vector3 vmin,vmax;
  for(q=0;q<=2;q++)
  {
    if(normal[q]>0.0f)
    {
      vmin[q]=-maxbox[q];
      vmax[q]=maxbox[q];
    }
    else
    {
      vmin[q]=maxbox[q];
      vmax[q]=-maxbox[q];
    }
  }
  if(normal.dot(vmin)+d>0.0f) return false;
  if(normal.dot(vmax)+d>=0.0f) return true;

  return false;
}


/*======================== X-tests ========================*/
#define AXISTEST_X01(a, b, fa, fb)             \
    p0 = a*v0.y - b*v0.z;                    \
    p2 = a*v2.y - b*v2.z;                    \
	if(p0<p2) {min=p0; max=p2;} else {min=p2; max=p0;} \
    rad = fa * boxhalfsize.y + fb * boxhalfsize.z;   \
    if(min>rad || max<-rad) return false;

#define AXISTEST_X2(a, b, fa, fb)              \
    p0 = a*v0.y - b*v0.z;                    \
    p1 = a*v1.y - b*v1.z;                    \
	if(p0<p1) {min=p0; max=p1;} else {min=p1; max=p0;} \
    rad = fa * boxhalfsize.y + fb * boxhalfsize.z;   \
    if(min>rad || max<-rad) return false;

/*======================== Y-tests ========================*/
#define AXISTEST_Y02(a, b, fa, fb)             \
    p0 = -a*v0.x + b*v0.z;                   \
    p2 = -a*v2.x + b*v2.z;                       \
	if(p0<p2) {min=p0; max=p2;} else {min=p2; max=p0;} \
    rad = fa * boxhalfsize.x + fb * boxhalfsize.z;   \
    if(min>rad || max<-rad) return false;

#define AXISTEST_Y1(a, b, fa, fb)              \
    p0 = -a*v0.x + b*v0.z;                   \
    p1 = -a*v1.x + b*v1.z;                       \
	if(p0<p1) {min=p0; max=p1;} else {min=p1; max=p0;} \
    rad = fa * boxhalfsize.x + fb * boxhalfsize.z;   \
    if(min>rad || max<-rad) return false;

/*======================== Z-tests ========================*/

#define AXISTEST_Z12(a, b, fa, fb)             \
    p1 = a*v1.x - b*v1.y;                    \
    p2 = a*v2.x - b*v2.y;                    \
	if(p2<p1) {min=p2; max=p1;} else {min=p1; max=p2;} \
    rad = fa * boxhalfsize.x + fb * boxhalfsize.y;   \
    if(min>rad || max<-rad) return false;

#define AXISTEST_Z0(a, b, fa, fb)              \
    p0 = a*v0.x - b*v0.y;                \
    p1 = a*v1.x - b*v1.y;                    \
	if(p0<p1) {min=p0; max=p1;} else {min=p1; max=p0;} \
    rad = fa * boxhalfsize.x + fb * boxhalfsize.y;   \
    if(min>rad || max<-rad) return false;

static bool fast_tri_box_overlap(const Vector3& boxcenter,const Vector3 boxhalfsize,const Vector3 *triverts) {

  /*    use separating axis theorem to test overlap between triangle and box */
  /*    need to test for overlap in these directions: */
  /*    1) the {x,y,z}-directions (actually, since we use the AABB of the triangle */
  /*       we do not even need to test these) */
  /*    2) normal of the triangle */
  /*    3) crossproduct(edge from tri, {x,y,z}-directin) */
  /*       this gives 3x3=9 more tests */
   Vector3 v0,v1,v2;
   float min,max,d,p0,p1,p2,rad,fex,fey,fez;
   Vector3 normal,e0,e1,e2;

   /* This is the fastest branch on Sun */
   /* move everything so that the boxcenter is in (0,0,0) */

   v0=triverts[0]-boxcenter;
   v1=triverts[1]-boxcenter;
   v2=triverts[2]-boxcenter;

   /* compute triangle edges */
   e0=v1-v0;      /* tri edge 0 */
   e1=v2-v1;      /* tri edge 1 */
   e2=v0-v2;      /* tri edge 2 */

   /* Bullet 3:  */
   /*  test the 9 tests first (this was faster) */
   fex = Math::abs(e0.x);
   fey = Math::abs(e0.y);
   fez = Math::abs(e0.z);
   AXISTEST_X01(e0.z, e0.y, fez, fey);
   AXISTEST_Y02(e0.z, e0.x, fez, fex);
   AXISTEST_Z12(e0.y, e0.x, fey, fex);

   fex = Math::abs(e1.x);
   fey = Math::abs(e1.y);
   fez = Math::abs(e1.z);
   AXISTEST_X01(e1.z, e1.y, fez, fey);
   AXISTEST_Y02(e1.z, e1.x, fez, fex);
   AXISTEST_Z0(e1.y, e1.x, fey, fex);

   fex = Math::abs(e2.x);
   fey = Math::abs(e2.y);
   fez = Math::abs(e2.z);
   AXISTEST_X2(e2.z, e2.y, fez, fey);
   AXISTEST_Y1(e2.z, e2.x, fez, fex);
   AXISTEST_Z12(e2.y, e2.x, fey, fex);

   /* Bullet 1: */
   /*  first test overlap in the {x,y,z}-directions */
   /*  find min, max of the triangle each direction, and test for overlap in */
   /*  that direction -- this is equivalent to testing a minimal AABB around */
   /*  the triangle against the AABB */

   /* test in X-direction */
   FINDMINMAX(v0.x,v1.x,v2.x,min,max);
   if(min>boxhalfsize.x || max<-boxhalfsize.x) return false;

   /* test in Y-direction */
   FINDMINMAX(v0.y,v1.y,v2.y,min,max);
   if(min>boxhalfsize.y || max<-boxhalfsize.y) return false;

   /* test in Z-direction */
   FINDMINMAX(v0.z,v1.z,v2.z,min,max);
   if(min>boxhalfsize.z || max<-boxhalfsize.z) return false;

   /* Bullet 2: */
   /*  test if the box intersects the plane of the triangle */
   /*  compute plane equation of triangle: normal*x+d=0 */
   normal=e0.cross(e1);
   d=-normal.dot(v0);  /* plane eq: normal.x+d=0 */
   if(!planeBoxOverlap(normal,d,boxhalfsize)) return false;

   return true;   /* box and triangle overlaps */
}



static _FORCE_INLINE_ Vector2 get_uv(const Vector3& p_pos, const Vector3 *p_vtx, const Vector2* p_uv) {

	if (p_pos.distance_squared_to(p_vtx[0])<CMP_EPSILON2)
		return p_uv[0];
	if (p_pos.distance_squared_to(p_vtx[1])<CMP_EPSILON2)
		return p_uv[1];
	if (p_pos.distance_squared_to(p_vtx[2])<CMP_EPSILON2)
		return p_uv[2];

	Vector3 v0 = p_vtx[1] - p_vtx[0];
	Vector3 v1 = p_vtx[2] - p_vtx[0];
	Vector3 v2 = p_pos - p_vtx[0];

	float d00 = v0.dot( v0);
	float d01 = v0.dot( v1);
	float d11 = v1.dot( v1);
	float d20 = v2.dot( v0);
	float d21 = v2.dot( v1);
	float denom = (d00 * d11 - d01 * d01);
	if (denom==0)
		return p_uv[0];
	float v = (d11 * d20 - d01 * d21) / denom;
	float w = (d00 * d21 - d01 * d20) / denom;
	float u = 1.0f - v - w;

	return p_uv[0]*u + p_uv[1]*v  + p_uv[2]*w;
}

void GIProbe::_plot_face(int p_idx, int p_level,int p_x,int p_y,int p_z, const Vector3 *p_vtx, const Vector2* p_uv, const Baker::MaterialCache& p_material, const Rect3 &p_aabb,Baker *p_baker) {



	if (p_level==p_baker->cell_subdiv-1) {
		//plot the face by guessing it's albedo and emission value

		//find best axis to map to, for scanning values
		int closest_axis;
		float closest_dot;

		Vector3 normal = Plane(p_vtx[0],p_vtx[1],p_vtx[2]).normal;

		for(int i=0;i<3;i++) {

			Vector3 axis;
			axis[i]=1.0;
			float dot=ABS(normal.dot(axis));
			if (i==0 || dot>closest_dot) {
				closest_axis=i;
				closest_dot=dot;
			}
		}

		Vector3 axis;
		axis[closest_axis]=1.0;
		Vector3 t1;
		t1[(closest_axis+1)%3]=1.0;
		Vector3 t2;
		t2[(closest_axis+2)%3]=1.0;

		t1*=p_aabb.size[(closest_axis+1)%3]/float(color_scan_cell_width);
		t2*=p_aabb.size[(closest_axis+2)%3]/float(color_scan_cell_width);

		Color albedo_accum;
		Color emission_accum;
		Vector3 normal_accum;

		float alpha=0.0;

		//map to a grid average in the best axis for this face
		for(int i=0;i<color_scan_cell_width;i++) {

			Vector3 ofs_i=float(i)*t1;

			for(int j=0;j<color_scan_cell_width;j++) {

				Vector3 ofs_j=float(j)*t2;

				Vector3 from = p_aabb.pos+ofs_i+ofs_j;
				Vector3 to = from + t1 + t2 + axis * p_aabb.size[closest_axis];
				Vector3 half = (to-from)*0.5;

				//is in this cell?
				if (!fast_tri_box_overlap(from+half,half,p_vtx)) {
					continue; //face does not span this cell
				}

				//go from -size to +size*2 to avoid skipping collisions
				Vector3 ray_from = from + (t1+t2)*0.5 - axis * p_aabb.size[closest_axis];
				Vector3 ray_to = ray_from + axis * p_aabb.size[closest_axis]*2;

				Vector3 intersection;

				if (!Geometry::ray_intersects_triangle(ray_from,ray_to,p_vtx[0],p_vtx[1],p_vtx[2],&intersection)) {
					//no intersect? look in edges

					float closest_dist=1e20;
					for(int j=0;j<3;j++) {
						Vector3 c;
						Vector3 inters;
						Geometry::get_closest_points_between_segments(p_vtx[j],p_vtx[(j+1)%3],ray_from,ray_to,inters,c);
						float d=c.distance_to(intersection);
						if (j==0 || d<closest_dist) {
							closest_dist=d;
							intersection=inters;
						}
					}
				}

				Vector2 uv = get_uv(intersection,p_vtx,p_uv);


				int uv_x = CLAMP(Math::fposmod(uv.x,1.0)*bake_texture_size,0,bake_texture_size-1);
				int uv_y = CLAMP(Math::fposmod(uv.y,1.0)*bake_texture_size,0,bake_texture_size-1);

				int ofs = uv_y*bake_texture_size+uv_x;
				albedo_accum.r+=p_material.albedo[ofs].r;
				albedo_accum.g+=p_material.albedo[ofs].g;
				albedo_accum.b+=p_material.albedo[ofs].b;
				albedo_accum.a+=p_material.albedo[ofs].a;

				emission_accum.r+=p_material.emission[ofs].r;
				emission_accum.g+=p_material.emission[ofs].g;
				emission_accum.b+=p_material.emission[ofs].b;

				normal_accum+=normal;

				alpha+=1.0;

			}
		}


		if (alpha==0) {
			//could not in any way get texture information.. so use closest point to center

			Face3 f( p_vtx[0],p_vtx[1],p_vtx[2]);
			Vector3 inters = f.get_closest_point_to(p_aabb.pos+p_aabb.size*0.5);

			Vector2 uv = get_uv(inters,p_vtx,p_uv);

			int uv_x = CLAMP(Math::fposmod(uv.x,1.0)*bake_texture_size,0,bake_texture_size-1);
			int uv_y = CLAMP(Math::fposmod(uv.y,1.0)*bake_texture_size,0,bake_texture_size-1);

			int ofs = uv_y*bake_texture_size+uv_x;

			alpha = 1.0/(color_scan_cell_width*color_scan_cell_width);

			albedo_accum.r=p_material.albedo[ofs].r*alpha;
			albedo_accum.g=p_material.albedo[ofs].g*alpha;
			albedo_accum.b=p_material.albedo[ofs].b*alpha;
			albedo_accum.a=p_material.albedo[ofs].a*alpha;

			emission_accum.r=p_material.emission[ofs].r*alpha;
			emission_accum.g=p_material.emission[ofs].g*alpha;
			emission_accum.b=p_material.emission[ofs].b*alpha;

			normal_accum*=alpha;


		} else {

			float accdiv = 1.0/(color_scan_cell_width*color_scan_cell_width);
			alpha*=accdiv;

			albedo_accum.r*=accdiv;
			albedo_accum.g*=accdiv;
			albedo_accum.b*=accdiv;
			albedo_accum.a*=accdiv;

			emission_accum.r*=accdiv;
			emission_accum.g*=accdiv;
			emission_accum.b*=accdiv;

			normal_accum*=accdiv;

		}

		//put this temporarily here, corrected in a later step
		p_baker->bake_cells[p_idx].albedo[0]+=albedo_accum.r;
		p_baker->bake_cells[p_idx].albedo[1]+=albedo_accum.g;
		p_baker->bake_cells[p_idx].albedo[2]+=albedo_accum.b;
		p_baker->bake_cells[p_idx].emission[0]+=emission_accum.r;
		p_baker->bake_cells[p_idx].emission[1]+=emission_accum.g;
		p_baker->bake_cells[p_idx].emission[2]+=emission_accum.b;
		p_baker->bake_cells[p_idx].normal[0]+=normal_accum.x;
		p_baker->bake_cells[p_idx].normal[1]+=normal_accum.y;
		p_baker->bake_cells[p_idx].normal[2]+=normal_accum.z;
		p_baker->bake_cells[p_idx].alpha+=alpha;

		static const Vector3 side_normals[6]={
			Vector3(-1, 0, 0),
			Vector3( 1, 0, 0),
			Vector3( 0,-1, 0),
			Vector3( 0, 1, 0),
			Vector3( 0, 0,-1),
			Vector3( 0, 0, 1),
		};

		/*
		for(int i=0;i<6;i++) {
			if (normal.dot(side_normals[i])>CMP_EPSILON) {
				p_baker->bake_cells[p_idx].used_sides|=(1<<i);
			}
		}*/


	} else {
		//go down

		int half = (1<<(p_baker->cell_subdiv-1)) >> (p_level+1);
		for(int i=0;i<8;i++) {

			Rect3 aabb=p_aabb;
			aabb.size*=0.5;

			int nx=p_x;
			int ny=p_y;
			int nz=p_z;

			if (i&1) {
				aabb.pos.x+=aabb.size.x;
				nx+=half;
			}
			if (i&2) {
				aabb.pos.y+=aabb.size.y;
				ny+=half;
			}
			if (i&4) {
				aabb.pos.z+=aabb.size.z;
				nz+=half;
			}
			//make sure to not plot beyond limits
			if (nx<0 || nx>=p_baker->axis_cell_size[0] || ny<0 || ny>=p_baker->axis_cell_size[1] || nz<0 || nz>=p_baker->axis_cell_size[2])
				continue;

			{
				Rect3 test_aabb=aabb;
				//test_aabb.grow_by(test_aabb.get_longest_axis_size()*0.05); //grow a bit to avoid numerical error in real-time
				Vector3 qsize = test_aabb.size*0.5; //quarter size, for fast aabb test

				if (!fast_tri_box_overlap(test_aabb.pos+qsize,qsize,p_vtx)) {
				//if (!Face3(p_vtx[0],p_vtx[1],p_vtx[2]).intersects_aabb2(aabb)) {
					//does not fit in child, go on
					continue;
				}

			}

			if (p_baker->bake_cells[p_idx].childs[i]==Baker::CHILD_EMPTY) {
				//sub cell must be created

				uint32_t child_idx = p_baker->bake_cells.size();
				p_baker->bake_cells[p_idx].childs[i]=child_idx;
				p_baker->bake_cells.resize( p_baker->bake_cells.size() + 1);
				p_baker->bake_cells[child_idx].level=p_level+1;

			}


			_plot_face(p_baker->bake_cells[p_idx].childs[i],p_level+1,nx,ny,nz,p_vtx,p_uv,p_material,aabb,p_baker);
		}
	}
}



void GIProbe::_fixup_plot(int p_idx, int p_level,int p_x,int p_y, int p_z,Baker *p_baker) {



	if (p_level==p_baker->cell_subdiv-1) {

		p_baker->leaf_voxel_count++;
		float alpha = p_baker->bake_cells[p_idx].alpha;

		p_baker->bake_cells[p_idx].albedo[0]/=alpha;
		p_baker->bake_cells[p_idx].albedo[1]/=alpha;
		p_baker->bake_cells[p_idx].albedo[2]/=alpha;

		//transfer emission to light
		p_baker->bake_cells[p_idx].emission[0]/=alpha;
		p_baker->bake_cells[p_idx].emission[1]/=alpha;
		p_baker->bake_cells[p_idx].emission[2]/=alpha;

		p_baker->bake_cells[p_idx].normal[0]/=alpha;
		p_baker->bake_cells[p_idx].normal[1]/=alpha;
		p_baker->bake_cells[p_idx].normal[2]/=alpha;

		Vector3 n(p_baker->bake_cells[p_idx].normal[0],p_baker->bake_cells[p_idx].normal[1],p_baker->bake_cells[p_idx].normal[2]);
		if (n.length()<0.01) {
			//too much fight over normal, zero it
			p_baker->bake_cells[p_idx].normal[0]=0;
			p_baker->bake_cells[p_idx].normal[1]=0;
			p_baker->bake_cells[p_idx].normal[2]=0;
		} else {
			n.normalize();
			p_baker->bake_cells[p_idx].normal[0]=n.x;
			p_baker->bake_cells[p_idx].normal[1]=n.y;
			p_baker->bake_cells[p_idx].normal[2]=n.z;
		}


		p_baker->bake_cells[p_idx].alpha=1.0;

		/*
		//remove neighbours from used sides

		for(int n=0;n<6;n++) {

			int ofs[3]={0,0,0};

			ofs[n/2]=(n&1)?1:-1;

			//convert to x,y,z on this level
			int x=p_x;
			int y=p_y;
			int z=p_z;

			x+=ofs[0];
			y+=ofs[1];
			z+=ofs[2];

			int ofs_x=0;
			int ofs_y=0;
			int ofs_z=0;
			int size = 1<<p_level;
			int half=size/2;


			if (x<0 || x>=size || y<0 || y>=size || z<0 || z>=size) {
				//neighbour is out, can't use it
				p_baker->bake_cells[p_idx].used_sides&=~(1<<uint32_t(n));
				continue;
			}

			uint32_t neighbour=0;

			for(int i=0;i<p_baker->cell_subdiv-1;i++) {

				Baker::Cell *bc = &p_baker->bake_cells[neighbour];

				int child = 0;
				if (x >= ofs_x + half) {
					child|=1;
					ofs_x+=half;
				}
				if (y >= ofs_y + half) {
					child|=2;
					ofs_y+=half;
				}
				if (z >= ofs_z + half) {
					child|=4;
					ofs_z+=half;
				}

				neighbour = bc->childs[child];
				if (neighbour==Baker::CHILD_EMPTY) {
					break;
				}

				half>>=1;
			}

			if (neighbour!=Baker::CHILD_EMPTY) {
				p_baker->bake_cells[p_idx].used_sides&=~(1<<uint32_t(n));
			}
		}
		*/
	} else {


		//go down

		float alpha_average=0;
		int half = (1<<(p_baker->cell_subdiv-1)) >> (p_level+1);
		for(int i=0;i<8;i++) {

			uint32_t child = p_baker->bake_cells[p_idx].childs[i];

			if (child==Baker::CHILD_EMPTY)
				continue;


			int nx=p_x;
			int ny=p_y;
			int nz=p_z;

			if (i&1)
				nx+=half;
			if (i&2)
				ny+=half;
			if (i&4)
				nz+=half;

			_fixup_plot(child,p_level+1,nx,ny,nz,p_baker);
			alpha_average+=p_baker->bake_cells[child].alpha;
		}

		p_baker->bake_cells[p_idx].alpha=alpha_average/8.0;
		p_baker->bake_cells[p_idx].emission[0]=0;
		p_baker->bake_cells[p_idx].emission[1]=0;
		p_baker->bake_cells[p_idx].emission[2]=0;
		p_baker->bake_cells[p_idx].normal[0]=0;
		p_baker->bake_cells[p_idx].normal[1]=0;
		p_baker->bake_cells[p_idx].normal[2]=0;
		p_baker->bake_cells[p_idx].albedo[0]=0;
		p_baker->bake_cells[p_idx].albedo[1]=0;
		p_baker->bake_cells[p_idx].albedo[2]=0;

	}

}



Vector<Color> GIProbe::_get_bake_texture(Image &p_image,const Color& p_color) {

	Vector<Color> ret;

	if (p_image.empty()) {

		ret.resize(bake_texture_size*bake_texture_size);
		for(int i=0;i<bake_texture_size*bake_texture_size;i++) {
			ret[i]=p_color;
		}

		return ret;
	}

	p_image.convert(Image::FORMAT_RGBA8);
	p_image.resize(bake_texture_size,bake_texture_size,Image::INTERPOLATE_CUBIC);


	PoolVector<uint8_t>::Read r = p_image.get_data().read();
	ret.resize(bake_texture_size*bake_texture_size);

	for(int i=0;i<bake_texture_size*bake_texture_size;i++) {
		Color c;
		c.r = r[i*4+0]/255.0;
		c.g = r[i*4+1]/255.0;
		c.b = r[i*4+2]/255.0;
		c.a = r[i*4+3]/255.0;
		ret[i]=c;

	}

	return ret;
}


GIProbe::Baker::MaterialCache GIProbe::_get_material_cache(Ref<Material> p_material,Baker *p_baker) {

	//this way of obtaining materials is inaccurate and also does not support some compressed formats very well
	Ref<FixedSpatialMaterial> mat = p_material;

	Ref<Material> material = mat; //hack for now

	if (p_baker->material_cache.has(material)) {
		return p_baker->material_cache[material];
	}

	Baker::MaterialCache mc;

	if (mat.is_valid()) {


		Ref<ImageTexture> albedo_tex = mat->get_texture(FixedSpatialMaterial::TEXTURE_ALBEDO);

		Image img_albedo;
		if (albedo_tex.is_valid()) {

			img_albedo = albedo_tex->get_data();
		}

		mc.albedo=_get_bake_texture(img_albedo,mat->get_albedo());

		Ref<ImageTexture> emission_tex = mat->get_texture(FixedSpatialMaterial::TEXTURE_EMISSION);

		Color emission_col = mat->get_emission();
		emission_col.r*=mat->get_emission_energy();
		emission_col.g*=mat->get_emission_energy();
		emission_col.b*=mat->get_emission_energy();

		Image img_emission;

		if (emission_tex.is_valid()) {

			img_emission = emission_tex->get_data();
		}

		mc.emission=_get_bake_texture(img_emission,emission_col);

	} else {
		Image empty;

		mc.albedo=_get_bake_texture(empty,Color(0.7,0.7,0.7));
		mc.emission=_get_bake_texture(empty,Color(0,0,0));


	}

	p_baker->material_cache[p_material]=mc;
	return mc;


}

void GIProbe::_plot_mesh(const Transform& p_xform, Ref<Mesh>& p_mesh, Baker *p_baker) {


	for(int i=0;i<p_mesh->get_surface_count();i++) {

		if (p_mesh->surface_get_primitive_type(i)!=Mesh::PRIMITIVE_TRIANGLES)
			continue; //only triangles

		Baker::MaterialCache material = _get_material_cache(p_mesh->surface_get_material(i),p_baker);

		Array a = p_mesh->surface_get_arrays(i);


		PoolVector<Vector3> vertices = a[Mesh::ARRAY_VERTEX];
		PoolVector<Vector3>::Read vr=vertices.read();
		PoolVector<Vector2> uv = a[Mesh::ARRAY_TEX_UV];
		PoolVector<Vector2>::Read uvr;
		PoolVector<int> index = a[Mesh::ARRAY_INDEX];

		bool read_uv=false;

		if (uv.size()) {

			uvr=uv.read();
			read_uv=true;
		}

		if (index.size()) {

			int facecount = index.size()/3;
			PoolVector<int>::Read ir=index.read();

			for(int j=0;j<facecount;j++) {

				Vector3 vtxs[3];
				Vector2 uvs[3];

				for(int k=0;k<3;k++) {
					vtxs[k]=p_xform.xform(vr[ir[j*3+k]]);
				}

				if (read_uv) {
					for(int k=0;k<3;k++) {
						uvs[k]=uvr[ir[j*3+k]];
					}
				}

				//test against original bounds
				if (!fast_tri_box_overlap(-extents,extents*2,vtxs))
					continue;
				//plot
				_plot_face(0,0,0,0,0,vtxs,uvs,material,p_baker->po2_bounds,p_baker);
			}



		} else {

			int facecount = vertices.size()/3;

			for(int j=0;j<facecount;j++) {

				Vector3 vtxs[3];
				Vector2 uvs[3];

				for(int k=0;k<3;k++) {
					vtxs[k]=p_xform.xform(vr[j*3+k]);
				}

				if (read_uv) {
					for(int k=0;k<3;k++) {
						uvs[k]=uvr[j*3+k];
					}
				}

				//test against original bounds
				if (!fast_tri_box_overlap(-extents,extents*2,vtxs))
					continue;
				//plot face
				_plot_face(0,0,0,0,0,vtxs,uvs,material,p_baker->po2_bounds,p_baker);
			}

		}
	}
}



void GIProbe::_find_meshes(Node *p_at_node,Baker *p_baker){

	MeshInstance *mi = p_at_node->cast_to<MeshInstance>();
	if (mi && mi->get_flag(GeometryInstance::FLAG_USE_BAKED_LIGHT)) {
		Ref<Mesh> mesh = mi->get_mesh();
		if (mesh.is_valid()) {

			Rect3 aabb = mesh->get_aabb();

			Transform xf = get_global_transform().affine_inverse() * mi->get_global_transform();

			if (Rect3(-extents,extents*2).intersects(xf.xform(aabb))) {
				Baker::PlotMesh pm;
				pm.local_xform=xf;
				pm.mesh=mesh;
				p_baker->mesh_list.push_back(pm);

			}
		}
	}

	for(int i=0;i<p_at_node->get_child_count();i++) {

		Node *child = p_at_node->get_child(i);
		if (!child->get_owner())
			continue; //maybe a helper

		_find_meshes(child,p_baker);

	}
}




void GIProbe::bake(Node *p_from_node, bool p_create_visual_debug){

	Baker baker;

	static const int subdiv_value[SUBDIV_MAX]={7,8,9,10};

	baker.cell_subdiv=subdiv_value[subdiv];
	baker.bake_cells.resize(1);

	//find out the actual real bounds, power of 2, which gets the highest subdivision
	baker.po2_bounds=Rect3(-extents,extents*2.0);
	int longest_axis = baker.po2_bounds.get_longest_axis_index();
	baker.axis_cell_size[longest_axis]=(1<<(baker.cell_subdiv-1));
	baker.leaf_voxel_count=0;

	for(int i=0;i<3;i++) {

		if (i==longest_axis)
			continue;

		baker.axis_cell_size[i]=baker.axis_cell_size[longest_axis];
		float axis_size = baker.po2_bounds.size[longest_axis];

		//shrink until fit subdiv
		while (axis_size/2.0 >= baker.po2_bounds.size[i]) {
			axis_size/=2.0;
			baker.axis_cell_size[i]>>=1;
		}

		baker.po2_bounds.size[i]=baker.po2_bounds.size[longest_axis];
	}



	Transform to_bounds;
	to_bounds.basis.scale(Vector3(baker.po2_bounds.size[longest_axis],baker.po2_bounds.size[longest_axis],baker.po2_bounds.size[longest_axis]));
	to_bounds.origin=baker.po2_bounds.pos;

	Transform to_grid;
	to_grid.basis.scale(Vector3(baker.axis_cell_size[longest_axis],baker.axis_cell_size[longest_axis],baker.axis_cell_size[longest_axis]));

	baker.to_cell_space = to_grid * to_bounds.affine_inverse();


	_find_meshes(p_from_node?p_from_node:get_parent(),&baker);



	int pmc=0;

	for(List<Baker::PlotMesh>::Element *E=baker.mesh_list.front();E;E=E->next()) {

		print_line("plotting mesh "+itos(pmc++)+"/"+itos(baker.mesh_list.size()));

		_plot_mesh(E->get().local_xform,E->get().mesh,&baker);
	}

	_fixup_plot(0,0,0,0,0,&baker);

	//create the data for visual server

	PoolVector<int> data;

	data.resize( 16+(8+1+1+1+1)*baker.bake_cells.size() ); //4 for header, rest for rest.

	{
		PoolVector<int>::Write w = data.write();

		uint32_t * w32 = (uint32_t*)w.ptr();

		w32[0]=0;//version
		w32[1]=baker.cell_subdiv; //subdiv
		w32[2]=baker.axis_cell_size[0];
		w32[3]=baker.axis_cell_size[1];
		w32[4]=baker.axis_cell_size[2];
		w32[5]=baker.bake_cells.size();
		w32[6]=baker.leaf_voxel_count;

		int ofs=16;

		for(int i=0;i<baker.bake_cells.size();i++) {

			for(int j=0;j<8;j++) {
				w32[ofs++]=baker.bake_cells[i].childs[j];
			}

			{ //albedo
				uint32_t rgba=uint32_t(CLAMP(baker.bake_cells[i].albedo[0]*255.0,0,255))<<16;
				rgba|=uint32_t(CLAMP(baker.bake_cells[i].albedo[1]*255.0,0,255))<<8;
				rgba|=uint32_t(CLAMP(baker.bake_cells[i].albedo[2]*255.0,0,255))<<0;

				w32[ofs++]=rgba;


			}
			{ //emission

				Vector3 e(baker.bake_cells[i].emission[0],baker.bake_cells[i].emission[1],baker.bake_cells[i].emission[2]);
				float l = e.length();
				if (l>0) {
					e.normalize();
					l=CLAMP(l/8.0,0,1.0);
				}

				uint32_t em=uint32_t(CLAMP(e[0]*255,0,255))<<24;
				em|=uint32_t(CLAMP(e[1]*255,0,255))<<16;
				em|=uint32_t(CLAMP(e[2]*255,0,255))<<8;
				em|=uint32_t(CLAMP(l*255,0,255));

				w32[ofs++]=em;
			}

			//w32[ofs++]=baker.bake_cells[i].used_sides;
			{ //normal

				Vector3 n(baker.bake_cells[i].normal[0],baker.bake_cells[i].normal[1],baker.bake_cells[i].normal[2]);
				n=n*Vector3(0.5,0.5,0.5)+Vector3(0.5,0.5,0.5);
				uint32_t norm=0;


				norm|=uint32_t(CLAMP( n.x*255.0, 0, 255))<<16;
				norm|=uint32_t(CLAMP( n.y*255.0, 0, 255))<<8;
				norm|=uint32_t(CLAMP( n.z*255.0, 0, 255))<<0;

				w32[ofs++]=norm;
			}

			{
				uint16_t alpha = CLAMP(uint32_t(baker.bake_cells[i].alpha*65535.0),0,65535);
				uint16_t level = baker.bake_cells[i].level;

				w32[ofs++] = (uint32_t(level)<<16)|uint32_t(alpha);
			}

		}

	}

	Ref<GIProbeData> probe_data;
	probe_data.instance();
	probe_data->set_bounds(Rect3(-extents,extents*2.0));
	probe_data->set_cell_size(baker.po2_bounds.size[longest_axis]/baker.axis_cell_size[longest_axis]);
	probe_data->set_dynamic_data(data);
	probe_data->set_dynamic_range(dynamic_range);
	probe_data->set_energy(energy);
	probe_data->set_interior(interior);
	probe_data->set_compress(compress);
	probe_data->set_to_cell_xform(baker.to_cell_space);

	set_probe_data(probe_data);


	if (p_create_visual_debug) {
		//_create_debug_mesh(&baker);
	}



}


void GIProbe::_debug_mesh(int p_idx, int p_level, const Rect3 &p_aabb,Ref<MultiMesh> &p_multimesh,int &idx,Baker *p_baker) {


	if (p_level==p_baker->cell_subdiv-1) {

		Vector3 center = p_aabb.pos+p_aabb.size*0.5;
		Transform xform;
		xform.origin=center;
		xform.basis.scale(p_aabb.size*0.5);
		p_multimesh->set_instance_transform(idx,xform);
		Color col=Color(p_baker->bake_cells[p_idx].albedo[0],p_baker->bake_cells[p_idx].albedo[1],p_baker->bake_cells[p_idx].albedo[2]);
		p_multimesh->set_instance_color(idx,col);

		idx++;

	} else {

		for(int i=0;i<8;i++) {

			if (p_baker->bake_cells[p_idx].childs[i]==Baker::CHILD_EMPTY)
				continue;

			Rect3 aabb=p_aabb;
			aabb.size*=0.5;

			if (i&1)
				aabb.pos.x+=aabb.size.x;
			if (i&2)
				aabb.pos.y+=aabb.size.y;
			if (i&4)
				aabb.pos.z+=aabb.size.z;

			_debug_mesh(p_baker->bake_cells[p_idx].childs[i],p_level+1,aabb,p_multimesh,idx,p_baker);
		}

	}

}


void GIProbe::_create_debug_mesh(Baker *p_baker) {

	Ref<MultiMesh> mm;
	mm.instance();

	mm->set_transform_format(MultiMesh::TRANSFORM_3D);
	mm->set_color_format(MultiMesh::COLOR_8BIT);
	print_line("leaf voxels: "+itos(p_baker->leaf_voxel_count));
	mm->set_instance_count(p_baker->leaf_voxel_count);

	Ref<Mesh> mesh;
	mesh.instance();

	{
		Array arr;
		arr.resize(Mesh::ARRAY_MAX);

		PoolVector<Vector3> vertices;
		PoolVector<Color> colors;

		int vtx_idx=0;
	#define ADD_VTX(m_idx);\
		vertices.push_back( face_points[m_idx] );\
		colors.push_back( Color(1,1,1,1) );\
		vtx_idx++;\

		for (int i=0;i<6;i++) {


			Vector3 face_points[4];

			for (int j=0;j<4;j++) {

				float v[3];
				v[0]=1.0;
				v[1]=1-2*((j>>1)&1);
				v[2]=v[1]*(1-2*(j&1));

				for (int k=0;k<3;k++) {

					if (i<3)
						face_points[j][(i+k)%3]=v[k]*(i>=3?-1:1);
					else
						face_points[3-j][(i+k)%3]=v[k]*(i>=3?-1:1);
				}
			}

		//tri 1
			ADD_VTX(0);
			ADD_VTX(1);
			ADD_VTX(2);
		//tri 2
			ADD_VTX(2);
			ADD_VTX(3);
			ADD_VTX(0);

		}


		arr[Mesh::ARRAY_VERTEX]=vertices;
		arr[Mesh::ARRAY_COLOR]=colors;
		mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES,arr);
	}

	{
		Ref<FixedSpatialMaterial> fsm;
		fsm.instance();
		fsm->set_flag(FixedSpatialMaterial::FLAG_SRGB_VERTEX_COLOR,true);
		fsm->set_flag(FixedSpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR,true);
		fsm->set_flag(FixedSpatialMaterial::FLAG_UNSHADED,true);
		fsm->set_albedo(Color(1,1,1,1));

		mesh->surface_set_material(0,fsm);
	}

	mm->set_mesh(mesh);


	int idx=0;
	_debug_mesh(0,0,p_baker->po2_bounds,mm,idx,p_baker);

	MultiMeshInstance *mmi = memnew( MultiMeshInstance );
	mmi->set_multimesh(mm);
	add_child(mmi);
#ifdef TOOLS_ENABLED
	if (get_tree()->get_edited_scene_root()==this){
		mmi->set_owner(this);
	} else {
		mmi->set_owner(get_owner());

	}
#else
	mmi->set_owner(get_owner());
#endif

}

void GIProbe::_debug_bake() {

	bake(NULL,true);
}

Rect3 GIProbe::get_aabb() const {

	return Rect3(-extents,extents*2);
}

PoolVector<Face3> GIProbe::get_faces(uint32_t p_usage_flags) const {

	return PoolVector<Face3>();
}

void GIProbe::_bind_methods() {

	ClassDB::bind_method(_MD("set_probe_data","data"),&GIProbe::set_probe_data);
	ClassDB::bind_method(_MD("get_probe_data"),&GIProbe::get_probe_data);

	ClassDB::bind_method(_MD("set_subdiv","subdiv"),&GIProbe::set_subdiv);
	ClassDB::bind_method(_MD("get_subdiv"),&GIProbe::get_subdiv);

	ClassDB::bind_method(_MD("set_extents","extents"),&GIProbe::set_extents);
	ClassDB::bind_method(_MD("get_extents"),&GIProbe::get_extents);

	ClassDB::bind_method(_MD("set_dynamic_range","max"),&GIProbe::set_dynamic_range);
	ClassDB::bind_method(_MD("get_dynamic_range"),&GIProbe::get_dynamic_range);

	ClassDB::bind_method(_MD("set_energy","max"),&GIProbe::set_energy);
	ClassDB::bind_method(_MD("get_energy"),&GIProbe::get_energy);

	ClassDB::bind_method(_MD("set_interior","enable"),&GIProbe::set_interior);
	ClassDB::bind_method(_MD("is_interior"),&GIProbe::is_interior);

	ClassDB::bind_method(_MD("set_compress","enable"),&GIProbe::set_compress);
	ClassDB::bind_method(_MD("is_compressed"),&GIProbe::is_compressed);

	ClassDB::bind_method(_MD("bake","from_node","create_visual_debug"),&GIProbe::bake,DEFVAL(Variant()),DEFVAL(false));
	ClassDB::bind_method(_MD("debug_bake"),&GIProbe::_debug_bake);
	ClassDB::set_method_flags(get_class_static(),_SCS("debug_bake"),METHOD_FLAGS_DEFAULT|METHOD_FLAG_EDITOR);

	ADD_PROPERTY( PropertyInfo(Variant::INT,"subdiv",PROPERTY_HINT_ENUM,"64,128,256,512"),_SCS("set_subdiv"),_SCS("get_subdiv"));
	ADD_PROPERTY( PropertyInfo(Variant::VECTOR3,"extents"),_SCS("set_extents"),_SCS("get_extents"));
	ADD_PROPERTY( PropertyInfo(Variant::INT,"dynamic_range",PROPERTY_HINT_RANGE,"1,16,1"),_SCS("set_dynamic_range"),_SCS("get_dynamic_range"));
	ADD_PROPERTY( PropertyInfo(Variant::REAL,"energy",PROPERTY_HINT_RANGE,"0,16,0.01"),_SCS("set_energy"),_SCS("get_energy"));
	ADD_PROPERTY( PropertyInfo(Variant::BOOL,"interior"),_SCS("set_interior"),_SCS("is_interior"));
	ADD_PROPERTY( PropertyInfo(Variant::BOOL,"compress"),_SCS("set_compress"),_SCS("is_compressed"));
	ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"data",PROPERTY_HINT_RESOURCE_TYPE,"GIProbeData"),_SCS("set_probe_data"),_SCS("get_probe_data"));


	BIND_CONSTANT( SUBDIV_64 );
	BIND_CONSTANT( SUBDIV_128 );
	BIND_CONSTANT( SUBDIV_256 );
	BIND_CONSTANT( SUBDIV_MAX );

}

GIProbe::GIProbe() {

	subdiv=SUBDIV_128;
	dynamic_range=4;
	energy=1.0;
	extents=Vector3(10,10,10);
	color_scan_cell_width=4;
	bake_texture_size=128;
	interior=false;
	compress=false;

	gi_probe = VS::get_singleton()->gi_probe_create();


}

GIProbe::~GIProbe() {


}