1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
|
/*************************************************************************/
/* skeleton_2d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "skeleton_2d.h"
#ifdef TOOLS_ENABLED
#include "editor/editor_data.h"
#include "editor/editor_settings.h"
#include "editor/plugins/canvas_item_editor_plugin.h"
#endif //TOOLS_ENABLED
bool Bone2D::_set(const StringName &p_path, const Variant &p_value) {
String path = p_path;
if (path.begins_with("auto_calculate_length_and_angle")) {
set_autocalculate_length_and_angle(p_value);
} else if (path.begins_with("length")) {
set_length(p_value);
} else if (path.begins_with("bone_angle")) {
set_bone_angle(Math::deg_to_rad(real_t(p_value)));
} else if (path.begins_with("default_length")) {
set_length(p_value);
}
#ifdef TOOLS_ENABLED
if (path.begins_with("editor_settings/show_bone_gizmo")) {
_editor_set_show_bone_gizmo(p_value);
}
#endif // TOOLS_ENABLED
return true;
}
bool Bone2D::_get(const StringName &p_path, Variant &r_ret) const {
String path = p_path;
if (path.begins_with("auto_calculate_length_and_angle")) {
r_ret = get_autocalculate_length_and_angle();
} else if (path.begins_with("length")) {
r_ret = get_length();
} else if (path.begins_with("bone_angle")) {
r_ret = Math::rad_to_deg(get_bone_angle());
} else if (path.begins_with("default_length")) {
r_ret = get_length();
}
#ifdef TOOLS_ENABLED
if (path.begins_with("editor_settings/show_bone_gizmo")) {
r_ret = _editor_get_show_bone_gizmo();
}
#endif // TOOLS_ENABLED
return true;
}
void Bone2D::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::BOOL, PNAME("auto_calculate_length_and_angle"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
if (!autocalculate_length_and_angle) {
p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("length"), PROPERTY_HINT_RANGE, "1, 1024, 1", PROPERTY_USAGE_DEFAULT));
p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("bone_angle"), PROPERTY_HINT_RANGE, "-360, 360, 0.01", PROPERTY_USAGE_DEFAULT));
}
#ifdef TOOLS_ENABLED
p_list->push_back(PropertyInfo(Variant::BOOL, PNAME("editor_settings/show_bone_gizmo"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
#endif // TOOLS_ENABLED
}
void Bone2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
Node *parent = get_parent();
parent_bone = Object::cast_to<Bone2D>(parent);
skeleton = nullptr;
while (parent) {
skeleton = Object::cast_to<Skeleton2D>(parent);
if (skeleton) {
break;
}
if (!Object::cast_to<Bone2D>(parent)) {
break; //skeletons must be chained to Bone2Ds.
}
parent = parent->get_parent();
}
if (skeleton) {
Skeleton2D::Bone bone;
bone.bone = this;
skeleton->bones.push_back(bone);
skeleton->_make_bone_setup_dirty();
}
cache_transform = get_transform();
copy_transform_to_cache = true;
#ifdef TOOLS_ENABLED
// Only draw the gizmo in the editor!
if (Engine::get_singleton()->is_editor_hint() == false) {
return;
}
queue_redraw();
#endif // TOOLS_ENABLED
} break;
case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
if (skeleton) {
skeleton->_make_transform_dirty();
}
if (copy_transform_to_cache) {
cache_transform = get_transform();
}
#ifdef TOOLS_ENABLED
// Only draw the gizmo in the editor!
if (Engine::get_singleton()->is_editor_hint() == false) {
return;
}
queue_redraw();
if (get_parent()) {
Bone2D *p_bone = Object::cast_to<Bone2D>(get_parent());
if (p_bone) {
p_bone->queue_redraw();
}
}
#endif // TOOLS_ENABLED
} break;
case NOTIFICATION_MOVED_IN_PARENT: {
if (skeleton) {
skeleton->_make_bone_setup_dirty();
}
if (copy_transform_to_cache) {
cache_transform = get_transform();
}
} break;
case NOTIFICATION_EXIT_TREE: {
if (skeleton) {
for (int i = 0; i < skeleton->bones.size(); i++) {
if (skeleton->bones[i].bone == this) {
skeleton->bones.remove_at(i);
break;
}
}
skeleton->_make_bone_setup_dirty();
skeleton = nullptr;
}
parent_bone = nullptr;
set_transform(cache_transform);
} break;
case NOTIFICATION_READY: {
if (autocalculate_length_and_angle) {
calculate_length_and_rotation();
}
} break;
#ifdef TOOLS_ENABLED
case NOTIFICATION_EDITOR_PRE_SAVE:
case NOTIFICATION_EDITOR_POST_SAVE: {
Transform2D tmp_trans = get_transform();
set_transform(cache_transform);
cache_transform = tmp_trans;
} break;
// Bone2D Editor gizmo drawing.
// TODO: Bone2D gizmo drawing needs to be moved to an editor plugin.
case NOTIFICATION_DRAW: {
// Only draw the gizmo in the editor!
if (Engine::get_singleton()->is_editor_hint() == false) {
return;
}
if (editor_gizmo_rid.is_null()) {
editor_gizmo_rid = RenderingServer::get_singleton()->canvas_item_create();
RenderingServer::get_singleton()->canvas_item_set_parent(editor_gizmo_rid, get_canvas_item());
RenderingServer::get_singleton()->canvas_item_set_z_as_relative_to_parent(editor_gizmo_rid, true);
RenderingServer::get_singleton()->canvas_item_set_z_index(editor_gizmo_rid, 10);
}
RenderingServer::get_singleton()->canvas_item_clear(editor_gizmo_rid);
if (!_editor_show_bone_gizmo) {
return;
}
// Undo scaling
Transform2D editor_gizmo_trans;
editor_gizmo_trans.set_scale(Vector2(1, 1) / get_global_scale());
RenderingServer::get_singleton()->canvas_item_set_transform(editor_gizmo_rid, editor_gizmo_trans);
Color bone_color1 = EDITOR_GET("editors/2d/bone_color1");
Color bone_color2 = EDITOR_GET("editors/2d/bone_color2");
Color bone_ik_color = EDITOR_GET("editors/2d/bone_ik_color");
Color bone_outline_color = EDITOR_GET("editors/2d/bone_outline_color");
Color bone_selected_color = EDITOR_GET("editors/2d/bone_selected_color");
bool Bone2D_found = false;
for (int i = 0; i < get_child_count(); i++) {
Bone2D *child_node = nullptr;
child_node = Object::cast_to<Bone2D>(get_child(i));
if (!child_node) {
continue;
}
Bone2D_found = true;
Vector<Vector2> bone_shape;
Vector<Vector2> bone_shape_outline;
_editor_get_bone_shape(&bone_shape, &bone_shape_outline, child_node);
Vector<Color> colors;
if (has_meta("_local_pose_override_enabled_")) {
colors.push_back(bone_ik_color);
colors.push_back(bone_ik_color);
colors.push_back(bone_ik_color);
colors.push_back(bone_ik_color);
} else {
colors.push_back(bone_color1);
colors.push_back(bone_color2);
colors.push_back(bone_color1);
colors.push_back(bone_color2);
}
Vector<Color> outline_colors;
if (CanvasItemEditor::get_singleton()->editor_selection->is_selected(this)) {
outline_colors.push_back(bone_selected_color);
outline_colors.push_back(bone_selected_color);
outline_colors.push_back(bone_selected_color);
outline_colors.push_back(bone_selected_color);
outline_colors.push_back(bone_selected_color);
outline_colors.push_back(bone_selected_color);
} else {
outline_colors.push_back(bone_outline_color);
outline_colors.push_back(bone_outline_color);
outline_colors.push_back(bone_outline_color);
outline_colors.push_back(bone_outline_color);
outline_colors.push_back(bone_outline_color);
outline_colors.push_back(bone_outline_color);
}
RenderingServer::get_singleton()->canvas_item_add_polygon(editor_gizmo_rid, bone_shape_outline, outline_colors);
RenderingServer::get_singleton()->canvas_item_add_polygon(editor_gizmo_rid, bone_shape, colors);
}
if (!Bone2D_found) {
Vector<Vector2> bone_shape;
Vector<Vector2> bone_shape_outline;
_editor_get_bone_shape(&bone_shape, &bone_shape_outline, nullptr);
Vector<Color> colors;
if (has_meta("_local_pose_override_enabled_")) {
colors.push_back(bone_ik_color);
colors.push_back(bone_ik_color);
colors.push_back(bone_ik_color);
colors.push_back(bone_ik_color);
} else {
colors.push_back(bone_color1);
colors.push_back(bone_color2);
colors.push_back(bone_color1);
colors.push_back(bone_color2);
}
Vector<Color> outline_colors;
if (CanvasItemEditor::get_singleton()->editor_selection->is_selected(this)) {
outline_colors.push_back(bone_selected_color);
outline_colors.push_back(bone_selected_color);
outline_colors.push_back(bone_selected_color);
outline_colors.push_back(bone_selected_color);
outline_colors.push_back(bone_selected_color);
outline_colors.push_back(bone_selected_color);
} else {
outline_colors.push_back(bone_outline_color);
outline_colors.push_back(bone_outline_color);
outline_colors.push_back(bone_outline_color);
outline_colors.push_back(bone_outline_color);
outline_colors.push_back(bone_outline_color);
outline_colors.push_back(bone_outline_color);
}
RenderingServer::get_singleton()->canvas_item_add_polygon(editor_gizmo_rid, bone_shape_outline, outline_colors);
RenderingServer::get_singleton()->canvas_item_add_polygon(editor_gizmo_rid, bone_shape, colors);
}
} break;
#endif // TOOLS_ENABLED
}
}
#ifdef TOOLS_ENABLED
bool Bone2D::_editor_get_bone_shape(Vector<Vector2> *p_shape, Vector<Vector2> *p_outline_shape, Bone2D *p_other_bone) {
int bone_width = EDITOR_GET("editors/2d/bone_width");
int bone_outline_width = EDITOR_GET("editors/2d/bone_outline_size");
if (!is_inside_tree()) {
return false; //may have been removed
}
if (!p_other_bone && length <= 0) {
return false;
}
Vector2 rel;
if (p_other_bone) {
rel = (p_other_bone->get_global_position() - get_global_position());
rel = rel.rotated(-get_global_rotation()); // Undo Bone2D node's rotation so its drawn correctly regardless of the node's rotation
} else {
real_t angle_to_use = get_rotation() + bone_angle;
rel = Vector2(cos(angle_to_use), sin(angle_to_use)) * (length * MIN(get_global_scale().x, get_global_scale().y));
rel = rel.rotated(-get_rotation()); // Undo Bone2D node's rotation so its drawn correctly regardless of the node's rotation
}
Vector2 relt = rel.rotated(Math_PI * 0.5).normalized() * bone_width;
Vector2 reln = rel.normalized();
Vector2 reltn = relt.normalized();
if (p_shape) {
p_shape->clear();
p_shape->push_back(Vector2(0, 0));
p_shape->push_back(rel * 0.2 + relt);
p_shape->push_back(rel);
p_shape->push_back(rel * 0.2 - relt);
}
if (p_outline_shape) {
p_outline_shape->clear();
p_outline_shape->push_back((-reln - reltn) * bone_outline_width);
p_outline_shape->push_back((-reln + reltn) * bone_outline_width);
p_outline_shape->push_back(rel * 0.2 + relt + reltn * bone_outline_width);
p_outline_shape->push_back(rel + (reln + reltn) * bone_outline_width);
p_outline_shape->push_back(rel + (reln - reltn) * bone_outline_width);
p_outline_shape->push_back(rel * 0.2 - relt - reltn * bone_outline_width);
}
return true;
}
void Bone2D::_editor_set_show_bone_gizmo(bool p_show_gizmo) {
_editor_show_bone_gizmo = p_show_gizmo;
queue_redraw();
}
bool Bone2D::_editor_get_show_bone_gizmo() const {
return _editor_show_bone_gizmo;
}
#endif // TOOLS_ENABLED
void Bone2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_rest", "rest"), &Bone2D::set_rest);
ClassDB::bind_method(D_METHOD("get_rest"), &Bone2D::get_rest);
ClassDB::bind_method(D_METHOD("apply_rest"), &Bone2D::apply_rest);
ClassDB::bind_method(D_METHOD("get_skeleton_rest"), &Bone2D::get_skeleton_rest);
ClassDB::bind_method(D_METHOD("get_index_in_skeleton"), &Bone2D::get_index_in_skeleton);
ClassDB::bind_method(D_METHOD("set_default_length", "default_length"), &Bone2D::set_default_length);
ClassDB::bind_method(D_METHOD("get_default_length"), &Bone2D::get_default_length);
ClassDB::bind_method(D_METHOD("set_autocalculate_length_and_angle", "auto_calculate"), &Bone2D::set_autocalculate_length_and_angle);
ClassDB::bind_method(D_METHOD("get_autocalculate_length_and_angle"), &Bone2D::get_autocalculate_length_and_angle);
ClassDB::bind_method(D_METHOD("set_length", "length"), &Bone2D::set_length);
ClassDB::bind_method(D_METHOD("get_length"), &Bone2D::get_length);
ClassDB::bind_method(D_METHOD("set_bone_angle", "angle"), &Bone2D::set_bone_angle);
ClassDB::bind_method(D_METHOD("get_bone_angle"), &Bone2D::get_bone_angle);
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "rest", PROPERTY_HINT_NONE, "suffix:px"), "set_rest", "get_rest");
}
void Bone2D::set_rest(const Transform2D &p_rest) {
rest = p_rest;
if (skeleton) {
skeleton->_make_bone_setup_dirty();
}
update_configuration_warnings();
}
Transform2D Bone2D::get_rest() const {
return rest;
}
Transform2D Bone2D::get_skeleton_rest() const {
if (parent_bone) {
return parent_bone->get_skeleton_rest() * rest;
} else {
return rest;
}
}
void Bone2D::apply_rest() {
set_transform(rest);
}
void Bone2D::set_default_length(real_t p_length) {
WARN_DEPRECATED_MSG("set_default_length is deprecated. Please use set_length instead!");
set_length(p_length);
}
real_t Bone2D::get_default_length() const {
WARN_DEPRECATED_MSG("get_default_length is deprecated. Please use get_length instead!");
return get_length();
}
int Bone2D::get_index_in_skeleton() const {
ERR_FAIL_COND_V(!skeleton, -1);
skeleton->_update_bone_setup();
return skeleton_index;
}
PackedStringArray Bone2D::get_configuration_warnings() const {
PackedStringArray warnings = Node::get_configuration_warnings();
if (!skeleton) {
if (parent_bone) {
warnings.push_back(RTR("This Bone2D chain should end at a Skeleton2D node."));
} else {
warnings.push_back(RTR("A Bone2D only works with a Skeleton2D or another Bone2D as parent node."));
}
}
if (rest == Transform2D(0, 0, 0, 0, 0, 0)) {
warnings.push_back(RTR("This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."));
}
return warnings;
}
void Bone2D::calculate_length_and_rotation() {
// if there is at least a single child Bone2D node, we can calculate
// the length and direction. We will always just use the first Bone2D for this.
bool calculated = false;
int child_count = get_child_count();
if (child_count > 0) {
for (int i = 0; i < child_count; i++) {
Bone2D *child = Object::cast_to<Bone2D>(get_child(i));
if (child) {
Vector2 child_local_pos = to_local(child->get_global_position());
length = child_local_pos.length();
bone_angle = child_local_pos.normalized().angle();
calculated = true;
break;
}
}
}
if (calculated) {
return; // Finished!
} else {
WARN_PRINT("No Bone2D children of node " + get_name() + ". Cannot calculate bone length or angle reliably.\nUsing transform rotation for bone angle");
bone_angle = get_transform().get_rotation();
return;
}
}
void Bone2D::set_autocalculate_length_and_angle(bool p_autocalculate) {
autocalculate_length_and_angle = p_autocalculate;
if (autocalculate_length_and_angle) {
calculate_length_and_rotation();
}
notify_property_list_changed();
}
bool Bone2D::get_autocalculate_length_and_angle() const {
return autocalculate_length_and_angle;
}
void Bone2D::set_length(real_t p_length) {
length = p_length;
#ifdef TOOLS_ENABLED
queue_redraw();
#endif // TOOLS_ENABLED
}
real_t Bone2D::get_length() const {
return length;
}
void Bone2D::set_bone_angle(real_t p_angle) {
bone_angle = p_angle;
#ifdef TOOLS_ENABLED
queue_redraw();
#endif // TOOLS_ENABLED
}
real_t Bone2D::get_bone_angle() const {
return bone_angle;
}
Bone2D::Bone2D() {
skeleton = nullptr;
parent_bone = nullptr;
skeleton_index = -1;
length = 16;
bone_angle = 0;
autocalculate_length_and_angle = true;
set_notify_local_transform(true);
//this is a clever hack so the bone knows no rest has been set yet, allowing to show an error.
for (int i = 0; i < 3; i++) {
rest[i] = Vector2(0, 0);
}
copy_transform_to_cache = true;
}
Bone2D::~Bone2D() {
#ifdef TOOLS_ENABLED
if (!editor_gizmo_rid.is_null()) {
ERR_FAIL_NULL(RenderingServer::get_singleton());
RenderingServer::get_singleton()->free(editor_gizmo_rid);
}
#endif // TOOLS_ENABLED
}
//////////////////////////////////////
bool Skeleton2D::_set(const StringName &p_path, const Variant &p_value) {
String path = p_path;
if (path.begins_with("modification_stack")) {
set_modification_stack(p_value);
return true;
}
return true;
}
bool Skeleton2D::_get(const StringName &p_path, Variant &r_ret) const {
String path = p_path;
if (path.begins_with("modification_stack")) {
r_ret = get_modification_stack();
return true;
}
return true;
}
void Skeleton2D::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(
PropertyInfo(Variant::OBJECT, PNAME("modification_stack"),
PROPERTY_HINT_RESOURCE_TYPE,
"SkeletonModificationStack2D",
PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE));
}
void Skeleton2D::_make_bone_setup_dirty() {
if (bone_setup_dirty) {
return;
}
bone_setup_dirty = true;
if (is_inside_tree()) {
call_deferred(SNAME("_update_bone_setup"));
}
}
void Skeleton2D::_update_bone_setup() {
if (!bone_setup_dirty) {
return;
}
bone_setup_dirty = false;
RS::get_singleton()->skeleton_allocate_data(skeleton, bones.size(), true);
bones.sort(); //sorting so that they are always in the same order/index
for (int i = 0; i < bones.size(); i++) {
bones.write[i].rest_inverse = bones[i].bone->get_skeleton_rest().affine_inverse(); //bind pose
bones.write[i].bone->skeleton_index = i;
Bone2D *parent_bone = Object::cast_to<Bone2D>(bones[i].bone->get_parent());
if (parent_bone) {
bones.write[i].parent_index = parent_bone->skeleton_index;
} else {
bones.write[i].parent_index = -1;
}
bones.write[i].local_pose_override = bones[i].bone->get_skeleton_rest();
}
transform_dirty = true;
_update_transform();
emit_signal(SNAME("bone_setup_changed"));
}
void Skeleton2D::_make_transform_dirty() {
if (transform_dirty) {
return;
}
transform_dirty = true;
if (is_inside_tree()) {
call_deferred(SNAME("_update_transform"));
}
}
void Skeleton2D::_update_transform() {
if (bone_setup_dirty) {
_update_bone_setup();
return; //above will update transform anyway
}
if (!transform_dirty) {
return;
}
transform_dirty = false;
for (int i = 0; i < bones.size(); i++) {
ERR_CONTINUE(bones[i].parent_index >= i);
if (bones[i].parent_index >= 0) {
bones.write[i].accum_transform = bones[bones[i].parent_index].accum_transform * bones[i].bone->get_transform();
} else {
bones.write[i].accum_transform = bones[i].bone->get_transform();
}
}
for (int i = 0; i < bones.size(); i++) {
Transform2D final_xform = bones[i].accum_transform * bones[i].rest_inverse;
RS::get_singleton()->skeleton_bone_set_transform_2d(skeleton, i, final_xform);
}
}
int Skeleton2D::get_bone_count() const {
ERR_FAIL_COND_V(!is_inside_tree(), 0);
if (bone_setup_dirty) {
const_cast<Skeleton2D *>(this)->_update_bone_setup();
}
return bones.size();
}
Bone2D *Skeleton2D::get_bone(int p_idx) {
ERR_FAIL_COND_V(!is_inside_tree(), nullptr);
ERR_FAIL_INDEX_V(p_idx, bones.size(), nullptr);
return bones[p_idx].bone;
}
void Skeleton2D::_notification(int p_what) {
if (p_what == NOTIFICATION_READY) {
if (bone_setup_dirty) {
_update_bone_setup();
}
if (transform_dirty) {
_update_transform();
}
request_ready();
}
if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
RS::get_singleton()->skeleton_set_base_transform_2d(skeleton, get_global_transform());
} else if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
if (modification_stack.is_valid()) {
execute_modifications(get_process_delta_time(), SkeletonModificationStack2D::EXECUTION_MODE::execution_mode_process);
}
} else if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
if (modification_stack.is_valid()) {
execute_modifications(get_physics_process_delta_time(), SkeletonModificationStack2D::EXECUTION_MODE::execution_mode_physics_process);
}
}
#ifdef TOOLS_ENABLED
else if (p_what == NOTIFICATION_DRAW) {
if (Engine::get_singleton()->is_editor_hint()) {
if (modification_stack.is_valid()) {
modification_stack->draw_editor_gizmos();
}
}
}
#endif // TOOLS_ENABLED
}
RID Skeleton2D::get_skeleton() const {
return skeleton;
}
void Skeleton2D::set_bone_local_pose_override(int p_bone_idx, Transform2D p_override, real_t p_amount, bool p_persistent) {
ERR_FAIL_INDEX_MSG(p_bone_idx, bones.size(), "Bone index is out of range!");
bones.write[p_bone_idx].local_pose_override = p_override;
bones.write[p_bone_idx].local_pose_override_amount = p_amount;
bones.write[p_bone_idx].local_pose_override_persistent = p_persistent;
}
Transform2D Skeleton2D::get_bone_local_pose_override(int p_bone_idx) {
ERR_FAIL_INDEX_V_MSG(p_bone_idx, bones.size(), Transform2D(), "Bone index is out of range!");
return bones[p_bone_idx].local_pose_override;
}
void Skeleton2D::set_modification_stack(Ref<SkeletonModificationStack2D> p_stack) {
if (modification_stack.is_valid()) {
modification_stack->is_setup = false;
modification_stack->set_skeleton(nullptr);
set_process_internal(false);
set_physics_process_internal(false);
}
modification_stack = p_stack;
if (modification_stack.is_valid()) {
modification_stack->set_skeleton(this);
modification_stack->setup();
set_process_internal(true);
set_physics_process_internal(true);
#ifdef TOOLS_ENABLED
modification_stack->set_editor_gizmos_dirty(true);
#endif // TOOLS_ENABLED
}
}
Ref<SkeletonModificationStack2D> Skeleton2D::get_modification_stack() const {
return modification_stack;
}
void Skeleton2D::execute_modifications(real_t p_delta, int p_execution_mode) {
if (!modification_stack.is_valid()) {
return;
}
// Do not cache the transform changes caused by the modifications!
for (int i = 0; i < bones.size(); i++) {
bones[i].bone->copy_transform_to_cache = false;
}
if (modification_stack->skeleton != this) {
modification_stack->set_skeleton(this);
}
modification_stack->execute(p_delta, p_execution_mode);
// Only apply the local pose override on _process. Otherwise, just calculate the local_pose_override and reset the transform.
if (p_execution_mode == SkeletonModificationStack2D::EXECUTION_MODE::execution_mode_process) {
for (int i = 0; i < bones.size(); i++) {
if (bones[i].local_pose_override_amount > 0) {
bones[i].bone->set_meta("_local_pose_override_enabled_", true);
Transform2D final_trans = bones[i].bone->cache_transform;
final_trans = final_trans.interpolate_with(bones[i].local_pose_override, bones[i].local_pose_override_amount);
bones[i].bone->set_transform(final_trans);
bones[i].bone->propagate_call("force_update_transform");
if (bones[i].local_pose_override_persistent) {
bones.write[i].local_pose_override_amount = 0.0;
}
} else {
// TODO: see if there is a way to undo the override without having to resort to setting every bone's transform.
bones[i].bone->remove_meta("_local_pose_override_enabled_");
bones[i].bone->set_transform(bones[i].bone->cache_transform);
}
}
}
// Cache any future transform changes
for (int i = 0; i < bones.size(); i++) {
bones[i].bone->copy_transform_to_cache = true;
}
#ifdef TOOLS_ENABLED
modification_stack->set_editor_gizmos_dirty(true);
#endif // TOOLS_ENABLED
}
void Skeleton2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update_bone_setup"), &Skeleton2D::_update_bone_setup);
ClassDB::bind_method(D_METHOD("_update_transform"), &Skeleton2D::_update_transform);
ClassDB::bind_method(D_METHOD("get_bone_count"), &Skeleton2D::get_bone_count);
ClassDB::bind_method(D_METHOD("get_bone", "idx"), &Skeleton2D::get_bone);
ClassDB::bind_method(D_METHOD("get_skeleton"), &Skeleton2D::get_skeleton);
ClassDB::bind_method(D_METHOD("set_modification_stack", "modification_stack"), &Skeleton2D::set_modification_stack);
ClassDB::bind_method(D_METHOD("get_modification_stack"), &Skeleton2D::get_modification_stack);
ClassDB::bind_method(D_METHOD("execute_modifications", "delta", "execution_mode"), &Skeleton2D::execute_modifications);
ClassDB::bind_method(D_METHOD("set_bone_local_pose_override", "bone_idx", "override_pose", "strength", "persistent"), &Skeleton2D::set_bone_local_pose_override);
ClassDB::bind_method(D_METHOD("get_bone_local_pose_override", "bone_idx"), &Skeleton2D::get_bone_local_pose_override);
ADD_SIGNAL(MethodInfo("bone_setup_changed"));
}
Skeleton2D::Skeleton2D() {
skeleton = RS::get_singleton()->skeleton_create();
set_notify_transform(true);
}
Skeleton2D::~Skeleton2D() {
ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(skeleton);
}
|