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/*************************************************************************/
/*  remote_transform_2d.h                                                */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#ifndef REMOTE_TRANSFORM_2D_H
#define REMOTE_TRANSFORM_2D_H

#include "scene/2d/node_2d.h"

class RemoteTransform2D : public Node2D {
	GDCLASS(RemoteTransform2D, Node2D);

	NodePath remote_node;

	ObjectID cache;

	bool use_global_coordinates = true;
	bool update_remote_position = true;
	bool update_remote_rotation = true;
	bool update_remote_scale = true;

	void _update_remote();
	void _update_cache();
	//void _node_exited_scene();
protected:
	static void _bind_methods();
	void _notification(int p_what);

public:
	void set_remote_node(const NodePath &p_remote_node);
	NodePath get_remote_node() const;

	void set_use_global_coordinates(const bool p_enable);
	bool get_use_global_coordinates() const;

	void set_update_position(const bool p_update);
	bool get_update_position() const;

	void set_update_rotation(const bool p_update);
	bool get_update_rotation() const;

	void set_update_scale(const bool p_update);
	bool get_update_scale() const;

	void force_update_cache();

	PackedStringArray get_configuration_warnings() const override;

	RemoteTransform2D();
};

#endif // REMOTE_TRANSFORM_2D_H