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#ifndef PATH_TEXTURE_H
#define PATH_TEXTURE_H
#include "scene/2d/node_2d.h"
class PathTexture : public Node2D {
OBJ_TYPE( PathTexture, Node2D );
Ref<Texture> begin;
Ref<Texture> repeat;
Ref<Texture> end;
int subdivs;
bool overlap;
public:
void set_begin_texture(const Ref<Texture>& p_texture);
Ref<Texture> get_begin_texture() const;
void set_repeat_texture(const Ref<Texture>& p_texture);
Ref<Texture> get_repeat_texture() const;
void set_end_texture(const Ref<Texture>& p_texture);
Ref<Texture> get_end_texture() const;
void set_subdivisions(int p_amount);
int get_subdivisions() const;
void set_overlap(int p_amount);
int get_overlap() const;
PathTexture();
};
#endif // PATH_TEXTURE_H
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