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#include "path_texture.h"
void PathTexture::set_begin_texture(const Ref<Texture>& p_texture) {
begin=p_texture;
update();
}
Ref<Texture> PathTexture::get_begin_texture() const{
return begin;
}
void PathTexture::set_repeat_texture(const Ref<Texture>& p_texture){
repeat=p_texture;
update();
}
Ref<Texture> PathTexture::get_repeat_texture() const{
return repeat;
}
void PathTexture::set_end_texture(const Ref<Texture>& p_texture){
end=p_texture;
update();
}
Ref<Texture> PathTexture::get_end_texture() const{
return end;
}
void PathTexture::set_subdivisions(int p_amount){
ERR_FAIL_INDEX(p_amount,32);
subdivs=p_amount;
update();
}
int PathTexture::get_subdivisions() const{
return subdivs;
}
void PathTexture::set_overlap(int p_amount){
overlap=p_amount;
update();
}
int PathTexture::get_overlap() const{
return overlap;
}
PathTexture::PathTexture() {
overlap=0;
subdivs=1;
}
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