1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
|
/*************************************************************************/
/* path_2d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef PATH_2D_H
#define PATH_2D_H
#include "scene/2d/node_2d.h"
#include "scene/resources/curve.h"
class Path2D : public Node2D {
GDCLASS(Path2D, Node2D);
Ref<Curve2D> curve;
Vector<Vector2> _cached_draw_pts;
void _curve_changed();
protected:
void _notification(int p_what);
static void _bind_methods();
public:
#ifdef TOOLS_ENABLED
virtual Rect2 _edit_get_rect() const override;
virtual bool _edit_use_rect() const override;
virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override;
#endif
void set_curve(const Ref<Curve2D> &p_curve);
Ref<Curve2D> get_curve() const;
Path2D() {}
};
class PathFollow2D : public Node2D {
GDCLASS(PathFollow2D, Node2D);
public:
private:
Path2D *path = nullptr;
real_t progress = 0.0;
real_t h_offset = 0.0;
real_t v_offset = 0.0;
real_t lookahead = 4.0;
bool cubic = true;
bool loop = true;
bool rotates = true;
void _update_transform();
protected:
void _validate_property(PropertyInfo &p_property) const;
void _notification(int p_what);
static void _bind_methods();
public:
void set_progress(real_t p_progress);
real_t get_progress() const;
void set_h_offset(real_t p_h_offset);
real_t get_h_offset() const;
void set_v_offset(real_t p_v_offset);
real_t get_v_offset() const;
void set_progress_ratio(real_t p_ratio);
real_t get_progress_ratio() const;
void set_lookahead(real_t p_lookahead);
real_t get_lookahead() const;
void set_loop(bool p_loop);
bool has_loop() const;
void set_rotates(bool p_rotates);
bool is_rotating() const;
void set_cubic_interpolation(bool p_enable);
bool get_cubic_interpolation() const;
TypedArray<String> get_configuration_warnings() const override;
PathFollow2D() {}
};
#endif // PATH_2D_H
|