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/**************************************************************************/
/*  parallax_layer.h                                                      */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#ifndef PARALLAX_LAYER_H
#define PARALLAX_LAYER_H

#include "scene/2d/node_2d.h"

class ParallaxLayer : public Node2D {
	GDCLASS(ParallaxLayer, Node2D);

	Point2 orig_offset;
	Point2 orig_scale;
	Size2 motion_scale = Size2(1, 1);
	Vector2 motion_offset;
	Vector2 mirroring;
	void _update_mirroring();

protected:
	void _notification(int p_what);
	static void _bind_methods();

public:
	void set_motion_offset(const Size2 &p_offset);
	Size2 get_motion_offset() const;

	void set_motion_scale(const Size2 &p_scale);
	Size2 get_motion_scale() const;

	void set_mirroring(const Size2 &p_mirroring);
	Size2 get_mirroring() const;

	void set_base_offset_and_scale(const Point2 &p_offset, real_t p_scale);

	PackedStringArray get_configuration_warnings() const override;
	ParallaxLayer();
};

#endif // PARALLAX_LAYER_H