summaryrefslogtreecommitdiff
path: root/scene/2d/navigation_region_2d.h
blob: 012debb584833f5f7d10653e7c3b9d99f8d0e5c6 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
/*************************************************************************/
/*  navigation_region_2d.h                                               */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#ifndef NAVIGATION_REGION_2D_H
#define NAVIGATION_REGION_2D_H

#include "scene/2d/node_2d.h"
#include "scene/resources/navigation_mesh.h"

class NavigationPolygon : public Resource {
	GDCLASS(NavigationPolygon, Resource);

	Vector<Vector2> vertices;
	struct Polygon {
		Vector<int> indices;
	};
	Vector<Polygon> polygons;
	Vector<Vector<Vector2>> outlines;

	mutable Rect2 item_rect;
	mutable bool rect_cache_dirty = true;

	Mutex navmesh_generation;
	// Navigation mesh
	Ref<NavigationMesh> navmesh;

protected:
	static void _bind_methods();

	void _set_polygons(const TypedArray<Vector<int32_t>> &p_array);
	Array _get_polygons() const;

	void _set_outlines(const TypedArray<Vector<Vector2>> &p_array);
	Array _get_outlines() const;

public:
#ifdef TOOLS_ENABLED
	Rect2 _edit_get_rect() const;
	bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
#endif

	void set_vertices(const Vector<Vector2> &p_vertices);
	Vector<Vector2> get_vertices() const;

	void add_polygon(const Vector<int> &p_polygon);
	int get_polygon_count() const;

	void add_outline(const Vector<Vector2> &p_outline);
	void add_outline_at_index(const Vector<Vector2> &p_outline, int p_index);
	void set_outline(int p_idx, const Vector<Vector2> &p_outline);
	Vector<Vector2> get_outline(int p_idx) const;
	void remove_outline(int p_idx);
	int get_outline_count() const;

	void clear_outlines();
	void make_polygons_from_outlines();

	Vector<int> get_polygon(int p_idx);
	void clear_polygons();

	Ref<NavigationMesh> get_mesh();

	NavigationPolygon() {}
	~NavigationPolygon() {}
};

class NavigationRegion2D : public Node2D {
	GDCLASS(NavigationRegion2D, Node2D);

	bool enabled = true;
	RID region;
	Ref<NavigationPolygon> navpoly;

	void _navpoly_changed();
	void _map_changed(RID p_RID);

protected:
	void _notification(int p_what);
	static void _bind_methods();

public:
#ifdef TOOLS_ENABLED
	virtual Rect2 _edit_get_rect() const override;
	virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override;
#endif

	void set_enabled(bool p_enabled);
	bool is_enabled() const;

	void set_layers(uint32_t p_layers);
	uint32_t get_layers() const;

	void set_navigation_polygon(const Ref<NavigationPolygon> &p_navpoly);
	Ref<NavigationPolygon> get_navigation_polygon() const;

	TypedArray<String> get_configuration_warnings() const override;

	NavigationRegion2D();
	~NavigationRegion2D();
};

#endif // NAVIGATION_REGION_2D_H