1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
|
/*************************************************************************/
/* collision_shape_2d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef COLLISION_SHAPE_2D_H
#define COLLISION_SHAPE_2D_H
#include "scene/2d/node_2d.h"
#include "scene/resources/shape_2d.h"
class CollisionObject2D;
class CollisionShape2D : public Node2D {
GDCLASS(CollisionShape2D, Node2D);
Ref<Shape2D> shape;
Rect2 rect = Rect2(-Point2(10, 10), Point2(20, 20));
uint32_t owner_id = 0;
CollisionObject2D *parent = nullptr;
bool disabled = false;
bool one_way_collision = false;
real_t one_way_collision_margin = 1.0;
Color debug_color;
void _shape_changed();
void _update_in_shape_owner(bool p_xform_only = false);
Color _get_default_debug_color() const;
protected:
void _notification(int p_what);
bool _property_can_revert(const StringName &p_name) const;
bool _property_get_revert(const StringName &p_name, Variant &r_property) const;
void _validate_property(PropertyInfo &p_property) const;
static void _bind_methods();
public:
#ifdef TOOLS_ENABLED
virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override;
#else
virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
#endif // TOOLS_ENABLED
void set_shape(const Ref<Shape2D> &p_shape);
Ref<Shape2D> get_shape() const;
void set_disabled(bool p_disabled);
bool is_disabled() const;
void set_one_way_collision(bool p_enable);
bool is_one_way_collision_enabled() const;
void set_one_way_collision_margin(real_t p_margin);
real_t get_one_way_collision_margin() const;
void set_debug_color(const Color &p_color);
Color get_debug_color() const;
PackedStringArray get_configuration_warnings() const override;
CollisionShape2D();
};
#endif // COLLISION_SHAPE_2D_H
|