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/*************************************************************************/
/*  back_buffer_copy.h                                                   */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#ifndef BACKBUFFERCOPY_H
#define BACKBUFFERCOPY_H

#include "scene/2d/node_2d.h"

class BackBufferCopy : public Node2D {
	GDCLASS(BackBufferCopy, Node2D);

public:
	enum CopyMode {
		COPY_MODE_DISABLED,
		COPY_MODE_RECT,
		COPY_MODE_VIEWPORT
	};

private:
	Rect2 rect = Rect2(-100, -100, 200, 200);
	CopyMode copy_mode = COPY_MODE_RECT;

	void _update_copy_mode();

protected:
	static void _bind_methods();

public:
#ifdef TOOLS_ENABLED
	Rect2 _edit_get_rect() const override;
	virtual bool _edit_use_rect() const override;
#endif

	void set_rect(const Rect2 &p_rect);
	Rect2 get_rect() const;
	Rect2 get_anchorable_rect() const override;

	void set_copy_mode(CopyMode p_mode);
	CopyMode get_copy_mode() const;

	BackBufferCopy();
	~BackBufferCopy();
};

VARIANT_ENUM_CAST(BackBufferCopy::CopyMode);

#endif // BACKBUFFERCOPY_H