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path: root/scene/2d/back_buffer_copy.cpp
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/*************************************************************************/
/*  back_buffer_copy.cpp                                                 */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                    http://www.godotengine.org                         */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur.                 */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/
#include "back_buffer_copy.h"

void BackBufferCopy::_update_copy_mode() {

	switch(copy_mode) {

		case COPY_MODE_DISABLED: {

			VS::get_singleton()->canvas_item_set_copy_to_backbuffer(get_canvas_item(),false,Rect2());
		} break;
		case COPY_MODE_RECT: {

			VS::get_singleton()->canvas_item_set_copy_to_backbuffer(get_canvas_item(),true,rect);
		} break;
		case COPY_MODE_VIEWPORT: {

			VS::get_singleton()->canvas_item_set_copy_to_backbuffer(get_canvas_item(),true,Rect2());

		} break;

	}
}

Rect2 BackBufferCopy::get_item_rect() const {

	return rect;
}

void BackBufferCopy::set_rect(const Rect2& p_rect) {

	rect=p_rect;
	_update_copy_mode();
}

Rect2 BackBufferCopy::get_rect() const{
	return rect;
}

void BackBufferCopy::set_copy_mode(CopyMode p_mode){

	copy_mode=p_mode;
	_update_copy_mode();
}
BackBufferCopy::CopyMode BackBufferCopy::get_copy_mode() const{

	return copy_mode;
}


void BackBufferCopy::_bind_methods() {

	ObjectTypeDB::bind_method(_MD("set_rect","rect"),&BackBufferCopy::set_rect);
	ObjectTypeDB::bind_method(_MD("get_rect"),&BackBufferCopy::get_rect);

	ObjectTypeDB::bind_method(_MD("set_copy_mode","copy_mode"),&BackBufferCopy::set_copy_mode);
	ObjectTypeDB::bind_method(_MD("get_copy_mode"),&BackBufferCopy::get_copy_mode);

	ADD_PROPERTY( PropertyInfo(Variant::INT,"copy_mode",PROPERTY_HINT_ENUM,"Disabled,Rect,Viewport"),_SCS("set_copy_mode"),_SCS("get_copy_mode"));
	ADD_PROPERTY( PropertyInfo(Variant::RECT2,"rect"),_SCS("set_rect"),_SCS("get_rect"));

	BIND_CONSTANT( COPY_MODE_DISABLED );
	BIND_CONSTANT( COPY_MODE_RECT );
	BIND_CONSTANT( COPY_MODE_VIEWPORT );

}

BackBufferCopy::BackBufferCopy(){

	rect=Rect2(-100,-100,200,200);
	copy_mode=COPY_MODE_RECT;
	_update_copy_mode();
}
BackBufferCopy::~BackBufferCopy(){

}