1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
|
/*************************************************************************/
/* audio_stream_player_2d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "audio_stream_player_2d.h"
#include "core/engine.h"
#include "scene/2d/area_2d.h"
#include "scene/main/viewport.h"
void AudioStreamPlayer2D::_mix_audio() {
if (!stream_playback.is_valid() || !active ||
(stream_paused && !stream_paused_fade_out)) {
return;
}
if (setseek >= 0.0) {
stream_playback->start(setseek);
setseek = -1.0; //reset seek
}
//get data
AudioFrame *buffer = mix_buffer.ptrw();
int buffer_size = mix_buffer.size();
if (stream_paused_fade_out) {
// Short fadeout ramp
buffer_size = MIN(buffer_size, 128);
}
stream_playback->mix(buffer, pitch_scale, buffer_size);
//write all outputs
for (int i = 0; i < output_count; i++) {
Output current = outputs[i];
//see if current output exists, to keep volume ramp
bool found = false;
for (int j = i; j < prev_output_count; j++) {
if (prev_outputs[j].viewport == current.viewport) {
if (j != i) {
SWAP(prev_outputs[j], prev_outputs[i]);
}
found = true;
break;
}
}
if (!found) {
//create new if was not used before
if (prev_output_count < MAX_OUTPUTS) {
prev_outputs[prev_output_count] = prev_outputs[i]; //may be owned by another viewport
prev_output_count++;
}
prev_outputs[i] = current;
}
//mix!
AudioFrame target_volume = stream_paused_fade_out ? AudioFrame(0.f, 0.f) : current.vol;
AudioFrame vol_prev = stream_paused_fade_in ? AudioFrame(0.f, 0.f) : prev_outputs[i].vol;
AudioFrame vol_inc = (target_volume - vol_prev) / float(buffer_size);
AudioFrame vol = stream_paused_fade_in ? AudioFrame(0.f, 0.f) : current.vol;
int cc = AudioServer::get_singleton()->get_channel_count();
if (cc == 1) {
AudioFrame *target = AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, 0);
for (int j = 0; j < buffer_size; j++) {
target[j] += buffer[j] * vol;
vol += vol_inc;
}
} else {
AudioFrame *targets[4];
for (int k = 0; k < cc; k++) {
targets[k] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, k);
}
for (int j = 0; j < buffer_size; j++) {
AudioFrame frame = buffer[j] * vol;
for (int k = 0; k < cc; k++) {
targets[k][j] += frame;
}
vol += vol_inc;
}
}
prev_outputs[i] = current;
}
prev_output_count = output_count;
//stream is no longer active, disable this.
if (!stream_playback->is_playing()) {
active = false;
}
output_ready = false;
stream_paused_fade_in = false;
stream_paused_fade_out = false;
}
void AudioStreamPlayer2D::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
AudioServer::get_singleton()->add_callback(_mix_audios, this);
if (autoplay && !Engine::get_singleton()->is_editor_hint()) {
play();
}
}
if (p_what == NOTIFICATION_EXIT_TREE) {
AudioServer::get_singleton()->remove_callback(_mix_audios, this);
}
if (p_what == NOTIFICATION_PAUSED) {
if (!can_process()) {
// Node can't process so we start fading out to silence
set_stream_paused(true);
}
}
if (p_what == NOTIFICATION_UNPAUSED) {
set_stream_paused(false);
}
if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
//update anything related to position first, if possible of course
if (!output_ready) {
List<Viewport *> viewports;
Ref<World2D> world_2d = get_world_2d();
ERR_FAIL_COND(world_2d.is_null());
int new_output_count = 0;
Vector2 global_pos = get_global_position();
int bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus);
//check if any area is diverting sound into a bus
Physics2DDirectSpaceState *space_state = Physics2DServer::get_singleton()->space_get_direct_state(world_2d->get_space());
Physics2DDirectSpaceState::ShapeResult sr[MAX_INTERSECT_AREAS];
int areas = space_state->intersect_point(global_pos, sr, MAX_INTERSECT_AREAS, Set<RID>(), area_mask, false, true);
for (int i = 0; i < areas; i++) {
Area2D *area2d = Object::cast_to<Area2D>(sr[i].collider);
if (!area2d)
continue;
if (!area2d->is_overriding_audio_bus())
continue;
StringName bus_name = area2d->get_audio_bus_name();
bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus_name);
break;
}
world_2d->get_viewport_list(&viewports);
for (List<Viewport *>::Element *E = viewports.front(); E; E = E->next()) {
Viewport *vp = E->get();
if (vp->is_audio_listener_2d()) {
//compute matrix to convert to screen
Transform2D to_screen = vp->get_global_canvas_transform() * vp->get_canvas_transform();
Vector2 screen_size = vp->get_visible_rect().size;
//screen in global is used for attenuation
Vector2 screen_in_global = to_screen.affine_inverse().xform(screen_size * 0.5);
float dist = global_pos.distance_to(screen_in_global); //distance to screen center
if (dist > max_distance)
continue; //can't hear this sound in this viewport
float multiplier = Math::pow(1.0f - dist / max_distance, attenuation);
multiplier *= Math::db2linear(volume_db); //also apply player volume!
//point in screen is used for panning
Vector2 point_in_screen = to_screen.xform(global_pos);
float pan = CLAMP(point_in_screen.x / screen_size.width, 0.0, 1.0);
float l = 1.0 - pan;
float r = pan;
outputs[new_output_count].vol = AudioFrame(l, r) * multiplier;
outputs[new_output_count].bus_index = bus_index;
outputs[new_output_count].viewport = vp; //keep pointer only for reference
new_output_count++;
if (new_output_count == MAX_OUTPUTS)
break;
}
}
output_count = new_output_count;
output_ready = true;
}
//start playing if requested
if (setplay >= 0.0) {
setseek = setplay;
active = true;
setplay = -1;
//do not update, this makes it easier to animate (will shut off otherwise)
//_change_notify("playing"); //update property in editor
}
//stop playing if no longer active
if (!active) {
set_physics_process_internal(false);
//do not update, this makes it easier to animate (will shut off otherwise)
//_change_notify("playing"); //update property in editor
emit_signal("finished");
}
}
}
void AudioStreamPlayer2D::set_stream(Ref<AudioStream> p_stream) {
AudioServer::get_singleton()->lock();
mix_buffer.resize(AudioServer::get_singleton()->thread_get_mix_buffer_size());
if (stream_playback.is_valid()) {
stream_playback.unref();
stream.unref();
active = false;
setseek = -1;
}
if (p_stream.is_valid()) {
stream = p_stream;
stream_playback = p_stream->instance_playback();
}
AudioServer::get_singleton()->unlock();
if (p_stream.is_valid() && stream_playback.is_null()) {
stream.unref();
}
}
Ref<AudioStream> AudioStreamPlayer2D::get_stream() const {
return stream;
}
void AudioStreamPlayer2D::set_volume_db(float p_volume) {
volume_db = p_volume;
}
float AudioStreamPlayer2D::get_volume_db() const {
return volume_db;
}
void AudioStreamPlayer2D::set_pitch_scale(float p_pitch_scale) {
ERR_FAIL_COND(p_pitch_scale <= 0.0);
pitch_scale = p_pitch_scale;
}
float AudioStreamPlayer2D::get_pitch_scale() const {
return pitch_scale;
}
void AudioStreamPlayer2D::play(float p_from_pos) {
if (!is_playing()) {
// Reset the prev_output_count if the stream is stopped
prev_output_count = 0;
}
if (stream_playback.is_valid()) {
setplay = p_from_pos;
output_ready = false;
set_physics_process_internal(true);
}
}
void AudioStreamPlayer2D::seek(float p_seconds) {
if (stream_playback.is_valid()) {
setseek = p_seconds;
}
}
void AudioStreamPlayer2D::stop() {
if (stream_playback.is_valid()) {
active = false;
set_physics_process_internal(false);
setplay = -1;
}
}
bool AudioStreamPlayer2D::is_playing() const {
if (stream_playback.is_valid()) {
return active; // && stream_playback->is_playing();
}
return false;
}
float AudioStreamPlayer2D::get_playback_position() {
if (stream_playback.is_valid()) {
return stream_playback->get_playback_position();
}
return 0;
}
void AudioStreamPlayer2D::set_bus(const StringName &p_bus) {
//if audio is active, must lock this
AudioServer::get_singleton()->lock();
bus = p_bus;
AudioServer::get_singleton()->unlock();
}
StringName AudioStreamPlayer2D::get_bus() const {
for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
if (AudioServer::get_singleton()->get_bus_name(i) == bus) {
return bus;
}
}
return "Master";
}
void AudioStreamPlayer2D::set_autoplay(bool p_enable) {
autoplay = p_enable;
}
bool AudioStreamPlayer2D::is_autoplay_enabled() {
return autoplay;
}
void AudioStreamPlayer2D::_set_playing(bool p_enable) {
if (p_enable)
play();
else
stop();
}
bool AudioStreamPlayer2D::_is_active() const {
return active;
}
void AudioStreamPlayer2D::_validate_property(PropertyInfo &property) const {
if (property.name == "bus") {
String options;
for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
if (i > 0)
options += ",";
String name = AudioServer::get_singleton()->get_bus_name(i);
options += name;
}
property.hint_string = options;
}
}
void AudioStreamPlayer2D::_bus_layout_changed() {
_change_notify();
}
void AudioStreamPlayer2D::set_max_distance(float p_pixels) {
ERR_FAIL_COND(p_pixels <= 0.0);
max_distance = p_pixels;
}
float AudioStreamPlayer2D::get_max_distance() const {
return max_distance;
}
void AudioStreamPlayer2D::set_attenuation(float p_curve) {
attenuation = p_curve;
}
float AudioStreamPlayer2D::get_attenuation() const {
return attenuation;
}
void AudioStreamPlayer2D::set_area_mask(uint32_t p_mask) {
area_mask = p_mask;
}
uint32_t AudioStreamPlayer2D::get_area_mask() const {
return area_mask;
}
void AudioStreamPlayer2D::set_stream_paused(bool p_pause) {
if (p_pause != stream_paused) {
stream_paused = p_pause;
stream_paused_fade_in = p_pause ? false : true;
stream_paused_fade_out = p_pause ? true : false;
}
}
bool AudioStreamPlayer2D::get_stream_paused() const {
return stream_paused;
}
void AudioStreamPlayer2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_stream", "stream"), &AudioStreamPlayer2D::set_stream);
ClassDB::bind_method(D_METHOD("get_stream"), &AudioStreamPlayer2D::get_stream);
ClassDB::bind_method(D_METHOD("set_volume_db", "volume_db"), &AudioStreamPlayer2D::set_volume_db);
ClassDB::bind_method(D_METHOD("get_volume_db"), &AudioStreamPlayer2D::get_volume_db);
ClassDB::bind_method(D_METHOD("set_pitch_scale", "pitch_scale"), &AudioStreamPlayer2D::set_pitch_scale);
ClassDB::bind_method(D_METHOD("get_pitch_scale"), &AudioStreamPlayer2D::get_pitch_scale);
ClassDB::bind_method(D_METHOD("play", "from_position"), &AudioStreamPlayer2D::play, DEFVAL(0.0));
ClassDB::bind_method(D_METHOD("seek", "to_position"), &AudioStreamPlayer2D::seek);
ClassDB::bind_method(D_METHOD("stop"), &AudioStreamPlayer2D::stop);
ClassDB::bind_method(D_METHOD("is_playing"), &AudioStreamPlayer2D::is_playing);
ClassDB::bind_method(D_METHOD("get_playback_position"), &AudioStreamPlayer2D::get_playback_position);
ClassDB::bind_method(D_METHOD("set_bus", "bus"), &AudioStreamPlayer2D::set_bus);
ClassDB::bind_method(D_METHOD("get_bus"), &AudioStreamPlayer2D::get_bus);
ClassDB::bind_method(D_METHOD("set_autoplay", "enable"), &AudioStreamPlayer2D::set_autoplay);
ClassDB::bind_method(D_METHOD("is_autoplay_enabled"), &AudioStreamPlayer2D::is_autoplay_enabled);
ClassDB::bind_method(D_METHOD("_set_playing", "enable"), &AudioStreamPlayer2D::_set_playing);
ClassDB::bind_method(D_METHOD("_is_active"), &AudioStreamPlayer2D::_is_active);
ClassDB::bind_method(D_METHOD("set_max_distance", "pixels"), &AudioStreamPlayer2D::set_max_distance);
ClassDB::bind_method(D_METHOD("get_max_distance"), &AudioStreamPlayer2D::get_max_distance);
ClassDB::bind_method(D_METHOD("set_attenuation", "curve"), &AudioStreamPlayer2D::set_attenuation);
ClassDB::bind_method(D_METHOD("get_attenuation"), &AudioStreamPlayer2D::get_attenuation);
ClassDB::bind_method(D_METHOD("set_area_mask", "mask"), &AudioStreamPlayer2D::set_area_mask);
ClassDB::bind_method(D_METHOD("get_area_mask"), &AudioStreamPlayer2D::get_area_mask);
ClassDB::bind_method(D_METHOD("set_stream_paused", "pause"), &AudioStreamPlayer2D::set_stream_paused);
ClassDB::bind_method(D_METHOD("get_stream_paused"), &AudioStreamPlayer2D::get_stream_paused);
ClassDB::bind_method(D_METHOD("_bus_layout_changed"), &AudioStreamPlayer2D::_bus_layout_changed);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "volume_db", PROPERTY_HINT_RANGE, "-80,24"), "set_volume_db", "get_volume_db");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "pitch_scale", PROPERTY_HINT_RANGE, "0.01,32,0.01"), "set_pitch_scale", "get_pitch_scale");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "is_playing");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stream_paused", PROPERTY_HINT_NONE, ""), "set_stream_paused", "get_stream_paused");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_distance", PROPERTY_HINT_EXP_RANGE, "1,4096,1,or_greater"), "set_max_distance", "get_max_distance");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), "set_attenuation", "get_attenuation");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");
ADD_PROPERTY(PropertyInfo(Variant::INT, "area_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_area_mask", "get_area_mask");
ADD_SIGNAL(MethodInfo("finished"));
}
AudioStreamPlayer2D::AudioStreamPlayer2D() {
volume_db = 0;
pitch_scale = 1.0;
autoplay = false;
setseek = -1;
active = false;
output_count = 0;
prev_output_count = 0;
max_distance = 2000;
attenuation = 1;
setplay = -1;
output_ready = false;
area_mask = 1;
stream_paused = false;
stream_paused_fade_in = false;
stream_paused_fade_out = false;
AudioServer::get_singleton()->connect("bus_layout_changed", this, "_bus_layout_changed");
}
AudioStreamPlayer2D::~AudioStreamPlayer2D() {
}
|