summaryrefslogtreecommitdiff
path: root/scene/2d/animated_sprite_2d.cpp
blob: b1b1cb23ed14f688fb510095a967fd086fe68ab8 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
/*************************************************************************/
/*  animated_sprite_2d.cpp                                               */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#include "animated_sprite_2d.h"

#include "scene/main/viewport.h"
#include "scene/scene_string_names.h"

#ifdef TOOLS_ENABLED
Dictionary AnimatedSprite2D::_edit_get_state() const {
	Dictionary state = Node2D::_edit_get_state();
	state["offset"] = offset;
	return state;
}

void AnimatedSprite2D::_edit_set_state(const Dictionary &p_state) {
	Node2D::_edit_set_state(p_state);
	set_offset(p_state["offset"]);
}

void AnimatedSprite2D::_edit_set_pivot(const Point2 &p_pivot) {
	set_offset(get_offset() - p_pivot);
	set_position(get_transform().xform(p_pivot));
}

Point2 AnimatedSprite2D::_edit_get_pivot() const {
	return Vector2();
}

bool AnimatedSprite2D::_edit_use_pivot() const {
	return true;
}

Rect2 AnimatedSprite2D::_edit_get_rect() const {
	return _get_rect();
}

bool AnimatedSprite2D::_edit_use_rect() const {
	if (!frames.is_valid() || !frames->has_animation(animation) || frame < 0 || frame >= frames->get_frame_count(animation)) {
		return false;
	}
	Ref<Texture2D> t;
	if (animation) {
		t = frames->get_frame(animation, frame);
	}
	return t.is_valid();
}
#endif

Rect2 AnimatedSprite2D::get_anchorable_rect() const {
	return _get_rect();
}

Rect2 AnimatedSprite2D::_get_rect() const {
	if (!frames.is_valid() || !frames->has_animation(animation) || frame < 0 || frame >= frames->get_frame_count(animation)) {
		return Rect2();
	}

	Ref<Texture2D> t;
	if (animation) {
		t = frames->get_frame(animation, frame);
	}
	if (t.is_null()) {
		return Rect2();
	}
	Size2 s = t->get_size();

	Point2 ofs = offset;
	if (centered) {
		ofs -= s / 2;
	}

	if (s == Size2(0, 0)) {
		s = Size2(1, 1);
	}

	return Rect2(ofs, s);
}

void AnimatedSprite2D::_validate_property(PropertyInfo &p_property) const {
	if (!frames.is_valid()) {
		return;
	}
	if (p_property.name == "animation") {
		p_property.hint = PROPERTY_HINT_ENUM;
		List<StringName> names;
		frames->get_animation_list(&names);
		names.sort_custom<StringName::AlphCompare>();

		bool current_found = false;
		bool is_first_element = true;

		for (const StringName &E : names) {
			if (!is_first_element) {
				p_property.hint_string += ",";
			} else {
				is_first_element = false;
			}

			p_property.hint_string += String(E);
			if (animation == E) {
				current_found = true;
			}
		}

		if (!current_found) {
			if (p_property.hint_string.is_empty()) {
				p_property.hint_string = String(animation);
			} else {
				p_property.hint_string = String(animation) + "," + p_property.hint_string;
			}
		}
	}

	if (p_property.name == "frame") {
		p_property.hint = PROPERTY_HINT_RANGE;
		if (frames->has_animation(animation) && frames->get_frame_count(animation) > 0) {
			p_property.hint_string = "0," + itos(frames->get_frame_count(animation) - 1) + ",1";
		} else {
			// Avoid an error, `hint_string` is required for `PROPERTY_HINT_RANGE`.
			p_property.hint_string = "0,0,1";
		}
		p_property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
	}
}

void AnimatedSprite2D::_notification(int p_what) {
	switch (p_what) {
		case NOTIFICATION_INTERNAL_PROCESS: {
			if (frames.is_null()) {
				return;
			}
			if (!frames->has_animation(animation)) {
				return;
			}
			if (frame < 0) {
				return;
			}

			double remaining = get_process_delta_time();

			while (remaining) {
				double speed = frames->get_animation_speed(animation) * speed_scale;
				if (speed == 0) {
					return; // Do nothing.
				}

				if (timeout <= 0) {
					timeout = _get_frame_duration();

					int fc = frames->get_frame_count(animation);
					if ((!backwards && frame >= fc - 1) || (backwards && frame <= 0)) {
						if (frames->get_animation_loop(animation)) {
							if (backwards) {
								frame = fc - 1;
							} else {
								frame = 0;
							}

							emit_signal(SceneStringNames::get_singleton()->animation_finished);
						} else {
							if (backwards) {
								frame = 0;
							} else {
								frame = fc - 1;
							}

							if (!is_over) {
								is_over = true;
								emit_signal(SceneStringNames::get_singleton()->animation_finished);
							}
						}
					} else {
						if (backwards) {
							frame--;
						} else {
							frame++;
						}
					}

					queue_redraw();

					emit_signal(SceneStringNames::get_singleton()->frame_changed);
				}

				double to_process = MIN(timeout, remaining);
				remaining -= to_process;
				timeout -= to_process;
			}
		} break;

		case NOTIFICATION_DRAW: {
			if (frames.is_null()) {
				return;
			}
			if (frame < 0) {
				return;
			}
			if (!frames->has_animation(animation)) {
				return;
			}

			Ref<Texture2D> texture = frames->get_frame(animation, frame);
			if (texture.is_null()) {
				return;
			}

			RID ci = get_canvas_item();

			Size2 s = texture->get_size();
			Point2 ofs = offset;
			if (centered) {
				ofs -= s / 2;
			}

			if (get_viewport() && get_viewport()->is_snap_2d_transforms_to_pixel_enabled()) {
				ofs = ofs.floor();
			}
			Rect2 dst_rect(ofs, s);

			if (hflip) {
				dst_rect.size.x = -dst_rect.size.x;
			}
			if (vflip) {
				dst_rect.size.y = -dst_rect.size.y;
			}

			texture->draw_rect_region(ci, dst_rect, Rect2(Vector2(), texture->get_size()), Color(1, 1, 1), false);
		} break;
	}
}

void AnimatedSprite2D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) {
	if (frames.is_valid()) {
		frames->disconnect("changed", callable_mp(this, &AnimatedSprite2D::_res_changed));
	}
	frames = p_frames;
	if (frames.is_valid()) {
		frames->connect("changed", callable_mp(this, &AnimatedSprite2D::_res_changed));
	}

	if (!frames.is_valid()) {
		frame = 0;
	} else {
		set_frame(frame);
	}

	notify_property_list_changed();
	_reset_timeout();
	queue_redraw();
	update_configuration_warnings();
}

Ref<SpriteFrames> AnimatedSprite2D::get_sprite_frames() const {
	return frames;
}

void AnimatedSprite2D::set_frame(int p_frame) {
	if (!frames.is_valid()) {
		return;
	}

	if (frames->has_animation(animation)) {
		int limit = frames->get_frame_count(animation);
		if (p_frame >= limit) {
			p_frame = limit - 1;
		}
	}

	if (p_frame < 0) {
		p_frame = 0;
	}

	if (frame == p_frame) {
		return;
	}

	frame = p_frame;
	_reset_timeout();
	queue_redraw();

	emit_signal(SceneStringNames::get_singleton()->frame_changed);
}

int AnimatedSprite2D::get_frame() const {
	return frame;
}

void AnimatedSprite2D::set_speed_scale(double p_speed_scale) {
	double elapsed = _get_frame_duration() - timeout;

	speed_scale = MAX(p_speed_scale, 0.0f);

	// We adapt the timeout so that the animation speed adapts as soon as the speed scale is changed
	_reset_timeout();
	timeout -= elapsed;
}

double AnimatedSprite2D::get_speed_scale() const {
	return speed_scale;
}

void AnimatedSprite2D::set_centered(bool p_center) {
	centered = p_center;
	queue_redraw();
	item_rect_changed();
}

bool AnimatedSprite2D::is_centered() const {
	return centered;
}

void AnimatedSprite2D::set_offset(const Point2 &p_offset) {
	offset = p_offset;
	queue_redraw();
	item_rect_changed();
}

Point2 AnimatedSprite2D::get_offset() const {
	return offset;
}

void AnimatedSprite2D::set_flip_h(bool p_flip) {
	hflip = p_flip;
	queue_redraw();
}

bool AnimatedSprite2D::is_flipped_h() const {
	return hflip;
}

void AnimatedSprite2D::set_flip_v(bool p_flip) {
	vflip = p_flip;
	queue_redraw();
}

bool AnimatedSprite2D::is_flipped_v() const {
	return vflip;
}

void AnimatedSprite2D::_res_changed() {
	set_frame(frame);

	queue_redraw();
}

void AnimatedSprite2D::set_playing(bool p_playing) {
	if (playing == p_playing) {
		return;
	}
	playing = p_playing;
	_reset_timeout();
	set_process_internal(playing);
}

bool AnimatedSprite2D::is_playing() const {
	return playing;
}

void AnimatedSprite2D::play(const StringName &p_animation, const bool p_backwards) {
	backwards = p_backwards;

	if (p_animation) {
		set_animation(p_animation);
		if (frames.is_valid() && backwards && get_frame() == 0) {
			set_frame(frames->get_frame_count(p_animation) - 1);
		}
	}

	is_over = false;
	set_playing(true);
}

void AnimatedSprite2D::stop() {
	set_playing(false);
}

double AnimatedSprite2D::_get_frame_duration() {
	if (frames.is_valid() && frames->has_animation(animation)) {
		double speed = frames->get_animation_speed(animation) * speed_scale;
		if (speed > 0) {
			return 1.0 / speed;
		}
	}
	return 0.0;
}

void AnimatedSprite2D::_reset_timeout() {
	if (!playing) {
		return;
	}

	timeout = _get_frame_duration();
	is_over = false;
}

void AnimatedSprite2D::set_animation(const StringName &p_animation) {
	ERR_FAIL_COND_MSG(frames == nullptr, vformat("There is no animation with name '%s'.", p_animation));
	ERR_FAIL_COND_MSG(!frames->get_animation_names().has(p_animation), vformat("There is no animation with name '%s'.", p_animation));

	if (animation == p_animation) {
		return;
	}

	animation = p_animation;
	_reset_timeout();
	set_frame(0);
	notify_property_list_changed();
	queue_redraw();
}

StringName AnimatedSprite2D::get_animation() const {
	return animation;
}

TypedArray<String> AnimatedSprite2D::get_configuration_warnings() const {
	TypedArray<String> warnings = Node::get_configuration_warnings();

	if (frames.is_null()) {
		warnings.push_back(RTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite to display frames."));
	}

	return warnings;
}

void AnimatedSprite2D::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
	if (p_idx == 0 && p_function == "play" && frames.is_valid()) {
		List<StringName> al;
		frames->get_animation_list(&al);
		for (const StringName &name : al) {
			r_options->push_back(String(name).quote());
		}
	}
	Node::get_argument_options(p_function, p_idx, r_options);
}

void AnimatedSprite2D::_bind_methods() {
	ClassDB::bind_method(D_METHOD("set_sprite_frames", "sprite_frames"), &AnimatedSprite2D::set_sprite_frames);
	ClassDB::bind_method(D_METHOD("get_sprite_frames"), &AnimatedSprite2D::get_sprite_frames);

	ClassDB::bind_method(D_METHOD("set_animation", "animation"), &AnimatedSprite2D::set_animation);
	ClassDB::bind_method(D_METHOD("get_animation"), &AnimatedSprite2D::get_animation);

	ClassDB::bind_method(D_METHOD("set_playing", "playing"), &AnimatedSprite2D::set_playing);
	ClassDB::bind_method(D_METHOD("is_playing"), &AnimatedSprite2D::is_playing);

	ClassDB::bind_method(D_METHOD("play", "anim", "backwards"), &AnimatedSprite2D::play, DEFVAL(StringName()), DEFVAL(false));
	ClassDB::bind_method(D_METHOD("stop"), &AnimatedSprite2D::stop);

	ClassDB::bind_method(D_METHOD("set_centered", "centered"), &AnimatedSprite2D::set_centered);
	ClassDB::bind_method(D_METHOD("is_centered"), &AnimatedSprite2D::is_centered);

	ClassDB::bind_method(D_METHOD("set_offset", "offset"), &AnimatedSprite2D::set_offset);
	ClassDB::bind_method(D_METHOD("get_offset"), &AnimatedSprite2D::get_offset);

	ClassDB::bind_method(D_METHOD("set_flip_h", "flip_h"), &AnimatedSprite2D::set_flip_h);
	ClassDB::bind_method(D_METHOD("is_flipped_h"), &AnimatedSprite2D::is_flipped_h);

	ClassDB::bind_method(D_METHOD("set_flip_v", "flip_v"), &AnimatedSprite2D::set_flip_v);
	ClassDB::bind_method(D_METHOD("is_flipped_v"), &AnimatedSprite2D::is_flipped_v);

	ClassDB::bind_method(D_METHOD("set_frame", "frame"), &AnimatedSprite2D::set_frame);
	ClassDB::bind_method(D_METHOD("get_frame"), &AnimatedSprite2D::get_frame);

	ClassDB::bind_method(D_METHOD("set_speed_scale", "speed_scale"), &AnimatedSprite2D::set_speed_scale);
	ClassDB::bind_method(D_METHOD("get_speed_scale"), &AnimatedSprite2D::get_speed_scale);

	ADD_SIGNAL(MethodInfo("frame_changed"));
	ADD_SIGNAL(MethodInfo("animation_finished"));

	ADD_GROUP("Animation", "");
	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "frames", PROPERTY_HINT_RESOURCE_TYPE, "SpriteFrames"), "set_sprite_frames", "get_sprite_frames");
	ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "animation"), "set_animation", "get_animation");
	ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame");
	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "speed_scale"), "set_speed_scale", "get_speed_scale");
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing"), "set_playing", "is_playing");
	ADD_GROUP("Offset", "");
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "is_centered");
	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset", PROPERTY_HINT_NONE, "suffix:px"), "set_offset", "get_offset");
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "is_flipped_h");
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v"), "set_flip_v", "is_flipped_v");
}

AnimatedSprite2D::AnimatedSprite2D() {
}